warzone2100/lib/framework/treap.h

186 lines
4.8 KiB
C

/*
* Treap.h
*
* A balanced binary tree implementation
*
* Overhead for using the treap is -
* Overhead for the heap used by the treap :
* 24 bytes + 4 bytes per extension
* 12 bytes for the root
* 20 bytes per node
*/
#ifndef _treap_h
#define _treap_h
#include "types.h"
#include "debug.h"
#include "mem.h"
#include "heap.h"
/* Turn on and off the treap debugging */
#ifdef DEBUG
#define DEBUG_TREAP TRUE
#else
#undef DEBUG_TREAP
#endif
/* Function type for the object compare
* return -1 for less
* 1 for more
* 0 for equal
*/
typedef SDWORD (*TREAP_CMP)(UDWORD key1, UDWORD key2);
/* The basic elements in the treap node.
* These are done as macros so that the memory system
* can use parts of the treap system.
*/
#define TREAP_NODE_BASE \
UDWORD key; /* The key to sort the node on */ \
UDWORD priority; /* Treap priority */ \
void *pObj; /* The object stored in the treap */ \
struct _treap_node *psLeft, *psRight /* The sub trees */
/* The debug info */
#define TREAP_NODE_DEBUG \
STRING *pFile; /* file the node was created in */ \
SDWORD line /* line the node was created at */
typedef struct _treap_node
{
TREAP_NODE_BASE;
#if DEBUG_TREAP
TREAP_NODE_DEBUG;
#endif
} TREAP_NODE;
/* Treap data structure */
typedef struct _treap
{
TREAP_CMP cmp; // comparison function
OBJ_HEAP *psNodes; // node heap
TREAP_NODE *psRoot; // root of the tree
#if DEBUG_TREAP
STRING *pFile; // file the treap was created in
SDWORD line; // line the treap was created at
#endif
} TREAP;
/****************************************************************************************/
/* Function Protoypes */
/* */
/* These should not be called directly - use the macros below */
/* Store the location in C code at which a call to the heap was made */
extern void treapSetCallPos(STRING *pFileName, SDWORD lineNumber);
/* Function type for object equality */
//typedef BOOL (*TREAP_EQUAL)(void *pObj1, void *pObj2);
/* Function to create a treap
* Pass in key comparison function
* Initial number of nodes to allocate
* Number of additional nodes to allocate when extending
*/
extern BOOL treapCreate(TREAP **ppsTreap, TREAP_CMP cmp, UDWORD init, UDWORD ext);
/* Add an object to a treap
*/
extern BOOL treapAdd(TREAP *psTreap, UDWORD key, void *pObj);
/* Remove an object from the treap */
extern BOOL treapDel(TREAP *psTreap, UDWORD key);
/* Find an object in a treap */
extern void *treapFind(TREAP *psTreap, UDWORD key);
/* Release all the nodes in the treap */
extern void treapReset(TREAP *psTreap);
/* Destroy a treap and release all the memory associated with it */
extern void treapDestroy(TREAP *psTreap);
/* Display the treap structure using DBPRINTF */
extern void treapDisplay(TREAP *psTreap);
/* Return the object with the smallest key in the treap
* This is useful if the objects in the treap need to be
* deallocated. i.e. getSmallest, delete from treap, free memory
*/
extern void *treapGetSmallest(TREAP *psTreap);
/****************************************************************************************/
/* Comparison Functions */
/* A useful comparison function - keys are string pointers */
extern SDWORD treapStringCmp(UDWORD key1, UDWORD key2);
/****************************************************************************************/
/* Macro definitions */
#if DEBUG_TREAP
// debugging versions of the TREAP calls
#define TREAP_CREATE(ppsTreap, cmp, init, ext) \
(treapSetCallPos(__FILE__, __LINE__), \
treapCreate(ppsTreap, cmp, init, ext))
#define TREAP_ADD(psTreap, key, pObject) \
(treapSetCallPos(__FILE__, __LINE__), \
treapAdd(psTreap, key, pObject))
#define TREAP_DEL(psTreap, key) \
treapDel(psTreap, key)
#define TREAP_FIND(psTreap, key) \
treapFind(psTreap, key)
#define TREAP_RESET(psTreap) \
treapReset(psTreap)
#define TREAP_DESTROY(psTreap) \
treapDestroy(psTreap)
#define TREAP_DISPLAY(psTreap) \
treapDisplay(psTreap)
#define TREAP_GETSMALLEST(psTreap) \
treapGetSmallest(psTreap)
#else
// release versions of the TREAP calls
#define TREAP_CREATE(ppsTreap, cmp, init, ext) \
treapCreate(ppsTreap, cmp, init, ext)
#define TREAP_ADD(psTreap, key, pObject) \
treapAdd(psTreap, key, pObject)
#define TREAP_DEL(psTreap, key) \
treapDel(psTreap, key)
#define TREAP_FIND(psTreap, key) \
treapFind(psTreap, key)
#define TREAP_RESET(psTreap) \
treapReset(psTreap)
#define TREAP_DESTROY(psTreap) \
treapDestroy(psTreap)
#define TREAP_DISPLAY(psTreap)
#define TREAP_GETSMALLEST(psTreap) \
treapGetSmallest(psTreap)
#endif
#endif