/* * Treap.h * * A balanced binary tree implementation * * Overhead for using the treap is - * Overhead for the heap used by the treap : * 24 bytes + 4 bytes per extension * 12 bytes for the root * 20 bytes per node */ #ifndef _treap_h #define _treap_h #include "types.h" #include "debug.h" #include "mem.h" #include "heap.h" /* Turn on and off the treap debugging */ #ifdef DEBUG #define DEBUG_TREAP TRUE #else #undef DEBUG_TREAP #endif /* Function type for the object compare * return -1 for less * 1 for more * 0 for equal */ typedef SDWORD (*TREAP_CMP)(UDWORD key1, UDWORD key2); /* The basic elements in the treap node. * These are done as macros so that the memory system * can use parts of the treap system. */ #define TREAP_NODE_BASE \ UDWORD key; /* The key to sort the node on */ \ UDWORD priority; /* Treap priority */ \ void *pObj; /* The object stored in the treap */ \ struct _treap_node *psLeft, *psRight /* The sub trees */ /* The debug info */ #define TREAP_NODE_DEBUG \ STRING *pFile; /* file the node was created in */ \ SDWORD line /* line the node was created at */ typedef struct _treap_node { TREAP_NODE_BASE; #if DEBUG_TREAP TREAP_NODE_DEBUG; #endif } TREAP_NODE; /* Treap data structure */ typedef struct _treap { TREAP_CMP cmp; // comparison function OBJ_HEAP *psNodes; // node heap TREAP_NODE *psRoot; // root of the tree #if DEBUG_TREAP STRING *pFile; // file the treap was created in SDWORD line; // line the treap was created at #endif } TREAP; /****************************************************************************************/ /* Function Protoypes */ /* */ /* These should not be called directly - use the macros below */ /* Store the location in C code at which a call to the heap was made */ extern void treapSetCallPos(STRING *pFileName, SDWORD lineNumber); /* Function type for object equality */ //typedef BOOL (*TREAP_EQUAL)(void *pObj1, void *pObj2); /* Function to create a treap * Pass in key comparison function * Initial number of nodes to allocate * Number of additional nodes to allocate when extending */ extern BOOL treapCreate(TREAP **ppsTreap, TREAP_CMP cmp, UDWORD init, UDWORD ext); /* Add an object to a treap */ extern BOOL treapAdd(TREAP *psTreap, UDWORD key, void *pObj); /* Remove an object from the treap */ extern BOOL treapDel(TREAP *psTreap, UDWORD key); /* Find an object in a treap */ extern void *treapFind(TREAP *psTreap, UDWORD key); /* Release all the nodes in the treap */ extern void treapReset(TREAP *psTreap); /* Destroy a treap and release all the memory associated with it */ extern void treapDestroy(TREAP *psTreap); /* Display the treap structure using DBPRINTF */ extern void treapDisplay(TREAP *psTreap); /* Return the object with the smallest key in the treap * This is useful if the objects in the treap need to be * deallocated. i.e. getSmallest, delete from treap, free memory */ extern void *treapGetSmallest(TREAP *psTreap); /****************************************************************************************/ /* Comparison Functions */ /* A useful comparison function - keys are string pointers */ extern SDWORD treapStringCmp(UDWORD key1, UDWORD key2); /****************************************************************************************/ /* Macro definitions */ #if DEBUG_TREAP // debugging versions of the TREAP calls #define TREAP_CREATE(ppsTreap, cmp, init, ext) \ (treapSetCallPos(__FILE__, __LINE__), \ treapCreate(ppsTreap, cmp, init, ext)) #define TREAP_ADD(psTreap, key, pObject) \ (treapSetCallPos(__FILE__, __LINE__), \ treapAdd(psTreap, key, pObject)) #define TREAP_DEL(psTreap, key) \ treapDel(psTreap, key) #define TREAP_FIND(psTreap, key) \ treapFind(psTreap, key) #define TREAP_RESET(psTreap) \ treapReset(psTreap) #define TREAP_DESTROY(psTreap) \ treapDestroy(psTreap) #define TREAP_DISPLAY(psTreap) \ treapDisplay(psTreap) #define TREAP_GETSMALLEST(psTreap) \ treapGetSmallest(psTreap) #else // release versions of the TREAP calls #define TREAP_CREATE(ppsTreap, cmp, init, ext) \ treapCreate(ppsTreap, cmp, init, ext) #define TREAP_ADD(psTreap, key, pObject) \ treapAdd(psTreap, key, pObject) #define TREAP_DEL(psTreap, key) \ treapDel(psTreap, key) #define TREAP_FIND(psTreap, key) \ treapFind(psTreap, key) #define TREAP_RESET(psTreap) \ treapReset(psTreap) #define TREAP_DESTROY(psTreap) \ treapDestroy(psTreap) #define TREAP_DISPLAY(psTreap) #define TREAP_GETSMALLEST(psTreap) \ treapGetSmallest(psTreap) #endif #endif