warzone2100/src
Freddie Witherden 8f5fb1c714 Commit the final part of patch #897 (send/recvDestroyStructure)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3161 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 15:15:10 +00:00
..
Makefile.am * Remove unused file src/optimisepath.[ch] 2007-12-24 14:02:13 +00:00
Makefile.raw * Remove unused file src/optimisepath.[ch] 2007-12-24 14:02:13 +00:00
action.c * Remove macros: 2007-12-24 13:57:19 +00:00
action.h Only psDroid->psActionTarget is actually used for multiweapon targetting. 2007-11-11 17:20:25 +00:00
advvis.c * Remove macros: 2007-12-24 13:57:19 +00:00
advvis.h Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
ai.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
ai.h Make commanders a more valuable target, since commanders are more useful now. 2007-08-08 11:49:13 +00:00
aiexperience.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
aiexperience.h Make AIs being able to save visibility state of the map (for of war) and restore it on game start up. 2007-10-17 13:57:17 +00:00
anim_id.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
astar.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
astar.h Prune a ton of dead code from path-finding. 2007-11-18 20:51:54 +00:00
atmos.c * Remove macros: 2007-12-24 13:57:19 +00:00
atmos.h - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
aud.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
basedef.h Temporary fix for bug introduced with commit 3065 that made direct weapons unable to hit. Patch #886 by Buginator. 2007-12-19 20:18:37 +00:00
bridge.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
bridge.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
bucket3d.c * Remove macros: 2007-12-24 13:57:19 +00:00
bucket3d.h Clean up bucket sort code. Much of it is unused now, but leave it as it is, because 2007-11-29 19:25:23 +00:00
cdspan.c * Const correctness char* -> const char* 2007-06-19 16:28:29 +00:00
cdspan.h * Const correctness char* -> const char* 2007-06-19 16:28:29 +00:00
cheat.c * Add a new cheat/debug-command "showsamples" 2007-12-19 20:17:54 +00:00
cheat.h * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
clparse.c clparse.c:262: warning: enumeration value ‘CLI_CONFIGDIR’ not handled in switch 2007-12-23 21:13:06 +00:00
clparse.h * Utilize the Popt library for command line parsing 2007-11-11 17:59:32 +00:00
cluster.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
cluster.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
cmddroid.c Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
cmddroid.h Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
cmddroiddef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
combat.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
combat.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
component.c Turn IMD min and max dimensions into vectors. 2007-12-21 17:34:23 +00:00
component.h Clean up component.c and remove two unused key mappings 2007-10-24 21:15:54 +00:00
configuration.c Scrolling tweaks: default acceleration is up from 800 to 1000, and scrolling speed increases when zooming out. 2007-12-17 20:32:17 +00:00
configuration.h Remove last "gamespy" related code, and stop reloading the config file 2007-02-24 20:46:17 +00:00
console.c Doxygen comments and some minor beautifications. 2007-12-11 19:36:52 +00:00
console.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
data.c * Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form 2007-10-27 15:47:17 +00:00
data.h Revisit data loading (image/texture related) and remove unecessary fVertex pietype. 2007-07-25 22:37:48 +00:00
deliverance.h Remove an unused define UNITS_PER_PLAYER 2007-04-10 17:41:48 +00:00
design.c Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
design.h Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
difficulty.c * Remove macros: 2007-12-24 13:57:19 +00:00
difficulty.h * Remove macros: 2007-12-24 13:57:19 +00:00
display.c * Remove macros: 2007-12-24 13:57:19 +00:00
display.h The camera tweaks caused the starting camera position to be "not so nice". This should be fixed now. 2007-12-17 19:40:31 +00:00
display3d.c * Mark some strings for gettext translation 2007-12-24 14:48:44 +00:00
display3d.h * Mark some strings for gettext translation 2007-12-24 14:48:44 +00:00
display3ddef.h Relax camera movement while still preventing clipping through the terrain. Also disable panning to the default angle when releasing the 2007-12-15 23:33:24 +00:00
displaydef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
drive.c * Remove macro MAKEFRACT and all places where it was used (all it did was casting to (float)) 2007-12-22 23:13:05 +00:00
drive.h Clean up drive code, and add missing header guard. 2007-07-14 19:09:44 +00:00
droid.c * Remove macros: 2007-12-24 13:57:19 +00:00
droid.h Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
droiddef.h Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
e3demo.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
e3demo.h Remove the NODRAWTILE bit. We do not need it, and it is in the way of progress. 2007-12-01 15:17:29 +00:00
edit3d.c Patch by Gerard Krol: 2007-02-10 16:39:39 +00:00
edit3d.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
effects.c * Remove macros: 2007-12-24 13:57:19 +00:00
effects.h * Remove macros: 2007-12-24 13:57:19 +00:00
environ.c * Remove macros: 2007-12-24 13:57:19 +00:00
environ.h * Remove macros: 2007-12-24 13:57:19 +00:00
feature.c Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
feature.h Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
featuredef.h Remove unused gfxScaling of features 2007-11-10 22:13:58 +00:00
formation.c * Remove macros: 2007-12-24 13:57:19 +00:00
formation.h Cleanup. Remove dead code. 2007-11-22 19:12:30 +00:00
formationdef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
fpath.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
fpath.h Prune a ton of dead code from path-finding. 2007-11-18 20:51:54 +00:00
frend.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
frontend.c Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
frontend.h Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
function.c The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
function.h + const, - unused 2007-06-03 13:46:50 +00:00
functiondef.h Remove unused HASH_NAMES code. 2007-03-16 18:47:07 +00:00
game.c Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
game.h * Fix bug #9806 2007-08-19 17:58:01 +00:00
gateway.c Cleanup. Remove dead code. 2007-11-22 19:12:30 +00:00
gateway.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
gatewaydef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
gatewayroute.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
gatewayroute.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
gatewaysup.c Cleanup. Remove dead code. 2007-11-22 19:12:30 +00:00
geometry.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
geometry.h - Constification 2007-06-02 23:01:29 +00:00
group.c Only psDroid->psActionTarget is actually used for multiweapon targetting. 2007-11-11 17:20:25 +00:00
group.h Fix memory leak when more groups are created than released. See patch #826 2007-11-03 17:31:11 +00:00
hci.c * Make sure that buildings we cheated ourselves (in debug mode with the "CTRL+O" menu) will be sent to the other players in a multiplayer game as well 2007-12-24 11:36:21 +00:00
hci.h PIELIGHT fix for map hightlight. Remove use of colours to communicate a boolean value. 2007-12-09 21:50:47 +00:00
ingameop.c * Remove (yes, yet another) left-over forward declaration of addText 2007-12-02 14:17:00 +00:00
ingameop.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
init.c Remove excess display related code. 2007-12-15 12:18:56 +00:00
init.h Fix another lassat bug: If you start building one, then save and load the game, 2007-11-19 19:28:26 +00:00
intdisplay.c Removal of duplicate code. No changes should be observed. 2007-12-18 21:11:04 +00:00
intdisplay.h Removal of duplicate code. No changes should be observed. 2007-12-18 21:11:04 +00:00
intelmap.c Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
intelmap.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
intfac.h Add right and left scroll bars to build menu tabs. By Buginator in patch #870 with 2007-12-03 20:47:05 +00:00
intimage.c More PIELIGHT fixes. Retire iV_BoxFill. Fix "mission achieved" dialog colours. 2007-11-26 22:59:21 +00:00
intimage.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
intorder.c Removal of duplicate code. No changes should be observed. 2007-12-18 21:11:04 +00:00
intorder.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
keybind.c * Use a function to check for true multiplayer games (i.e. neither single player nor skirmish); rather than using a lot of copy-pasted code 2007-12-24 15:10:43 +00:00
keybind.h * Add a new cheat/debug-command "showsamples" 2007-12-19 20:17:54 +00:00
keyedit.c Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
keyedit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
keymap.c Patch #877 by EvilGuru. The old health bar mode feature is gone, replaced by 2007-12-09 14:25:54 +00:00
keymap.h Fix compile warning. Remove unused bit field defines. 2007-05-29 15:47:56 +00:00
level_lexer.l * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
levelint.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
levels.c * Get rid of a large quantity of unused parameters 2007-12-10 23:15:46 +00:00
levels.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
lighting.c * Remove macros: 2007-12-24 13:57:19 +00:00
lighting.h Remove legacy PSX way of generating visual fog by manipulating vertex colours. Instead 2007-12-13 18:08:37 +00:00
loadsave.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
loadsave.h Patch #834 by Buginator: 2007-11-11 20:23:38 +00:00
loop.c Convert fog code to PIELIGHT 2007-11-25 23:06:24 +00:00
loop.h - pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.) 2007-07-11 21:09:40 +00:00
main.c * Add a command line option "--configdir" which enables the user to select another configuration directory than the default ~/.warzone2100-2.1 2007-12-23 17:01:42 +00:00
main.h * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin 2007-09-24 18:16:10 +00:00
map.c Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
map.h Turn IMD min and max dimensions into vectors. 2007-12-21 17:34:23 +00:00
mapdisplay.c Remove unused pietexture.c|h files and references. 2007-11-14 19:51:04 +00:00
mapdisplay.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
mapgrid.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
mapgrid.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
mechanics.c More globals free() auditing 2007-06-12 18:58:14 +00:00
mechanics.h Eliminate findpath.c|h, and fix comments in move.h. 2007-11-18 21:03:50 +00:00
message.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
message.h + const, - unused 2007-06-03 13:46:50 +00:00
messagedef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
miscimd.c * Make function NETsetupTCPIP const correct 2007-11-11 17:08:41 +00:00
miscimd.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
mission.c * Remove macros: 2007-12-24 13:57:19 +00:00
mission.h Fix type punning of pointers in missionGetTransporterExit 2007-10-29 19:44:36 +00:00
missiondef.h * Fix readFXData to mark all the EFFECTs it loads as active 2007-08-18 21:37:37 +00:00
modding.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
move.c * Remove #include "optimisepath.h" from src/move.c (didn't see this while committing r3153) 2007-12-24 14:05:31 +00:00
move.h Eliminate findpath.c|h, and fix comments in move.h. 2007-11-18 21:03:50 +00:00
movedef.h Removing unused part of MOVE_CONTROL, breaking savegame compatibility again. 2007-11-18 21:08:51 +00:00
multibot.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
multigifts.c * Make some functions const correct 2007-12-24 11:59:47 +00:00
multigifts.h * Make some functions const correct 2007-12-24 11:59:47 +00:00
multiint.c * Backport changes to src/multigifts.c and dependent changes to other files from netcode branch to trunk 2007-12-22 18:51:45 +00:00
multiint.h Remove force editor. Nice widget, but nobody knew what to do with it. 2007-07-21 17:22:30 +00:00
multijoin.c Big cleanup. Script function "attackLocation" it turns out does nothing, but 2007-11-20 22:58:25 +00:00
multijoin.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multilimit.c * Get rid of a large quantity of unused parameters 2007-12-10 23:15:46 +00:00
multilimit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multimenu.c Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
multimenu.h Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
multiopt.c * Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form 2007-10-27 15:47:17 +00:00
multiplay.c Commit the final part of patch #897 (send/recvDestroyStructure) 2007-12-24 15:15:10 +00:00
multiplay.h Commit the final part of patch #897 (send/recvDestroyStructure) 2007-12-24 15:15:10 +00:00
multirecv.h Commit the final part of patch #897 (send/recvDestroyStructure) 2007-12-24 15:15:10 +00:00
multistat.c * Get rid of a large quantity of unused parameters 2007-12-10 23:15:46 +00:00
multistat.h Remove force editor. Nice widget, but nobody knew what to do with it. 2007-07-21 17:22:30 +00:00
multistruct.c Commit the final part of patch #897 (send/recvDestroyStructure) 2007-12-24 15:15:10 +00:00
multisync.c Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
objectdef.h Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
objects.c Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
objects.h Eliminate bullet.h 2007-07-12 19:21:16 +00:00
objmem.c Removal of duplicate code. No changes should be observed. 2007-12-18 21:11:04 +00:00
objmem.h New function objCount which counts the number of objects in the game. 2007-11-10 13:59:05 +00:00
oprint.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
oprint.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
order.c Fix crash when combat units are assigned to commanders. See bug #10536. 2007-12-21 18:28:46 +00:00
order.h Only psDroid->psActionTarget is actually used for multiweapon targetting. 2007-11-11 17:20:25 +00:00
orderdef.h We do not give droids orders to attack multiple targets with multiple weapons, so there 2007-11-11 16:52:50 +00:00
power.c Only psDroid->psActionTarget is actually used for multiweapon targetting. 2007-11-11 17:20:25 +00:00
power.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
projectile.c * Remove macros: 2007-12-24 13:57:19 +00:00
projectile.h Make sure projectiles are not assigned to dead targets. Some cleanup. 2007-07-13 17:36:31 +00:00
projectiledef.h Fix projectile crash. Iteration became screwed up sometimes when a projectile 2007-07-13 20:55:50 +00:00
radar.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
radar.h Adapt radar view to PIELIGHT scheme. The radar colours have been changed a lot, and 2007-12-09 17:23:34 +00:00
raycast.c * Remove macros: 2007-12-24 13:57:19 +00:00
raycast.h Unify the several different definitions of pi in the codebase. Now we use the 2007-01-24 19:42:20 +00:00
research.c * Replace a lot of array indexing code of this form *(array + index) with this form array[index] 2007-11-26 21:04:42 +00:00
research.h Scripting engine update: 2007-09-29 15:04:25 +00:00
researchdef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
resource.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scores.c * Remove macros: 2007-12-24 13:57:19 +00:00
scores.h * Modify writeScoreData and readScoreData to directly work on files rather than intermediate in-memory buffers 2007-08-18 15:09:47 +00:00
scriptai.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
scriptai.h Scripting Engine: 2007-07-19 19:28:25 +00:00
scriptcb.c Scripting engine update: 2007-09-29 15:04:25 +00:00
scriptcb.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scriptextern.c * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin 2007-09-24 18:16:10 +00:00
scriptextern.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scriptfuncs.c * Remove macros: 2007-12-24 13:57:19 +00:00
scriptfuncs.h Scripting engine update: 2007-09-29 15:04:25 +00:00
scriptobj.c Fixes the broken save game loading from r3100. 2007-12-19 18:36:05 +00:00
scriptobj.h Scripting Engine: 2007-07-19 19:28:25 +00:00
scripttabs.c * Get rid of a large quantity of unused parameters 2007-12-10 23:15:46 +00:00
scripttabs.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scriptvals.c Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in 2007-08-11 09:31:16 +00:00
scriptvals.h * Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer 2007-10-05 18:16:02 +00:00
scriptvals_lexer.l * Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer 2007-10-05 18:16:02 +00:00
scriptvals_parser.y * Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer 2007-10-05 18:16:02 +00:00
selection.c Removal of duplicate code. No changes should be observed. 2007-12-18 21:11:04 +00:00
selection.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
seqdisp.c Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
seqdisp.h Make some more char* -> const char* 2007-04-13 15:11:03 +00:00
stats.c Clean out some dead code 2007-11-11 22:19:31 +00:00
stats.h Remove unused POWER_STATS 2007-07-22 13:22:01 +00:00
statsdef.h Clean out some dead code 2007-11-11 22:19:31 +00:00
structure.c * Remove macros: 2007-12-24 13:57:19 +00:00
structure.h Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
structuredef.h Factories do not have a formation, oddly enough! So remove it. 2007-11-10 21:20:15 +00:00
target.c Large PIELIGHT cleanup. Please report bad colours. 2007-12-09 16:09:23 +00:00
target.h Clean up src/target.c 2007-06-19 16:27:10 +00:00
text.c strings.txt removal by Martin Koller. 2007-07-16 17:44:42 +00:00
text.h strings.txt removal by Martin Koller. 2007-07-16 17:44:42 +00:00
texture.c Fix problems updating texture size. Also see bug #10456. 2007-12-06 18:26:16 +00:00
texture.h Commit patch #871 2007-12-05 21:56:12 +00:00
transporter.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
transporter.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
version.c * Modify sasprintf to take this signature instead: "void sasprintf(char**, const char* fmt, ...)" (take in mind though that it is a macro!) 2007-11-11 22:01:05 +00:00
version.h * Update Doxygen comment for version_getFormattedVersionString (forgot to include this change in r2783) 2007-11-10 18:46:03 +00:00
visibility.c Turn IMD min and max dimensions into vectors. 2007-12-21 17:34:23 +00:00
visibility.h Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
warcam.c * Remove macros: 2007-12-24 13:57:19 +00:00
warcam.h Remove dead code in warcam.c and make camera global static. 2007-10-23 15:07:44 +00:00
warzoneconfig.c Fix fog debug messages that said the opposite of what they meant. 2007-12-16 15:15:01 +00:00
warzoneconfig.h Add a video menu to allow configuring of things such as resolution and windowed/fullscreen mode. 2007-12-02 11:35:25 +00:00
weapondef.h Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
wrappers.c Add a video menu to allow configuring of things such as resolution and windowed/fullscreen mode. 2007-12-02 11:35:25 +00:00
wrappers.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00