..
Makefile.am
Explicitly link with -lX11 when running on an X11 system because we directly use X11 in lib/widget/scrap.c
2010-02-22 14:51:00 +01:00
action.c
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.
2010-02-18 20:50:24 +01:00
action.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
advvis.c
Remove unused tileVisBits - now superseded by tileExploredBits.
2010-02-18 20:50:24 +01:00
advvis.h
Make use of bitfields to reduce the number of conditional branches inside critical
2010-02-09 20:27:49 +01:00
ai.c
logical: Fix some more dependencies of the game rules on the graphics framerate. (frameGetFrameNumber())
2010-02-09 20:28:09 +01:00
ai.h
Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.)
2010-02-09 20:27:54 +01:00
aiexperience.c
Fix #400 :
2009-04-22 13:18:34 +02:00
aiexperience.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
anim_id.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
astar.c
Add assert to try to track down source of bad map coordinates in paths.
2009-09-27 19:07:15 +02:00
astar.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
atmos.c
Bump copyright
2009-02-10 18:01:48 +00:00
atmos.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
aud.c
partial revert of r5763
2009-09-28 22:21:01 +02:00
basedef.h
Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted
2010-02-18 22:50:10 +01:00
baseobject.c
logical: Fix bug in confusing illogical mess of random units which caused (at least) VTOLs to roll.
2010-02-15 20:51:05 +01:00
baseobject.h
logical: Fix bug in confusing illogical mess of random units which caused (at least) VTOLs to roll.
2010-02-15 20:51:05 +01:00
bridge.c
Fix some unused code.
2010-02-15 21:50:10 +01:00
bridge.h
Fix some unused code.
2010-02-15 21:50:10 +01:00
bucket3d.c
logical: Glue cyborg legs to cyborgs.
2010-02-09 20:28:07 +01:00
bucket3d.h
bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.)
2010-02-09 20:27:54 +01:00
challenge.c
This patch adds the beginnings of a "Challenge" single player game mode. It
2009-09-27 19:07:02 +02:00
challenge.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
cheat.c
logical: Logical updates.
2010-02-09 20:28:05 +01:00
cheat.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
clparse.c
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
2010-02-09 20:27:33 +01:00
clparse.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
cluster.c
Bump copyright
2009-02-10 18:01:48 +00:00
cluster.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
cmddroid.c
Fix bad indentation on a merge that went astray
2010-01-30 20:26:48 +01:00
cmddroid.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
cmddroiddef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
combat.c
logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients.
2010-02-09 20:28:09 +01:00
combat.h
logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients.
2010-02-09 20:28:09 +01:00
component.c
logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients.
2010-02-09 20:28:09 +01:00
component.h
logical: Render interpolated droids and turrets.
2010-02-09 20:28:06 +01:00
configuration.c
Optimize reloadMPConfig() and comment it better.
2010-02-09 20:04:29 +01:00
configuration.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
console.c
Add new debug log category for saving whatever was sent to console.
2010-02-09 20:04:29 +01:00
console.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
data.c
Fix host kicking people when the host selected the limiter while hosting, and not before hosting.
2010-02-17 05:50:29 +01:00
data.h
Replace ''all'' usage of BOOL in lib/framework with bool instead
2010-02-15 20:51:08 +01:00
design.c
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
2010-02-09 20:27:33 +01:00
design.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
difficulty.c
Only use abort() for fatal conditions: abort() cleanup patch.
2009-05-28 09:59:25 +02:00
difficulty.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
display.c
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.
2010-02-18 20:50:24 +01:00
display.h
Disable mouse scrolling when mouse leaves the window.
2010-02-09 20:27:39 +01:00
display3d.c
Remove unused dead terrain code. From ticket:1616 by i-NoD.
2010-02-20 01:50:15 +01:00
display3d.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
display3ddef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
displaydef.h
Increase the scrolling area from 16 to 22 pixels.
2010-02-09 20:27:39 +01:00
drive.c
Remove target system, since all the function calls did absolutely nothing.
2010-02-09 20:28:03 +01:00
drive.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
droid.c
Clean up droidUpdateDroidRepair. Add droid->body <= droid->originalBody assert in CHECK_DROID.
2010-02-22 09:50:27 +01:00
droid.h
If we cancel a build order, check if we have more orders queued up that can be started instead.
2010-02-17 00:50:13 +01:00
droiddef.h
Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted
2010-02-18 22:50:10 +01:00
e3demo.c
Bump copyright
2009-02-10 18:01:48 +00:00
e3demo.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
edit3d.c
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.
2010-02-18 20:50:24 +01:00
edit3d.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
effects.c
logical: Completely use graphics time for effects.
2010-02-09 20:28:08 +01:00
effects.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
environ.c
Add a new debug flag type, LOG_FATAL.
2009-11-22 16:19:51 +01:00
environ.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
feature.c
Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted
2010-02-18 22:50:10 +01:00
feature.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
featuredef.h
Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted
2010-02-18 22:50:10 +01:00
formation.c
Fix segfault in formationLeave() from being passed null pointers. (Fixes bug #782 , which has nothing to do with any sound patch.)
2009-09-27 19:07:01 +02:00
formation.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
formationdef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
fpath.c
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.
2010-02-18 20:50:24 +01:00
fpath.h
Clean up movement code a bit, removing some dead code and open up path-finding API for different
2010-02-11 20:14:33 +01:00
frend.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
frontend.c
Clear team selection when loading saves from in-game.
2010-02-09 20:27:52 +01:00
frontend.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
function.c
This should hopefully fix the remaining power generator issues in the game. A base
2010-02-20 17:01:01 +01:00
function.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
functiondef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
game.c
Remove never used how-much-power-left-in-oil derrick feature. See ticket:1589 for discussion.
2010-02-20 15:50:35 +01:00
game.h
Random dead code removal and style cleanup in savegame code.
2010-02-09 20:28:01 +01:00
gateway.c
Add a new debug flag type, LOG_FATAL.
2009-11-22 16:19:51 +01:00
gateway.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
geometry.c
Bump copyright
2009-02-10 18:01:48 +00:00
geometry.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
group.c
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
2010-02-09 20:27:33 +01:00
group.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
hci.c
Fix a few graphical off-by-one errors.
2010-02-09 20:27:53 +01:00
hci.h
Fix a few graphical off-by-one errors.
2010-02-09 20:27:53 +01:00
ingameop.c
Only show "You're the host" warning for real MP games. Also correct grammar of "You're the host" warning.
2010-02-09 20:04:28 +01:00
ingameop.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
init.c
Remove unused dead terrain code. From ticket:1616 by i-NoD.
2010-02-20 01:50:15 +01:00
init.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
intdisplay.c
Fix progress bars, reenable sound test, move variable, remove magic number, comments and spelling. Patch by Safety0ff.
2010-02-09 20:27:41 +01:00
intdisplay.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
intelmap.c
frontport r8712
2010-01-30 20:26:47 +01:00
intelmap.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
intfac.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
intimage.c
Bump copyright
2009-02-10 18:01:48 +00:00
intimage.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
intorder.c
General order/action code cleanup:
2009-09-27 19:06:56 +02:00
intorder.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
keybind.c
Fix deity mode ("deity" cheat and ctrl+g cheat) not revealing entire map.
2010-02-17 06:00:15 +01:00
keybind.h
Revert r9800 - if you did remake your keymap after this commit, re-remake it again.
2010-02-15 20:51:05 +01:00
keyedit.c
Add support for Cmd/Meta keyboard shortcuts. Make keyboard shortcuts look nicer: "lctrl - f11" to "Ctrl + F11" (Warzone keyboard shortcuts accept both LCtrl and RCtrl)
2010-02-09 20:27:15 +01:00
keyedit.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
keymap.c
Revert r9800 - if you did remake your keymap after this commit, re-remake it again.
2010-02-15 20:51:05 +01:00
keymap.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
level_lexer.l
Return 0 in the various _lex_destroy int functions.
2010-02-20 00:50:15 +01:00
levelint.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
levels.c
Fix --selftest. Had to comment out the sound test for now.
2010-02-09 20:27:13 +01:00
levels.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
lighting.c
logical: Rename some things. Fix when not updating fast enough.
2010-02-09 20:28:07 +01:00
lighting.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
loadsave.c
Apply patch #1330 provided by Cyp - Add unicode support to text boxes and game-chat
2010-02-09 20:04:29 +01:00
loadsave.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
loop.c
logical: Fix flashing sensor target lock. Move some things to logical updates.
2010-02-09 20:28:08 +01:00
loop.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
main.c
Add a new directory name 'logs' (in config dir) to store all our netplay logs in.
2010-02-11 20:14:35 +01:00
main.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
makefile.win32
- NSIS changes from 2.3 ( #1111 ).
2010-02-09 20:28:16 +01:00
map.c
Remove never used how-much-power-left-in-oil derrick feature. See ticket:1589 for discussion.
2010-02-20 15:50:35 +01:00
map.h
Remove unused tileVisBits - now superseded by tileExploredBits.
2010-02-18 20:50:24 +01:00
mapdisplay.c
Bump copyright
2009-02-10 18:01:48 +00:00
mapdisplay.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
mapgrid.cpp
Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything).
2010-02-09 20:27:52 +01:00
mapgrid.h
Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything).
2010-02-09 20:27:52 +01:00
mechanics.c
Add a new debug flag type, LOG_FATAL.
2009-11-22 16:19:51 +01:00
mechanics.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
message.c
Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons
2010-02-09 20:27:26 +01:00
message.h
Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons
2010-02-09 20:27:26 +01:00
message_lexer.l
Return 0 in the various _lex_destroy int functions.
2010-02-20 00:50:15 +01:00
message_parser.y
Fix two clang compiler errors.
2009-11-22 16:19:54 +01:00
messagedef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
messagely.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
miscimd.c
Make it possible to increase MAX_FACTORY without crashing.
2010-02-09 20:28:14 +01:00
miscimd.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
mission.c
Forward port a fix from 2.3 for bad visibility data when changing missions
2010-02-15 20:51:06 +01:00
mission.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
missiondef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
modding.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
move.c
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.
2010-02-18 20:50:24 +01:00
move.h
Fix formation speed limiting setting to really be off.
2010-02-09 20:27:25 +01:00
movedef.h
Clean up movement code a bit, removing some dead code and open up path-finding API for different
2010-02-11 20:14:33 +01:00
multibot.c
Apply patch #1474 - Fix sync issues involving alt-orders.
2010-02-11 20:14:35 +01:00
multigifts.c
Take into account if a user is upgrading the factory when deciding if we should drop a artifact or not.
2010-02-13 23:05:01 +01:00
multigifts.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
multiint.c
Make sure the localOptionsReceived flag is set correctly when the refresh widget is hit
2010-02-24 06:50:37 +01:00
multiint.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
multijoin.c
broadcast all player's stats.
2010-02-24 06:50:37 +01:00
multijoin.h
frontport r9768
2010-02-11 20:14:34 +01:00
multilimit.c
Fix host kicking people when the host selected the limiter while hosting, and not before hosting.
2010-02-17 05:50:29 +01:00
multilimit.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
multimenu.c
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().
2010-02-09 20:27:58 +01:00
multimenu.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
multiopt.c
When we leave, only tell the host that we are leaving, and have the host tell everyone else about the player leaving.
2010-02-24 06:50:36 +01:00
multiplay.c
When player drops, and we were transferring a map to them, abort the send.
2010-02-17 06:50:19 +01:00
multiplay.h
Apply patch #1474 - Fix sync issues involving alt-orders.
2010-02-11 20:14:35 +01:00
multirecv.h
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().
2010-02-09 20:27:58 +01:00
multistat.c
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().
2010-02-09 20:27:58 +01:00
multistat.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
multistruct.c
Revert r8904 - nested multimessage on/off patch
2010-02-09 20:04:22 +01:00
multisync.c
Remove useless call to gridDroidMove().
2010-02-09 20:28:11 +01:00
objectdef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
objects.c
Make sure that objInfo() in most cases will not use a static string
2009-10-06 22:10:01 +02:00
objects.h
pointtree: Kill mapgrid.c. Reincarnate as mapgrid.cpp, using the new PointTree.
2010-02-09 20:27:10 +01:00
objmem.c
Give AIs implicit knowledge of defense building threats that other players start the game with.
2010-02-16 22:50:15 +01:00
objmem.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
oprint.c
Bump copyright
2009-02-10 18:01:48 +00:00
oprint.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
order.c
Add move status to `showorders` info.
2010-02-19 16:51:16 +01:00
order.h
Apply patch #1474 - Fix sync issues involving alt-orders.
2010-02-11 20:14:35 +01:00
orderdef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
parsetest.c
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
2009-03-11 11:51:40 +00:00
parsetest.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
pointtree.cpp
visibility: Make object-object visibility less weird and less inefficient.
2010-02-09 20:27:52 +01:00
pointtree.h
Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything).
2010-02-09 20:27:52 +01:00
positiondef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
power.c
logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients.
2010-02-09 20:28:09 +01:00
power.h
Remove accruePower(){return false;} function, which is no longer used.
2010-02-09 20:27:44 +01:00
projectile.c
Fix bug #1612 - ignore `turnOffMultiMsg` for sending droid deaths from HP loss, since they aren't handled by the caller of `turnOffMultiMsg`.
2010-02-21 17:50:42 +01:00
projectile.h
Use list of damaged objects instead of single damaged object, to avoid damaging the same pair of overlapping objects twice.
2010-02-19 12:50:37 +01:00
projectiledef.h
Use list of damaged objects instead of single damaged object, to avoid damaging the same pair of overlapping objects twice.
2010-02-19 12:50:37 +01:00
radar.c
Fix a few graphical off-by-one errors.
2010-02-09 20:27:53 +01:00
radar.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
random.cpp
logical: Oops, forgot to add src/random.{cpp,h} in last commit.
2010-02-09 20:28:10 +01:00
random.h
logical: Oops, forgot to add src/random.{cpp,h} in last commit.
2010-02-09 20:28:10 +01:00
raycast.c
Bump copyright
2009-02-10 18:01:48 +00:00
raycast.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
research.c
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.
2010-02-18 20:50:24 +01:00
research.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
researchdef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scores.c
Add a new debug flag type, LOG_FATAL.
2009-11-22 16:19:51 +01:00
scores.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scriptai.c
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.
2010-02-18 20:50:24 +01:00
scriptai.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scriptcb.c
Bump copyright
2009-02-10 18:01:48 +00:00
scriptcb.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scriptextern.c
This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this
2010-02-09 20:27:19 +01:00
scriptextern.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scriptfuncs.c
Give AIs implicit knowledge of defense building threats that other players start the game with.
2010-02-16 22:50:15 +01:00
scriptfuncs.h
Add script commands to iterate over the unfinished buildings of a player.
2010-02-09 20:28:18 +01:00
scriptobj.c
Add a new debug flag type, LOG_FATAL.
2009-11-22 16:19:51 +01:00
scriptobj.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scripttabs.c
Add script commands to iterate over the unfinished buildings of a player.
2010-02-09 20:28:18 +01:00
scripttabs.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scriptvals.c
Add a new debug flag type, LOG_FATAL.
2009-11-22 16:19:51 +01:00
scriptvals.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
scriptvals_lexer.l
Return 0 in the various _lex_destroy int functions.
2010-02-20 00:50:15 +01:00
scriptvals_parser.y
Bump copyright
2009-02-10 18:01:48 +00:00
selection.c
The "Select next Factory", "Select next Cyborg Factory" and "Select next Research Factory" keybinds just move the camera
2009-09-27 19:07:10 +02:00
selection.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
seqdisp.c
Initialize some possibly uninitalized variables to make optimized debug builds
2009-09-27 19:06:32 +02:00
seqdisp.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
stats.c
Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant.
2010-02-09 20:27:32 +01:00
stats.h
Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant.
2010-02-09 20:27:32 +01:00
statsdef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
stringdef.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
structure.c
Remove unused or duplicate power generator management code.
2010-02-20 17:01:01 +01:00
structure.h
logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients.
2010-02-09 20:28:09 +01:00
structuredef.h
Remove unused or duplicate power generator management code.
2010-02-20 17:01:01 +01:00
terrain.c
Workaround for texture corruption bug on Ati Mobility Radeon HD 2400 (R610) open source radeon + mesa drivers.
2010-02-17 21:50:57 +01:00
terrain.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
text.c
Bump copyright
2009-02-10 18:01:48 +00:00
text.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
texture.c
46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall!
2010-02-09 20:27:45 +01:00
texture.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
transporter.c
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
2010-02-09 20:27:33 +01:00
transporter.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
version.c
Bump copyright
2009-02-10 18:01:48 +00:00
version.h
Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code
2009-03-30 16:10:59 +02:00
visibility.c
Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted
2010-02-18 22:50:10 +01:00
visibility.h
Fix deity mode ("deity" cheat and ctrl+g cheat) not revealing entire map.
2010-02-17 06:00:15 +01:00
warcam.c
Add a new debug flag type, LOG_FATAL.
2009-11-22 16:19:51 +01:00
warcam.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
warzoneconfig.c
Update the default configuration so that we do not pause on focus loss.
2009-04-24 14:16:07 +02:00
warzoneconfig.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00
wavecast.cpp
Workaround for Microsoft bugs such as #defining random words such as min and max.
2010-02-09 20:27:55 +01:00
wavecast.h
visibility: Cast terrain visibility as sectors instead of rays.
2010-02-09 20:27:52 +01:00
weapondef.h
logical: Render interpolated droids and turrets.
2010-02-09 20:28:06 +01:00
wrappers.c
logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients.
2010-02-09 20:28:09 +01:00
wrappers.h
cpp: Add extern "C" {} in headers.
2010-02-09 20:27:21 +01:00