warzone2100/src
Buginator ae3e6e80a7 broadcast all player's stats.
This should fix the issue where, on joins, people would sometimes see different medals (pacifier) instead of what the remote player actually has. 

(2.3, r9991 & r9993)


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10000 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
..
Makefile.am Explicitly link with -lX11 when running on an X11 system because we directly use X11 in lib/widget/scrap.c 2010-02-22 14:51:00 +01:00
action.c Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info. 2010-02-18 20:50:24 +01:00
action.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
advvis.c Remove unused tileVisBits - now superseded by tileExploredBits. 2010-02-18 20:50:24 +01:00
advvis.h Make use of bitfields to reduce the number of conditional branches inside critical 2010-02-09 20:27:49 +01:00
ai.c logical: Fix some more dependencies of the game rules on the graphics framerate. (frameGetFrameNumber()) 2010-02-09 20:28:09 +01:00
ai.h Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.) 2010-02-09 20:27:54 +01:00
aiexperience.c Fix #400: 2009-04-22 13:18:34 +02:00
aiexperience.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
anim_id.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
astar.c Add assert to try to track down source of bad map coordinates in paths. 2009-09-27 19:07:15 +02:00
astar.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
atmos.c Bump copyright 2009-02-10 18:01:48 +00:00
atmos.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
aud.c partial revert of r5763 2009-09-28 22:21:01 +02:00
basedef.h Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted 2010-02-18 22:50:10 +01:00
baseobject.c logical: Fix bug in confusing illogical mess of random units which caused (at least) VTOLs to roll. 2010-02-15 20:51:05 +01:00
baseobject.h logical: Fix bug in confusing illogical mess of random units which caused (at least) VTOLs to roll. 2010-02-15 20:51:05 +01:00
bridge.c Fix some unused code. 2010-02-15 21:50:10 +01:00
bridge.h Fix some unused code. 2010-02-15 21:50:10 +01:00
bucket3d.c logical: Glue cyborg legs to cyborgs. 2010-02-09 20:28:07 +01:00
bucket3d.h bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.) 2010-02-09 20:27:54 +01:00
challenge.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
challenge.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cheat.c logical: Logical updates. 2010-02-09 20:28:05 +01:00
cheat.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
clparse.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
clparse.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cluster.c Bump copyright 2009-02-10 18:01:48 +00:00
cluster.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cmddroid.c Fix bad indentation on a merge that went astray 2010-01-30 20:26:48 +01:00
cmddroid.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cmddroiddef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
combat.c logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients. 2010-02-09 20:28:09 +01:00
combat.h logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients. 2010-02-09 20:28:09 +01:00
component.c logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients. 2010-02-09 20:28:09 +01:00
component.h logical: Render interpolated droids and turrets. 2010-02-09 20:28:06 +01:00
configuration.c Optimize reloadMPConfig() and comment it better. 2010-02-09 20:04:29 +01:00
configuration.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
console.c Add new debug log category for saving whatever was sent to console. 2010-02-09 20:04:29 +01:00
console.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
data.c Fix host kicking people when the host selected the limiter while hosting, and not before hosting. 2010-02-17 05:50:29 +01:00
data.h Replace ''all'' usage of BOOL in lib/framework with bool instead 2010-02-15 20:51:08 +01:00
design.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
design.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
difficulty.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:25 +02:00
difficulty.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
display.c Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info. 2010-02-18 20:50:24 +01:00
display.h Disable mouse scrolling when mouse leaves the window. 2010-02-09 20:27:39 +01:00
display3d.c Remove unused dead terrain code. From ticket:1616 by i-NoD. 2010-02-20 01:50:15 +01:00
display3d.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
display3ddef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
displaydef.h Increase the scrolling area from 16 to 22 pixels. 2010-02-09 20:27:39 +01:00
drive.c Remove target system, since all the function calls did absolutely nothing. 2010-02-09 20:28:03 +01:00
drive.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
droid.c Clean up droidUpdateDroidRepair. Add droid->body <= droid->originalBody assert in CHECK_DROID. 2010-02-22 09:50:27 +01:00
droid.h If we cancel a build order, check if we have more orders queued up that can be started instead. 2010-02-17 00:50:13 +01:00
droiddef.h Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted 2010-02-18 22:50:10 +01:00
e3demo.c Bump copyright 2009-02-10 18:01:48 +00:00
e3demo.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
edit3d.c Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info. 2010-02-18 20:50:24 +01:00
edit3d.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
effects.c logical: Completely use graphics time for effects. 2010-02-09 20:28:08 +01:00
effects.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
environ.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
environ.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
feature.c Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted 2010-02-18 22:50:10 +01:00
feature.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
featuredef.h Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted 2010-02-18 22:50:10 +01:00
formation.c Fix segfault in formationLeave() from being passed null pointers. (Fixes bug #782, which has nothing to do with any sound patch.) 2009-09-27 19:07:01 +02:00
formation.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
formationdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
fpath.c Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info. 2010-02-18 20:50:24 +01:00
fpath.h Clean up movement code a bit, removing some dead code and open up path-finding API for different 2010-02-11 20:14:33 +01:00
frend.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
frontend.c Clear team selection when loading saves from in-game. 2010-02-09 20:27:52 +01:00
frontend.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
function.c This should hopefully fix the remaining power generator issues in the game. A base 2010-02-20 17:01:01 +01:00
function.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
functiondef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
game.c Remove never used how-much-power-left-in-oil derrick feature. See ticket:1589 for discussion. 2010-02-20 15:50:35 +01:00
game.h Random dead code removal and style cleanup in savegame code. 2010-02-09 20:28:01 +01:00
gateway.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
gateway.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
geometry.c Bump copyright 2009-02-10 18:01:48 +00:00
geometry.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
group.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
group.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
hci.c Fix a few graphical off-by-one errors. 2010-02-09 20:27:53 +01:00
hci.h Fix a few graphical off-by-one errors. 2010-02-09 20:27:53 +01:00
ingameop.c Only show "You're the host" warning for real MP games. Also correct grammar of "You're the host" warning. 2010-02-09 20:04:28 +01:00
ingameop.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
init.c Remove unused dead terrain code. From ticket:1616 by i-NoD. 2010-02-20 01:50:15 +01:00
init.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intdisplay.c Fix progress bars, reenable sound test, move variable, remove magic number, comments and spelling. Patch by Safety0ff. 2010-02-09 20:27:41 +01:00
intdisplay.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intelmap.c frontport r8712 2010-01-30 20:26:47 +01:00
intelmap.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intfac.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intimage.c Bump copyright 2009-02-10 18:01:48 +00:00
intimage.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intorder.c General order/action code cleanup: 2009-09-27 19:06:56 +02:00
intorder.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
keybind.c Fix deity mode ("deity" cheat and ctrl+g cheat) not revealing entire map. 2010-02-17 06:00:15 +01:00
keybind.h Revert r9800 - if you did remake your keymap after this commit, re-remake it again. 2010-02-15 20:51:05 +01:00
keyedit.c Add support for Cmd/Meta keyboard shortcuts. Make keyboard shortcuts look nicer: "lctrl - f11" to "Ctrl + F11" (Warzone keyboard shortcuts accept both LCtrl and RCtrl) 2010-02-09 20:27:15 +01:00
keyedit.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
keymap.c Revert r9800 - if you did remake your keymap after this commit, re-remake it again. 2010-02-15 20:51:05 +01:00
keymap.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
level_lexer.l Return 0 in the various _lex_destroy int functions. 2010-02-20 00:50:15 +01:00
levelint.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
levels.c Fix --selftest. Had to comment out the sound test for now. 2010-02-09 20:27:13 +01:00
levels.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
lighting.c logical: Rename some things. Fix when not updating fast enough. 2010-02-09 20:28:07 +01:00
lighting.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
loadsave.c Apply patch #1330 provided by Cyp - Add unicode support to text boxes and game-chat 2010-02-09 20:04:29 +01:00
loadsave.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
loop.c logical: Fix flashing sensor target lock. Move some things to logical updates. 2010-02-09 20:28:08 +01:00
loop.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
main.c Add a new directory name 'logs' (in config dir) to store all our netplay logs in. 2010-02-11 20:14:35 +01:00
main.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
makefile.win32 - NSIS changes from 2.3 (#1111). 2010-02-09 20:28:16 +01:00
map.c Remove never used how-much-power-left-in-oil derrick feature. See ticket:1589 for discussion. 2010-02-20 15:50:35 +01:00
map.h Remove unused tileVisBits - now superseded by tileExploredBits. 2010-02-18 20:50:24 +01:00
mapdisplay.c Bump copyright 2009-02-10 18:01:48 +00:00
mapdisplay.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
mapgrid.cpp Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything). 2010-02-09 20:27:52 +01:00
mapgrid.h Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything). 2010-02-09 20:27:52 +01:00
mechanics.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
mechanics.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
message.c Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons 2010-02-09 20:27:26 +01:00
message.h Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons 2010-02-09 20:27:26 +01:00
message_lexer.l Return 0 in the various _lex_destroy int functions. 2010-02-20 00:50:15 +01:00
message_parser.y Fix two clang compiler errors. 2009-11-22 16:19:54 +01:00
messagedef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
messagely.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
miscimd.c Make it possible to increase MAX_FACTORY without crashing. 2010-02-09 20:28:14 +01:00
miscimd.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
mission.c Forward port a fix from 2.3 for bad visibility data when changing missions 2010-02-15 20:51:06 +01:00
mission.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
missiondef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
modding.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
move.c Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info. 2010-02-18 20:50:24 +01:00
move.h Fix formation speed limiting setting to really be off. 2010-02-09 20:27:25 +01:00
movedef.h Clean up movement code a bit, removing some dead code and open up path-finding API for different 2010-02-11 20:14:33 +01:00
multibot.c Apply patch #1474 - Fix sync issues involving alt-orders. 2010-02-11 20:14:35 +01:00
multigifts.c Take into account if a user is upgrading the factory when deciding if we should drop a artifact or not. 2010-02-13 23:05:01 +01:00
multigifts.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multiint.c Make sure the localOptionsReceived flag is set correctly when the refresh widget is hit 2010-02-24 06:50:37 +01:00
multiint.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multijoin.c broadcast all player's stats. 2010-02-24 06:50:37 +01:00
multijoin.h frontport r9768 2010-02-11 20:14:34 +01:00
multilimit.c Fix host kicking people when the host selected the limiter while hosting, and not before hosting. 2010-02-17 05:50:29 +01:00
multilimit.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multimenu.c "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats(). 2010-02-09 20:27:58 +01:00
multimenu.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multiopt.c When we leave, only tell the host that we are leaving, and have the host tell everyone else about the player leaving. 2010-02-24 06:50:36 +01:00
multiplay.c When player drops, and we were transferring a map to them, abort the send. 2010-02-17 06:50:19 +01:00
multiplay.h Apply patch #1474 - Fix sync issues involving alt-orders. 2010-02-11 20:14:35 +01:00
multirecv.h "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats(). 2010-02-09 20:27:58 +01:00
multistat.c "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats(). 2010-02-09 20:27:58 +01:00
multistat.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multistruct.c Revert r8904 - nested multimessage on/off patch 2010-02-09 20:04:22 +01:00
multisync.c Remove useless call to gridDroidMove(). 2010-02-09 20:28:11 +01:00
objectdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
objects.c Make sure that objInfo() in most cases will not use a static string 2009-10-06 22:10:01 +02:00
objects.h pointtree: Kill mapgrid.c. Reincarnate as mapgrid.cpp, using the new PointTree. 2010-02-09 20:27:10 +01:00
objmem.c Give AIs implicit knowledge of defense building threats that other players start the game with. 2010-02-16 22:50:15 +01:00
objmem.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
oprint.c Bump copyright 2009-02-10 18:01:48 +00:00
oprint.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
order.c Add move status to `showorders` info. 2010-02-19 16:51:16 +01:00
order.h Apply patch #1474 - Fix sync issues involving alt-orders. 2010-02-11 20:14:35 +01:00
orderdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
parsetest.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
parsetest.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
pointtree.cpp visibility: Make object-object visibility less weird and less inefficient. 2010-02-09 20:27:52 +01:00
pointtree.h Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything). 2010-02-09 20:27:52 +01:00
positiondef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
power.c logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients. 2010-02-09 20:28:09 +01:00
power.h Remove accruePower(){return false;} function, which is no longer used. 2010-02-09 20:27:44 +01:00
projectile.c Fix bug #1612 - ignore `turnOffMultiMsg` for sending droid deaths from HP loss, since they aren't handled by the caller of `turnOffMultiMsg`. 2010-02-21 17:50:42 +01:00
projectile.h Use list of damaged objects instead of single damaged object, to avoid damaging the same pair of overlapping objects twice. 2010-02-19 12:50:37 +01:00
projectiledef.h Use list of damaged objects instead of single damaged object, to avoid damaging the same pair of overlapping objects twice. 2010-02-19 12:50:37 +01:00
radar.c Fix a few graphical off-by-one errors. 2010-02-09 20:27:53 +01:00
radar.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
random.cpp logical: Oops, forgot to add src/random.{cpp,h} in last commit. 2010-02-09 20:28:10 +01:00
random.h logical: Oops, forgot to add src/random.{cpp,h} in last commit. 2010-02-09 20:28:10 +01:00
raycast.c Bump copyright 2009-02-10 18:01:48 +00:00
raycast.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
research.c Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info. 2010-02-18 20:50:24 +01:00
research.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
researchdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scores.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scores.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptai.c Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info. 2010-02-18 20:50:24 +01:00
scriptai.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptcb.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptextern.c This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this 2010-02-09 20:27:19 +01:00
scriptextern.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptfuncs.c Give AIs implicit knowledge of defense building threats that other players start the game with. 2010-02-16 22:50:15 +01:00
scriptfuncs.h Add script commands to iterate over the unfinished buildings of a player. 2010-02-09 20:28:18 +01:00
scriptobj.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scriptobj.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scripttabs.c Add script commands to iterate over the unfinished buildings of a player. 2010-02-09 20:28:18 +01:00
scripttabs.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptvals.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scriptvals.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptvals_lexer.l Return 0 in the various _lex_destroy int functions. 2010-02-20 00:50:15 +01:00
scriptvals_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
selection.c The "Select next Factory", "Select next Cyborg Factory" and "Select next Research Factory" keybinds just move the camera 2009-09-27 19:07:10 +02:00
selection.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
seqdisp.c Initialize some possibly uninitalized variables to make optimized debug builds 2009-09-27 19:06:32 +02:00
seqdisp.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
stats.c Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant. 2010-02-09 20:27:32 +01:00
stats.h Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant. 2010-02-09 20:27:32 +01:00
statsdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
stringdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
structure.c Remove unused or duplicate power generator management code. 2010-02-20 17:01:01 +01:00
structure.h logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients. 2010-02-09 20:28:09 +01:00
structuredef.h Remove unused or duplicate power generator management code. 2010-02-20 17:01:01 +01:00
terrain.c Workaround for texture corruption bug on Ati Mobility Radeon HD 2400 (R610) open source radeon + mesa drivers. 2010-02-17 21:50:57 +01:00
terrain.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
text.c Bump copyright 2009-02-10 18:01:48 +00:00
text.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
texture.c 46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall! 2010-02-09 20:27:45 +01:00
texture.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
transporter.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
transporter.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
version.c Bump copyright 2009-02-10 18:01:48 +00:00
version.h Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code 2009-03-30 16:10:59 +02:00
visibility.c Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted 2010-02-18 22:50:10 +01:00
visibility.h Fix deity mode ("deity" cheat and ctrl+g cheat) not revealing entire map. 2010-02-17 06:00:15 +01:00
warcam.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
warcam.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
warzoneconfig.c Update the default configuration so that we do not pause on focus loss. 2009-04-24 14:16:07 +02:00
warzoneconfig.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
wavecast.cpp Workaround for Microsoft bugs such as #defining random words such as min and max. 2010-02-09 20:27:55 +01:00
wavecast.h visibility: Cast terrain visibility as sectors instead of rays. 2010-02-09 20:27:52 +01:00
weapondef.h logical: Render interpolated droids and turrets. 2010-02-09 20:28:06 +01:00
wrappers.c logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients. 2010-02-09 20:28:09 +01:00
wrappers.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00