274 lines
6.0 KiB
Plaintext
274 lines
6.0 KiB
Plaintext
RES_EMP_Mpit
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{
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{
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_("New Defensive Structure Available"),
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_("Armored Mortar battery pit"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_EMP_MRL
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{
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{
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_("New Defensive Structure Available"),
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_("Mini-rocket armored strongpoint"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_DF_WT1
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Heavy Machinegun"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_WT6_ATR
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Lancer AT missile"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.rpl",
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.audioName = NULL,
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};
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RES_ENGIN1
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{
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{
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_("Research Breakthrough Improves Construction Rates"),
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_("Improved Engineering Techniques"),
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_("Increases construction speed"),
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_("All trucks upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_CBSTU1
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{
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{
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_("New Systems Turret Available for Design"),
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_("Counter-battery turret detects enemy indirect fire batteries"),
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_("Orders assigned indirect fire units to fire at the enemy batteries"),
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_("Counter-battery fire continues until enemy battery is suppressed"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_SY_CBSU1
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{
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{
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_("CB Sensor Improved"),
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_("New fire detection systems"),
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_("Extends CB Range"),
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_("All CB sensors upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.rpl",
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.audioName = NULL,
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};
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RES_W_CNAC1
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{
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{
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_("Cannon Upgrade"),
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_("Determines range to target"),
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_("Increases Cannon accuracy"),
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_("All cannons upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_FL_ROF1
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{
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{
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_("Flamer Upgrade"),
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_("Automatic loading mechanism replaces manual loader"),
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_("Increases Flamer ROF"),
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_("All flamers upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_MG3MK1
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{
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{
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_("New Weapon Turret Available"),
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_(".50-calibre heavy machinegun"),
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_("Best Targets: Infantry, base structures, wheeled vehicles"),
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_("Body Points: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_MG_ROF1
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{
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{
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_("Machinegun Upgrade"),
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_("Chaingun mechanism replaces belt-feed"),
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_("Increases Machinegun ROF"),
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_("All machineguns upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_M2
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{
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{
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_("New Indirect Fire Weapon Available"),
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_("May be assigned to a sensor"),
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_("Best Targets: Base structures, infantry, wheeled vehicles"),
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_("Body Points: Very Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_M_AC1
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{
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{
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_("Mortar Upgrade"),
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_("Targeting systems compensate for distance and weather conditions"),
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_("Increases Mortar accuracy"),
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_("All mortars upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_M_ROF1
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{
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{
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_("Mortar Upgrade"),
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_("Automatic loader replaces manual feed"),
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_("Increases Mortar ROF"),
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_("All mortars upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_RK_IDF
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{
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{
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_("New Rocket Available"),
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_("Rocket artillery; can be assigned to a sensor"),
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_("Best Targets: Vehicles and Emplacements"),
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_("Body Points: Very Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_SRK_ROF1
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{
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{
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_("Rocket Upgrade"),
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_("Autoloader increases reload rate"),
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_("Increases Rocket ROF"),
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_("All rockets upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_CN_ROF1
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{
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{
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_("Cannon Upgrade"),
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_("Automatic loading mechanism replaces manual loader"),
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_("Increases Cannon ROF"),
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_("All cannons upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_CN_D4
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{
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{
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_("Cannon Upgrade"),
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_("Armor-Piercing Fin-Stabilized Discarding Sabot"),
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_("Increases Cannon damage"),
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_("All cannons upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_SRK_AC2
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{
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{
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_("Rocket Upgrade"),
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_("Rocket tracks the laser designator to the target"),
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_("Increases Rocket accuracy"),
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_("All rockets upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_RK_HvAT
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{
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{
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_("New Rocket Available"),
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_("Heavy anti-tank rocket"),
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_("Best Targets: Vehicles"),
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_("Body Points: Very Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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RES_W_RK_MRL1
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{
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{
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_("New Rocket Available"),
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_("Fires salvoes of mini-rockets"),
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_("Best Targets: Base structures"),
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_("Body Points: Very Low"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_weapons.rpl",
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.audioName = NULL,
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};
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