warzone2100/data/base/messages/resmessages12.rmsg

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RES_EMP_Mpit
{
{
_("New Defensive Structure Available"),
_("Armored Mortar battery pit"),
_("Assigned automatically to nearest sensor or CB tower"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_EMP_MRL
{
{
_("New Defensive Structure Available"),
_("Mini-rocket armored strongpoint"),
_("Assigned automatically to nearest sensor or CB tower"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_DF_WT1
{
{
_("New Defensive Structure Available"),
_("Armored hardpoint with Heavy Machinegun"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_WT6_ATR
{
{
_("New Defensive Structure Available"),
_("Armored hardpoint with Lancer AT missile"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ENGIN1
{
{
_("Research Breakthrough Improves Construction Rates"),
_("Improved Engineering Techniques"),
_("Increases construction speed"),
_("All trucks upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_CBSTU1
{
{
_("New Systems Turret Available for Design"),
_("Counter-battery turret detects enemy indirect fire batteries"),
_("Orders assigned indirect fire units to fire at the enemy batteries"),
_("Counter-battery fire continues until enemy battery is suppressed"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_SY_CBSU1
{
{
_("CB Sensor Improved"),
_("New fire detection systems"),
_("Extends CB Range"),
_("All CB sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.rpl",
.audioName = NULL,
};
RES_W_CNAC1
{
{
_("Cannon Upgrade"),
_("Determines range to target"),
_("Increases Cannon accuracy"),
_("All cannons upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_FL_ROF1
{
{
_("Flamer Upgrade"),
_("Automatic loading mechanism replaces manual loader"),
_("Increases Flamer ROF"),
_("All flamers upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_MG3MK1
{
{
_("New Weapon Turret Available"),
_(".50-calibre heavy machinegun"),
_("Best Targets: Infantry, base structures, wheeled vehicles"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_MG_ROF1
{
{
_("Machinegun Upgrade"),
_("Chaingun mechanism replaces belt-feed"),
_("Increases Machinegun ROF"),
_("All machineguns upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_M2
{
{
_("New Indirect Fire Weapon Available"),
_("May be assigned to a sensor"),
_("Best Targets: Base structures, infantry, wheeled vehicles"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_M_AC1
{
{
_("Mortar Upgrade"),
_("Targeting systems compensate for distance and weather conditions"),
_("Increases Mortar accuracy"),
_("All mortars upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_M_ROF1
{
{
_("Mortar Upgrade"),
_("Automatic loader replaces manual feed"),
_("Increases Mortar ROF"),
_("All mortars upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_IDF
{
{
_("New Rocket Available"),
_("Rocket artillery; can be assigned to a sensor"),
_("Best Targets: Vehicles and Emplacements"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_SRK_ROF1
{
{
_("Rocket Upgrade"),
_("Autoloader increases reload rate"),
_("Increases Rocket ROF"),
_("All rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_CN_ROF1
{
{
_("Cannon Upgrade"),
_("Automatic loading mechanism replaces manual loader"),
_("Increases Cannon ROF"),
_("All cannons upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_CN_D4
{
{
_("Cannon Upgrade"),
_("Armor-Piercing Fin-Stabilized Discarding Sabot"),
_("Increases Cannon damage"),
_("All cannons upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_SRK_AC2
{
{
_("Rocket Upgrade"),
_("Rocket tracks the laser designator to the target"),
_("Increases Rocket accuracy"),
_("All rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_HvAT
{
{
_("New Rocket Available"),
_("Heavy anti-tank rocket"),
_("Best Targets: Vehicles"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_MRL1
{
{
_("New Rocket Available"),
_("Fires salvoes of mini-rockets"),
_("Best Targets: Base structures"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};