warzone2100/src/multistat.h

56 lines
2.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* multistat.h
*
* Alex Lee
*
* Pumpkin Studios, Eidos PLC, Jan98.
* Definitions for multi player statistics and scores for league tables.
* Also Definitions for saved Arena Forces to enable teams to be saved to disk
*/
typedef struct
{
uint32_t played; /// propogated stats.
uint32_t wins;
uint32_t losses;
uint32_t totalKills;
uint32_t totalScore;
uint32_t recentKills; // score/kills in last game.
uint32_t recentScore;
uint32_t killsToAdd; // things to add next time score is updated.
uint32_t scoreToAdd;
} PLAYERSTATS;
// stat defs
extern BOOL saveMultiStats (const char *sFName, const char *sPlayerName, const PLAYERSTATS *playerStats); // to disk
extern BOOL loadMultiStats (char *sPlayerName, PLAYERSTATS *playerStats); // form disk
extern PLAYERSTATS getMultiStats (UDWORD player,BOOL bLocal); // get from net
extern BOOL setMultiStats (SDWORD playerDPID, PLAYERSTATS plStats,BOOL bLocal); // send to net.
extern void updateMultiStatsDamage (UDWORD attacker, UDWORD defender, UDWORD inflicted);
extern void updateMultiStatsGames (void);
extern void updateMultiStatsWins (void);
extern void updateMultiStatsLoses (void);
extern void updateMultiStatsKills (BASE_OBJECT *psKilled,UDWORD player);