/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * multistat.h * * Alex Lee * * Pumpkin Studios, Eidos PLC, Jan98. * Definitions for multi player statistics and scores for league tables. * Also Definitions for saved Arena Forces to enable teams to be saved to disk */ typedef struct { uint32_t played; /// propogated stats. uint32_t wins; uint32_t losses; uint32_t totalKills; uint32_t totalScore; uint32_t recentKills; // score/kills in last game. uint32_t recentScore; uint32_t killsToAdd; // things to add next time score is updated. uint32_t scoreToAdd; } PLAYERSTATS; // stat defs extern BOOL saveMultiStats (const char *sFName, const char *sPlayerName, const PLAYERSTATS *playerStats); // to disk extern BOOL loadMultiStats (char *sPlayerName, PLAYERSTATS *playerStats); // form disk extern PLAYERSTATS getMultiStats (UDWORD player,BOOL bLocal); // get from net extern BOOL setMultiStats (SDWORD playerDPID, PLAYERSTATS plStats,BOOL bLocal); // send to net. extern void updateMultiStatsDamage (UDWORD attacker, UDWORD defender, UDWORD inflicted); extern void updateMultiStatsGames (void); extern void updateMultiStatsWins (void); extern void updateMultiStatsLoses (void); extern void updateMultiStatsKills (BASE_OBJECT *psKilled,UDWORD player);