warzone2100/lib
Giel van Schijndel 82dd8e0bbc fixes (maybe just circumvents?) bug #8514
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-20 23:46:34 +00:00
..
framework Split --enable-debug into four: strict (-Werror), 2007-02-20 16:21:19 +00:00
gamelib Start making the code conform to -Wextra 2007-02-19 16:46:48 +00:00
ivis_common Turn __attribute__((unused)) into WZ_DECL_UNUSED, which is unset 2007-02-19 17:46:06 +00:00
ivis_opengl fixes (maybe just circumvents?) bug #8514 2007-02-20 23:46:34 +00:00
netplay Use some more advanced Automake techniques like noinst_HEADERS. Changes partly autogenerated by KDevelop, so this should be compatible with Automake 1.6. 2007-02-16 14:36:03 +00:00
script Start making the code conform to -Wextra 2007-02-19 16:46:48 +00:00
sequence This commit fixes all warnings (on my system). -Werror added for 2007-02-19 14:10:44 +00:00
sound * removed some redundant code from src/data.c: 2007-02-19 21:52:27 +00:00
widget This commit fixes all warnings (on my system). -Werror added for 2007-02-19 14:10:44 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00