666 lines
16 KiB
C
666 lines
16 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/ivis_opengl/GLee.h"
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#include "lib/framework/frame.h"
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#include <stdlib.h>
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#include <string.h>
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#include "lib/framework/strnlen1.h"
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#include "lib/ivis_common/ivisdef.h"
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#include "lib/ivis_common/piestate.h"
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#include "lib/ivis_common/rendmode.h"
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#include "lib/ivis_common/pieclip.h"
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#include "lib/ivis_common/pieblitfunc.h"
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#include "lib/ivis_common/piepalette.h"
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#include "lib/ivis_common/ivispatch.h"
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#include "lib/ivis_common/textdraw.h"
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#include "lib/ivis_common/bitimage.h"
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#ifdef WZ_OS_MAC
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# include <QuesoGLC/glc.h>
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#else
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# include <GL/glc.h>
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#endif
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static const char font_family[] = "DejaVu Sans Mono";
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static const char font_face_regular[] = "Book";
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static const char font_face_bold[] = "Bold";
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static float font_size = 12.f;
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// Contains the font color in the following order: red, green, blue, alpha
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static float font_colour[4] = {1.f, 1.f, 1.f, 1.f};
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static GLint _glcContext = 0;
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static GLint _glcFont_Regular = 0;
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static GLint _glcFont_Bold = 0;
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/***************************************************************************/
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/*
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* Source
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*/
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/***************************************************************************/
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static inline void iV_printFontList(void)
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{
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unsigned int i;
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unsigned int font_count = glcGeti(GLC_CURRENT_FONT_COUNT);
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debug(LOG_NEVER, "GLC_CURRENT_FONT_COUNT = %d", font_count);
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if (font_count == 0)
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{
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debug(LOG_ERROR, "iV_printFontList: The required font (%s) isn't loaded", font_family);
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// Fall back to unselected fonts since the requested font apparently
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// isn't available.
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glcEnable(GLC_AUTO_FONT);
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}
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for (i = 0; i < font_count; ++i)
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{
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GLint font = glcGetListi(GLC_CURRENT_FONT_LIST, i);
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/* The output of the family name and the face is printed using 2 steps
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* because glcGetFontc and glcGetFontFace return their result in the
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* same buffer (according to GLC specs).
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*/
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char prBuffer[1024];
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snprintf(prBuffer, sizeof(prBuffer), "Font #%d : %s ", font, (const char*)glcGetFontc(font, GLC_FAMILY));
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prBuffer[sizeof(prBuffer) - 1] = 0;
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strlcat(prBuffer, glcGetFontFace(font), sizeof(prBuffer));
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debug(LOG_NEVER, "%s", prBuffer);
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}
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}
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static void iV_initializeGLC(void)
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{
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if (_glcContext)
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{
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return;
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}
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_glcContext = glcGenContext();
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if (!_glcContext)
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{
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debug(LOG_ERROR, "glcGenContext() failed");
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}
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else
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{
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debug(LOG_NEVER, "glcGenContext() succesful: _glcContext = %d", _glcContext);
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}
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glcContext(_glcContext);
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glcDisable(GLC_AUTO_FONT);
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glcRenderStyle(GLC_TEXTURE);
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glcStringType(GLC_UTF8_QSO); // Set GLC's string type to UTF-8 FIXME should be UCS4 to avoid conversions
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_glcFont_Regular = glcGenFontID();
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_glcFont_Bold = glcGenFontID();
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if (!glcNewFontFromFamily(_glcFont_Regular, font_family))
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{
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debug(LOG_ERROR, "iV_initializeGLC: Failed to select font family %s as regular font", font_family);
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}
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else
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{
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debug(LOG_NEVER, "iV_initializeGLC: Successfully selected font family %s as regular font", font_family);
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}
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if (!glcFontFace(_glcFont_Regular, font_face_regular))
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{
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debug(LOG_WARNING, "iV_initializeGLC: Failed to select the \"%s\" font face of font family %s", font_face_regular, font_family);
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}
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else
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{
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debug(LOG_NEVER, "iV_initializeGLC: Successfully selected the \"%s\" font face of font family %s", font_face_regular, font_family);
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}
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if (!glcNewFontFromFamily(_glcFont_Bold, font_family))
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{
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debug(LOG_ERROR, "iV_initializeGLC: Failed to select font family %s for the bold font", font_family);
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}
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else
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{
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debug(LOG_NEVER, "iV_initializeGLC: Successfully selected font family %s for the bold font", font_family);
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}
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if (!glcFontFace(_glcFont_Bold, font_face_bold))
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{
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debug(LOG_WARNING, "iV_initializeGLC: Failed to select the \"%s\" font face of font family %s", font_face_bold, font_family);
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}
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else
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{
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debug(LOG_NEVER, "iV_initializeGLC: Successfully selected the \"%s\" font face of font family %s", font_face_bold, font_family);
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}
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debug(LOG_NEVER, "finished initializing GLC");
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}
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void iV_TextInit()
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{
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iV_initializeGLC();
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iV_SetFont(font_regular);
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#ifdef DEBUG
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iV_printFontList();
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#endif
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}
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void iV_TextShutdown()
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{
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if (_glcFont_Regular)
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{
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glcDeleteFont(_glcFont_Regular);
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}
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if (_glcFont_Bold)
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{
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glcDeleteFont(_glcFont_Bold);
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}
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glcContext(0);
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if (_glcContext)
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{
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glcDeleteContext(_glcContext);
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}
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}
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void iV_SetFont(enum iV_fonts FontID)
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{
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switch (FontID)
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{
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case font_regular:
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iV_SetTextSize(12.f);
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glcFont(_glcFont_Regular);
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break;
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case font_large:
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iV_SetTextSize(21.f);
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glcFont(_glcFont_Bold);
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break;
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}
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}
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static inline float getGLCResolution(void)
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{
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float resolution = glcGetf(GLC_RESOLUTION);
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// The default resolution as used by OpenGLC is 72 dpi
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if (resolution == 0.f)
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{
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return 72.f;
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}
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return resolution;
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}
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static inline float getGLCPixelSize(void)
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{
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float pixel_size = font_size * getGLCResolution() / 72.f;
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return pixel_size;
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}
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static inline float getGLCPointWidth(const float* boundingbox)
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{
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// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
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// l = left; r = right; b = bottom; t = top;
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float rightTopX = boundingbox[4];
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float leftTopX = boundingbox[6];
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float point_width = rightTopX - leftTopX;
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return point_width;
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}
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static inline float getGLCPointHeight(const float* boundingbox)
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{
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// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
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// l = left; r = right; b = bottom; t = top;
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float leftBottomY = boundingbox[1];
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float leftTopY = boundingbox[7];
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float point_height = fabsf(leftTopY - leftBottomY);
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return point_height;
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}
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static inline float getGLCPointToPixel(float point_width)
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{
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float pixel_width = point_width * getGLCPixelSize();
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return pixel_width;
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}
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unsigned int iV_GetTextWidth(const char* string)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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glcMeasureString(GL_FALSE, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "iV_GetTextWidth: couldn't retrieve a bounding box for the string");
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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unsigned int iV_GetCountedTextWidth(const char* string, size_t string_length)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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glcMeasureCountedString(GL_FALSE, string_length, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "iV_GetCountedTextWidth: couldn't retrieve a bounding box for the string");
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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unsigned int iV_GetTextHeight(const char* string)
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{
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float boundingbox[8];
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float pixel_height, point_height;
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glcMeasureString(GL_FALSE, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "iV_GetTextHeight: couldn't retrieve a bounding box for the string");
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return 0;
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}
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point_height = getGLCPointHeight(boundingbox);
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pixel_height = getGLCPointToPixel(point_height);
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return (unsigned int)pixel_height;
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}
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unsigned int iV_GetCharWidth(uint32_t charCode)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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if (!glcGetCharMetric(charCode, GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "iV_GetCharWidth: couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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int iV_GetTextLineSize()
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{
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "iV_GetTextLineSize: couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_height = getGLCPointHeight(boundingbox);
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pixel_height = getGLCPointToPixel(point_height);
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return (unsigned int)pixel_height;
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}
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static float iV_GetMaxCharBaseY(void)
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{
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float base_line[4]; // [ xl yl xr yr ]
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if (!glcGetMaxCharMetric(GLC_BASELINE, base_line))
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{
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debug(LOG_ERROR, "iV_GetMaxCharBaseY: couldn't retrieve the baseline for the character");
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return 0;
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}
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return base_line[1];
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}
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int iV_GetTextAboveBase(void)
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{
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float point_base_y = iV_GetMaxCharBaseY();
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float point_top_y;
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "iV_GetTextAboveBase: couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_top_y = boundingbox[7];
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point_height = point_base_y - point_top_y;
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pixel_height = getGLCPointToPixel(point_height);
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return (int)pixel_height;
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}
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int iV_GetTextBelowBase(void)
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{
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float point_base_y = iV_GetMaxCharBaseY();
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float point_bottom_y;
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "iV_GetTextBelowBase: couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_bottom_y = boundingbox[1];
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point_height = point_bottom_y - point_base_y;
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pixel_height = getGLCPointToPixel(point_height);
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return (int)pixel_height;
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}
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void iV_SetTextColour(PIELIGHT colour)
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{
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font_colour[0] = colour.byte.r / 255.0f;
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font_colour[1] = colour.byte.g / 255.0f;
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font_colour[2] = colour.byte.b / 255.0f;
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font_colour[3] = colour.byte.a / 255.0f;
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}
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// --------------------------------------------------------------------------
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enum {
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EXTENTS_NONE,
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EXTENTS_START,
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EXTENTS_END
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};
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static char FString[256]; // Must do something about these wastefull static arrays.
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static char FWord[256];
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static int LastX; // Cursor position after last draw.
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static int LastY;
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static int LastTWidth; // Pixel width of the last string draw.
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static int RecordExtents = EXTENTS_NONE;
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static int ExtentsStartX;
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static int ExtentsStartY;
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static int ExtentsEndX;
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static int ExtentsEndY;
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/** Draws formatted text with word wrap, long word splitting, embedded newlines
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* (uses '@' rather than '\n') and colour toggle mode ('#') which enables or
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* disables font colouring.
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*
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* @param String the string to display.
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* @param x,y X and Y coordinates of top left of formatted text.
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* @param width the maximum width of the formatted text (beyond which line
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* wrapping is used).
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* @param justify The alignment style to use, which is one of the following:
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* FTEXT_LEFTJUSTIFY, FTEXT_CENTRE or FTEXT_RIGHTJUSTIFY.
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* @return the Y coordinate for the next text line.
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*/
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int iV_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width, UDWORD Justify)
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{
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int i;
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int jx = x; // Default to left justify.
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int jy = y;
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UDWORD WWidth;
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int TWidth;
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const char* curChar = String;
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curChar = String;
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while (*curChar != 0)
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{
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bool GotSpace = false;
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bool NewLine = false;
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// Reset text draw buffer
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FString[0] = 0;
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WWidth = 0;
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// Parse through the string, adding words until width is achieved.
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while (*curChar != 0 && WWidth < Width && !NewLine)
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{
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const char* startOfWord = curChar;
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const unsigned int FStringWidth = iV_GetTextWidth(FString);
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// Get the next word.
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i = 0;
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for (; *curChar != 0
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&& *curChar != ASCII_SPACE
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&& *curChar != ASCII_NEWLINE;
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++i, ++curChar)
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{
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if (*curChar == ASCII_COLOURMODE) // If it's a colour mode toggle char then just add it to the word.
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{
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FWord[i] = *curChar;
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// this character won't be drawn so don't deal with its width
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continue;
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}
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// Update this line's pixel width.
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WWidth = FStringWidth + iV_GetCountedTextWidth(FWord, i + 1);
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// If this word doesn't fit on the current line then break out
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if (WWidth > Width)
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{
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break;
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}
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// If width ok then add this character to the current word.
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FWord[i] = *curChar;
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}
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// Don't forget the space.
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if (*curChar == ASCII_SPACE)
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{
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// Should be a space below, not '-', but need to work around bug in QuesoGLC
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// which was fixed in CVS snapshot as of 2007/10/26, same day as I reported it :) - Per
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WWidth += iV_GetCharWidth('-');
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if (WWidth <= Width)
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{
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FWord[i] = ' ';
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++i;
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++curChar;
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GotSpace = true;
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}
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}
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// Check for new line character.
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else if (*curChar == ASCII_NEWLINE)
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{
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NewLine = true;
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++curChar;
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}
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// If we've passed a space on this line and the word goes past the
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// maximum width and this isn't caused by the appended space then
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// rewind to the start of this word and finish this line.
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if (GotSpace
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&& WWidth > Width
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&& FWord[i - 1] != ' ')
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{
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// Skip back to the beginning of this
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// word and draw it on the next line
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curChar = startOfWord;
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break;
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}
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// Terminate the word.
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FWord[i] = 0;
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// And add it to the output string.
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strlcat(FString, FWord, sizeof(FString));
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}
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// Remove trailing spaces, useful when doing center alignment.
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{
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// Find the string length (the "minus one" part
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// guarantees that we get the length of the string, not
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// the buffer size required to contain it).
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size_t len = strnlen1(FString, sizeof(FString)) - 1;
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for (; len != 0; --len)
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{
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// As soon as we encounter a non-space character, break out
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if (FString[len] != ASCII_SPACE)
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break;
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// Cut off the current space character from the string
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FString[len] = '\0';
|
|
}
|
|
}
|
|
|
|
TWidth = iV_GetTextWidth(FString);
|
|
|
|
// Do justify.
|
|
switch (Justify)
|
|
{
|
|
case FTEXT_CENTRE:
|
|
jx = x + (Width - TWidth) / 2;
|
|
break;
|
|
|
|
case FTEXT_RIGHTJUSTIFY:
|
|
jx = x + Width - TWidth;
|
|
break;
|
|
|
|
case FTEXT_LEFTJUSTIFY:
|
|
jx = x;
|
|
break;
|
|
}
|
|
|
|
// draw the text.
|
|
//iV_SetTextSize(12.f);
|
|
iV_DrawText(FString, jx, jy);
|
|
|
|
/* callback type for resload display callback*/
|
|
// remember where we were..
|
|
LastX = jx + TWidth;
|
|
LastY = jy;
|
|
LastTWidth = TWidth;
|
|
|
|
// and move down a line.
|
|
jy += iV_GetTextLineSize();
|
|
}
|
|
|
|
if (RecordExtents == EXTENTS_START)
|
|
{
|
|
RecordExtents = EXTENTS_END;
|
|
|
|
ExtentsStartY = y + iV_GetTextAboveBase();
|
|
ExtentsEndY = jy - iV_GetTextLineSize() + iV_GetTextBelowBase();
|
|
|
|
ExtentsStartX = x; // Was jx, but this broke the console centre justified text background.
|
|
ExtentsEndX = x + Width;
|
|
}
|
|
else if (RecordExtents == EXTENTS_END)
|
|
{
|
|
ExtentsEndY = jy - iV_GetTextLineSize() + iV_GetTextBelowBase();
|
|
|
|
ExtentsEndX = x + Width;
|
|
}
|
|
|
|
return jy;
|
|
}
|
|
|
|
void iV_DrawTextRotated(const char* string, float XPos, float YPos, float rotation)
|
|
{
|
|
GLint matrix_mode = 0;
|
|
|
|
pie_SetTexturePage(TEXPAGE_FONT);
|
|
|
|
glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
if (rotation != 0.f)
|
|
{
|
|
rotation = 360.f - rotation;
|
|
}
|
|
|
|
glTranslatef(XPos, YPos, 0.f);
|
|
glRotatef(180.f, 1.f, 0.f, 0.f);
|
|
glRotatef(rotation, 0.f, 0.f, 1.f);
|
|
glScalef(font_size, font_size, 0.f);
|
|
|
|
glColor4fv(font_colour);
|
|
|
|
glFrontFace(GL_CW);
|
|
glcRenderString(string);
|
|
glFrontFace(GL_CCW);
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPopMatrix();
|
|
glMatrixMode(matrix_mode);
|
|
|
|
// Reset the current model view matrix
|
|
glLoadIdentity();
|
|
}
|
|
|
|
void iV_DrawTextRotatedFv(float x, float y, float rotation, const char* format, va_list ap)
|
|
{
|
|
// Determine the size of the string we'll be going to draw on screen
|
|
size_t size = vsnprintf(NULL, 0, format, ap);
|
|
|
|
// Allocate a buffer large enough to hold our string on the stack
|
|
char* str = alloca(size + 1);
|
|
|
|
// Print into our newly created string buffer
|
|
vsprintf(str, format, ap);
|
|
|
|
// Draw the produced string to the screen at the given position and rotation
|
|
iV_DrawTextRotated(str, x, y, rotation);
|
|
}
|
|
|
|
void iV_DrawTextRotatedF(float x, float y, float rotation, const char* format, ...)
|
|
{
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
iV_DrawTextRotatedFv(x, y, rotation, format, ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
void iV_DrawTextF(float x, float y, const char* format, ...)
|
|
{
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
iV_DrawTextFv(x, y, format, ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
void iV_SetTextSize(float size)
|
|
{
|
|
font_size = size;
|
|
}
|