warzone2100/lib/ivis_common/ivisdef.h

136 lines
3.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* ivisdef.h
*
* type defines for all ivis library functions.
*
*/
/***************************************************************************/
#ifndef _ivisdef_h
#define _ivisdef_h
#include "lib/framework/frame.h"
#include "pietypes.h"
//*************************************************************************
//
// screen surface structure
//
//*************************************************************************
typedef struct { int32_t left, top, right, bottom; } iClip;
typedef struct _iSurface {
int32_t flags;
int xcentre;
int ycentre;
int xpshift;
int ypshift;
iClip clip;
UBYTE *buffer;
int width;
int height;
int32_t size;
} iSurface;
//*************************************************************************
//
// imd structures
//
//*************************************************************************
typedef struct {
int nFrames;
int playbackRate;
int textureWidth;
int textureHeight;
} iTexAnim;
/// Stores the from and to verticles from an edge
typedef struct edge_
{
int from, to;
} EDGE;
typedef int VERTEXID; // Size of the entry for vertex id in the imd polygon structure
typedef struct {
uint32_t flags;
int32_t zcentre;
unsigned int npnts;
Vector3f normal;
VERTEXID *pindex;
Vector2f *texCoord;
iTexAnim texAnim;
} iIMDPoly;
typedef struct _iIMDShape {
int texpage;
int sradius, radius;
Vector3f min, max;
Vector3f ocen;
unsigned short numFrames;
unsigned short animInterval;
unsigned int npoints;
Vector3f *points;
unsigned int npolys;
iIMDPoly *polys;
unsigned int nconnectors;
Vector3f *connectors;
unsigned int nShadowEdges;
EDGE *shadowEdgeList;
struct _iIMDShape *next; // next pie in multilevel pies (NULL for non multilevel !)
} iIMDShape;
//*************************************************************************
//
// immitmap image structures
//
//*************************************************************************
typedef struct {
unsigned int TPageID; /**< Which associated file to read our info from */
unsigned int Tu; /**< First vertex coordinate */
unsigned int Tv; /**< Second vertex coordinate */
unsigned int Width; /**< Width of image */
unsigned int Height; /**< Height of image */
int XOffset; /**< X offset into source position */
int YOffset; /**< Y offset into source position */
} IMAGEDEF;
typedef struct {
int NumImages; /**< Number of images contained here */
int TPageIDs[16]; /**< OpenGL Texture IDs */
IMAGEDEF *ImageDefs; /**< Stored images */
} IMAGEFILE;
#endif // _ivisdef_h