/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * ivisdef.h * * type defines for all ivis library functions. * */ /***************************************************************************/ #ifndef _ivisdef_h #define _ivisdef_h #include "lib/framework/frame.h" #include "pietypes.h" //************************************************************************* // // screen surface structure // //************************************************************************* typedef struct { int32_t left, top, right, bottom; } iClip; typedef struct _iSurface { int32_t flags; int xcentre; int ycentre; int xpshift; int ypshift; iClip clip; UBYTE *buffer; int width; int height; int32_t size; } iSurface; //************************************************************************* // // imd structures // //************************************************************************* typedef struct { int nFrames; int playbackRate; int textureWidth; int textureHeight; } iTexAnim; /// Stores the from and to verticles from an edge typedef struct edge_ { int from, to; } EDGE; typedef int VERTEXID; // Size of the entry for vertex id in the imd polygon structure typedef struct { uint32_t flags; int32_t zcentre; unsigned int npnts; Vector3f normal; VERTEXID *pindex; Vector2f *texCoord; iTexAnim texAnim; } iIMDPoly; typedef struct _iIMDShape { int texpage; int sradius, radius; Vector3f min, max; Vector3f ocen; unsigned short numFrames; unsigned short animInterval; unsigned int npoints; Vector3f *points; unsigned int npolys; iIMDPoly *polys; unsigned int nconnectors; Vector3f *connectors; unsigned int nShadowEdges; EDGE *shadowEdgeList; struct _iIMDShape *next; // next pie in multilevel pies (NULL for non multilevel !) } iIMDShape; //************************************************************************* // // immitmap image structures // //************************************************************************* typedef struct { unsigned int TPageID; /**< Which associated file to read our info from */ unsigned int Tu; /**< First vertex coordinate */ unsigned int Tv; /**< Second vertex coordinate */ unsigned int Width; /**< Width of image */ unsigned int Height; /**< Height of image */ int XOffset; /**< X offset into source position */ int YOffset; /**< Y offset into source position */ } IMAGEDEF; typedef struct { int NumImages; /**< Number of images contained here */ int TPageIDs[16]; /**< OpenGL Texture IDs */ IMAGEDEF *ImageDefs; /**< Stored images */ } IMAGEFILE; #endif // _ivisdef_h