67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* netusers.c
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* functions regarding specific players
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*/
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#include "lib/framework/frame.h"
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#include "netplay.h"
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// call to disable/enable ALL comms. Absolute arse of a thing, be very careful!
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BOOL NETuseNetwork(BOOL val)
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{
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NetPlay.bComms = val;
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return TRUE;
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}
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// ////////////////////////////////////////////////////////////////////////
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// Functions for spectators.
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BOOL NETspectate(void) // FIXME Remove if unused
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{
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return FALSE;
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}
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// ////////////////////////////////////////////////////////////////////////
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BOOL NETisSpectator(UDWORD dpid) // FIXME Remove if unused
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{
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UBYTE i;
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// was "dpid = NetPlay.dpidPlayer == dpid", but that didn't make sense.
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if((dpid = NetPlay.dpidPlayer) == dpid) // checking ourselves
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{
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return NetPlay.bSpectator;
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}
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// could enumerate the spectators and check if he's there!
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// bugger it, just check that dpid isn't a player instead!
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for(i=0; i<MaxNumberOfPlayers; i++)
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{
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if(NetPlay.players[i].dpid == dpid)
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{
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return FALSE;
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}
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}
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return TRUE;
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}
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