warzone2100/lib
Gerard Krol 6671fa934e 1. Removed the terrible memory leaks from the resource system. 2. Fixed the memory leaks for the terrain tiles. 3. Fixed a lot of uninitialised
variables. 4. Commented out some unused sound code.
I just love Valgrind :)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1390 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-07 13:23:14 +00:00
..
framework 1. Removed the terrible memory leaks from the resource system. 2. Fixed the memory leaks for the terrain tiles. 3. Fixed a lot of uninitialised 2007-04-07 13:23:14 +00:00
gamelib * get rid of unused priority queue implementation (lib/gamelib/queue.[ch]) 2007-04-05 20:19:58 +00:00
ivis_common Fix some problems introduced in r1286: 1. flickering water edges 2. transparent water was not correctly drawn 2007-04-05 14:32:13 +00:00
ivis_opengl * get rid of unused priority queue implementation (lib/gamelib/queue.[ch]) 2007-04-05 20:19:58 +00:00
netplay 1. Removed the terrible memory leaks from the resource system. 2. Fixed the memory leaks for the terrain tiles. 3. Fixed a lot of uninitialised 2007-04-07 13:23:14 +00:00
script * remove macro PTRVALID 2007-04-03 13:20:41 +00:00
sequence - Remove unneeded gettext files and instead create them via autopoint 2007-04-02 17:21:05 +00:00
sound 1. Removed the terrible memory leaks from the resource system. 2. Fixed the memory leaks for the terrain tiles. 3. Fixed a lot of uninitialised 2007-04-07 13:23:14 +00:00
widget Remove the font.h header file (which had no implementation) 2007-04-03 18:14:24 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00