warzone2100/tools
Per Inge Mathisen 0405c24fb1 simplipie: Now modify PIE file in place. Makes it easier to run in scripts.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8436 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:00 +01:00
..
3ds2pie Bump copyright 2009-02-10 18:01:48 +00:00
blender Blender PIE import plugin: Add a default filename for the file selector 2009-11-22 16:19:48 +01:00
conversion simplipie: Now modify PIE file in place. Makes it easier to run in scripts. 2009-11-22 16:20:00 +01:00
display Support version 2 of the WZM format. It now defines type and angles and angle restrictions of connector, 2009-09-27 19:07:01 +02:00
editworld Set svn:eol-style native and convert the line endings to \n. 2009-03-21 01:53:25 +01:00
gitsvngateway Add the --squash flag to gitsvngateway. With --squash it will not try to unravel any merges but instead commit it as one change. 2009-04-20 19:53:13 +02:00
html2trac Bump copyright 2009-02-10 18:01:48 +00:00
lobby Move the IRC bot to the same directory as the lobby server 2009-04-22 13:18:35 +02:00
map mapconv: Also convert gameType and gameTime from missions to new format. 2009-09-27 19:07:10 +02:00
masterserver Lobby server: use Python's enumerate builtin to iterate over a sequence and its indices 2009-09-28 22:21:07 +02:00
pietoaster Bump copyright 2009-02-10 18:01:48 +00:00
pygments-lexers Update the Pygments WRF lexer for the changes done to the WRF file format in r5188:5189 2008-05-25 20:03:37 +00:00
qwzm qwzm: Make use of QGLViewer. This lets us rotate and translate the model, as well as add various 2009-02-07 18:21:06 +00:00
tech-tree-chart-generator fix path 2009-09-27 19:07:01 +02:00
tile_texpage2mipmap_tileset * Fix tile_texpage2mipmap_tileset, it now makes imagemagick output zero-padded filenames up to 2 digits (like Warzone expects) 2007-10-11 22:47:13 +00:00
trac/plugins/ticketnotifications * Don't (attempt to) import an unused (and non-existent) module: `model` 2009-09-27 19:07:13 +02:00
README Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.) 2007-01-31 19:58:49 +00:00

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.