warzone2100/data/script/fastplay/s-demo.vlo

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// generic value file for cam1-2.gam
script "s-demo.slo"
run
{
/* General Values */
player int 0
enemy1 int 7 //barbarians (base1)
enemy2 int 7 //barbarians (base2)
pow1 int 400 //scavenger start power
pow2 int 400 //need to be same
/* Set Structure Limits */
powerGen STRUCTURESTAT "A0PowerGenerator"
oilDerrick STRUCTURESTAT "A0ResourceExtractor"
research STRUCTURESTAT "A0ResearchFacility"
factory STRUCTURESTAT "A0LightFactory"
//powerModuleHack STRUCTURESTAT "PowMod1"
command STRUCTURESTAT "A0CommandCentre"
numPow INT 0 //Limit on number of Power Generator Buildings
numExt INT 0 //Limit on number of resource Extractors
numFac INT 0 //Limit on number of Factory Buildings
numRes INT 0 //Limit on number of Research Facility Buildings
//starting Technology
numtecE1 int 2 //Enemy1 Scavs
tecE1[0] RESEARCHSTAT "R-Wpn-MG-Damage02"
tecE1[1] RESEARCHSTAT "R-Struc-Materials02"
//tecE1[2] RESEARCHSTAT "R-Wpn-Rocket-Damage01"
/* Base Under Attack */
attackSnd1 SOUND "pcv337.ogg"
/* Win or lose */
wonSnd SOUND "pcv460.ogg" //mission done
lostSnd SOUND "pcv470.ogg" //mision failed
NextLev LEVEL "SUBDEMO_START"
/* Briefing Stuff */
InFlight INTMESSAGE "FLIGHT"
MissionBrief INTMESSAGE "SB1_2_MSG"
//MissionBrief2 INTMESSAGE "SB1_2_MSG2"
incomingSnd SOUND "pcv456.ogg"
endMsg INTMESSAGE "END"
winMsg INTMESSAGE "WIN"
/* Return to LZ Message */
LZ_MSG INTMESSAGE "C1-2_LZ"
obj1 INTMESSAGE "C1-2_OBJ1"
LZSnd SOUND "pcv427.ogg"
LZComp SOUND "pcv445.ogg"
LZClear SOUND "lz-clear.ogg"
reinfSnd SOUND "pcv441.ogg"
RetLZMsg TEXTSTRING "LZ_MSG2"
ReinforceTime INT 600 // (1 minute) number of seconds*10 for transport, -1 for no reinforcements
/* Transport exit and entry */
entryX int 63
entryY int 58
exitX int 58
exitY int 63
/* Proximity: Resources */
/*
res1 FEATURE 70
res1Msg INTMESSAGE "C1-2_RES1"
res1Snd SOUND "resource here.ogg"
derrick STRUCTURESTAT "ResourceExtractor"
*/
/* Proximity: Artifacts */
crate FEATURESTAT "Crate"
art1X int 3008
art1Y int 3904
art1Get STRUCTURE 340 //get this from research fac
art1Snd1 SOUND "pcv351.ogg"
art1Snd2 SOUND "pcv352.ogg"
//art1Msg INTMESSAGE "C1-2_ART1"
art1Comp RESEARCHSTAT "R-Wpn-Flamer-Damage01" //"R-Wpn-Cannon1Mk1"
art2X int 3904
art2Y int 1984
art2Get STRUCTURE 108 //get this from Scavenger Factory
art2Snd1 SOUND "pcv351.ogg"
art2Snd2 SOUND "pcv352.ogg"
//art2Msg INTMESSAGE "C1-2_ART2"
art2Comp RESEARCHSTAT "R-Vehicle-Prop-Tracks"
//need extra artifact from little base gives "R-Vehicle-Prop-Halftracks"
art3X int 1984
art3Y int 6720
art3Get STRUCTURE 323 //get this from Scavenger Factory
art3Snd1 SOUND "pcv351.ogg"
art3Snd2 SOUND "pcv352.ogg"
//art3Msg INTMESSAGE "C1-2_ART2"
art3Comp RESEARCHSTAT "R-Wpn-Cannon1Mk1" //"R-Wpn-Flamer-Damage01"
//Player Bonus Research Topics given on completion of mission
numResP0 int 0 //number of topics to enable
resP0[0] RESEARCHSTAT "R-Wpn-TUTMG"
/* Proximity: Enemy */
//base1
enm1 STRUCTURE 108 //base1=factory1
enm1ID STRUCTUREID 108
enm1Msg INTMESSAGE "C1-2_BASE1"
enm1Snd1 SOUND "pcv374.ogg"
enm1Snd2 SOUND "pcv392.ogg"
//base2
enm2 STRUCTURE 323 //base2=factory1
enm2ID STRUCTUREID 323
enm2Msg INTMESSAGE "C1-2_BASE2"
enm2Snd1 SOUND "pcv374.ogg"
enm2Snd2 SOUND "pcv392.ogg"
guard1Msg INTMESSAGE "C1-2_GUARD1"
guard1Snd1 SOUND "pcv375.ogg"
guard1Snd2 SOUND "pcv391.ogg"
guard2Msg INTMESSAGE "C1-2_GUARD2"
guard2Snd1 SOUND "pcv375.ogg"
guard2Snd2 SOUND "pcv391.ogg"
}