// generic value file for cam1-2.gam script "s-demo.slo" run { /* General Values */ player int 0 enemy1 int 7 //barbarians (base1) enemy2 int 7 //barbarians (base2) pow1 int 400 //scavenger start power pow2 int 400 //need to be same /* Set Structure Limits */ powerGen STRUCTURESTAT "A0PowerGenerator" oilDerrick STRUCTURESTAT "A0ResourceExtractor" research STRUCTURESTAT "A0ResearchFacility" factory STRUCTURESTAT "A0LightFactory" //powerModuleHack STRUCTURESTAT "PowMod1" command STRUCTURESTAT "A0CommandCentre" numPow INT 0 //Limit on number of Power Generator Buildings numExt INT 0 //Limit on number of resource Extractors numFac INT 0 //Limit on number of Factory Buildings numRes INT 0 //Limit on number of Research Facility Buildings //starting Technology numtecE1 int 2 //Enemy1 Scavs tecE1[0] RESEARCHSTAT "R-Wpn-MG-Damage02" tecE1[1] RESEARCHSTAT "R-Struc-Materials02" //tecE1[2] RESEARCHSTAT "R-Wpn-Rocket-Damage01" /* Base Under Attack */ attackSnd1 SOUND "pcv337.ogg" /* Win or lose */ wonSnd SOUND "pcv460.ogg" //mission done lostSnd SOUND "pcv470.ogg" //mision failed NextLev LEVEL "SUBDEMO_START" /* Briefing Stuff */ InFlight INTMESSAGE "FLIGHT" MissionBrief INTMESSAGE "SB1_2_MSG" //MissionBrief2 INTMESSAGE "SB1_2_MSG2" incomingSnd SOUND "pcv456.ogg" endMsg INTMESSAGE "END" winMsg INTMESSAGE "WIN" /* Return to LZ Message */ LZ_MSG INTMESSAGE "C1-2_LZ" obj1 INTMESSAGE "C1-2_OBJ1" LZSnd SOUND "pcv427.ogg" LZComp SOUND "pcv445.ogg" LZClear SOUND "lz-clear.ogg" reinfSnd SOUND "pcv441.ogg" RetLZMsg TEXTSTRING "LZ_MSG2" ReinforceTime INT 600 // (1 minute) number of seconds*10 for transport, -1 for no reinforcements /* Transport exit and entry */ entryX int 63 entryY int 58 exitX int 58 exitY int 63 /* Proximity: Resources */ /* res1 FEATURE 70 res1Msg INTMESSAGE "C1-2_RES1" res1Snd SOUND "resource here.ogg" derrick STRUCTURESTAT "ResourceExtractor" */ /* Proximity: Artifacts */ crate FEATURESTAT "Crate" art1X int 3008 art1Y int 3904 art1Get STRUCTURE 340 //get this from research fac art1Snd1 SOUND "pcv351.ogg" art1Snd2 SOUND "pcv352.ogg" //art1Msg INTMESSAGE "C1-2_ART1" art1Comp RESEARCHSTAT "R-Wpn-Flamer-Damage01" //"R-Wpn-Cannon1Mk1" art2X int 3904 art2Y int 1984 art2Get STRUCTURE 108 //get this from Scavenger Factory art2Snd1 SOUND "pcv351.ogg" art2Snd2 SOUND "pcv352.ogg" //art2Msg INTMESSAGE "C1-2_ART2" art2Comp RESEARCHSTAT "R-Vehicle-Prop-Tracks" //need extra artifact from little base gives "R-Vehicle-Prop-Halftracks" art3X int 1984 art3Y int 6720 art3Get STRUCTURE 323 //get this from Scavenger Factory art3Snd1 SOUND "pcv351.ogg" art3Snd2 SOUND "pcv352.ogg" //art3Msg INTMESSAGE "C1-2_ART2" art3Comp RESEARCHSTAT "R-Wpn-Cannon1Mk1" //"R-Wpn-Flamer-Damage01" //Player Bonus Research Topics given on completion of mission numResP0 int 0 //number of topics to enable resP0[0] RESEARCHSTAT "R-Wpn-TUTMG" /* Proximity: Enemy */ //base1 enm1 STRUCTURE 108 //base1=factory1 enm1ID STRUCTUREID 108 enm1Msg INTMESSAGE "C1-2_BASE1" enm1Snd1 SOUND "pcv374.ogg" enm1Snd2 SOUND "pcv392.ogg" //base2 enm2 STRUCTURE 323 //base2=factory1 enm2ID STRUCTUREID 323 enm2Msg INTMESSAGE "C1-2_BASE2" enm2Snd1 SOUND "pcv374.ogg" enm2Snd2 SOUND "pcv392.ogg" guard1Msg INTMESSAGE "C1-2_GUARD1" guard1Snd1 SOUND "pcv375.ogg" guard1Snd2 SOUND "pcv391.ogg" guard2Msg INTMESSAGE "C1-2_GUARD2" guard2Snd1 SOUND "pcv375.ogg" guard2Snd2 SOUND "pcv391.ogg" }