warzone2100/src
Buginator c2e5d2462f Adds password support to warzone.
Adds feedback from the lobby server.

Notes: You have to enter a password *first*, and then either host the game, or join a game.

Thanks to elio for the new icons!


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
..
Makefile.am Fix some issues with 'make dist'. 2009-03-15 23:30:57 +00:00
action.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
action.h Add a FIXME note to actionUpdateDroid indicating that it's in need of a major refactoring 2009-02-11 22:00:40 +00:00
advvis.c Bump copyright 2009-02-10 18:01:48 +00:00
advvis.h Bump copyright 2009-02-10 18:01:48 +00:00
ai.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
ai.h Bump copyright 2009-02-10 18:01:48 +00:00
aiexperience.c aiexperience: 2009-02-23 01:26:18 +00:00
aiexperience.h aiexperience: 2009-02-23 01:26:18 +00:00
anim_id.h Bump copyright 2009-02-10 18:01:48 +00:00
astar.c Fix ticket 342 - out of range path node crashes game 2009-03-30 16:10:57 +02:00
astar.h Bump copyright 2009-02-10 18:01:48 +00:00
atmos.c Bump copyright 2009-02-10 18:01:48 +00:00
atmos.h Bump copyright 2009-02-10 18:01:48 +00:00
aud.c Bump copyright 2009-02-10 18:01:48 +00:00
basedef.h Bump copyright 2009-02-10 18:01:48 +00:00
baseobject.c Bump copyright 2009-02-10 18:01:48 +00:00
baseobject.h Bump copyright 2009-02-10 18:01:48 +00:00
bridge.c Bump copyright 2009-02-10 18:01:48 +00:00
bridge.h Bump copyright 2009-02-10 18:01:48 +00:00
bucket3d.c Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
bucket3d.h Bump copyright 2009-02-10 18:01:48 +00:00
cheat.c Fixes #258 2009-02-15 06:29:54 +00:00
cheat.h Bump copyright 2009-02-10 18:01:48 +00:00
clparse.c Bump copyright 2009-02-10 18:01:48 +00:00
clparse.h Bump copyright 2009-02-10 18:01:48 +00:00
cluster.c Bump copyright 2009-02-10 18:01:48 +00:00
cluster.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroid.c Bump copyright 2009-02-10 18:01:48 +00:00
cmddroid.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroiddef.h Bump copyright 2009-02-10 18:01:48 +00:00
combat.c Remove dead code. Move variables into closer scope. 2009-03-30 16:10:56 +02:00
combat.h Bump copyright 2009-02-10 18:01:48 +00:00
component.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
component.h Bump copyright 2009-02-10 18:01:48 +00:00
configuration.c Major cleanup of configfile.[ch]: 2009-04-19 23:45:24 +02:00
configuration.h Use static const char string[] instead of a #define 2009-04-19 23:45:25 +02:00
console.c Adds password support to warzone. 2009-04-19 23:45:25 +02:00
console.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
data.c Scale down textures used for 3D when they exceed the size specified with the textureSize option. Also add two assert statements to check for the correct handling of the parameters for glDrawRangeElements. 2009-02-23 18:56:41 +00:00
data.h Bump copyright 2009-02-10 18:01:48 +00:00
design.c Only enable the backdrop when pausing the game for both the design screen and the intelligence screen. This fixes bug 295. 2009-03-08 12:40:42 +00:00
design.h Bump copyright 2009-02-10 18:01:48 +00:00
difficulty.c Bump copyright 2009-02-10 18:01:48 +00:00
difficulty.h Bump copyright 2009-02-10 18:01:48 +00:00
display.c Allow queuing of DORDER_SCOUT (shift+click) 2009-04-12 14:12:06 +02:00
display.h Commit patch #291: Add option for right-click ordering. 2009-03-12 09:25:29 +00:00
display3d.c Commit patch #380: Draw negative resistance correctly (patch submitted by Adam Olsen) 2009-04-15 20:36:59 +02:00
display3d.h Improved text for energy bar display. Patch by Adam Olsen in ticket:372 2009-04-12 14:12:04 +02:00
display3ddef.h Moved some items out of effects.h, safened up map.h macros 2009-02-11 12:12:03 +00:00
displaydef.h Bump copyright 2009-02-10 18:01:48 +00:00
drive.c Bump copyright 2009-02-10 18:01:48 +00:00
drive.h Bump copyright 2009-02-10 18:01:48 +00:00
droid.c Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
droid.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
droiddef.h Bump copyright 2009-02-10 18:01:48 +00:00
e3demo.c Bump copyright 2009-02-10 18:01:48 +00:00
e3demo.h Bump copyright 2009-02-10 18:01:48 +00:00
edit3d.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
edit3d.h Bump copyright 2009-02-10 18:01:48 +00:00
effects.c Fix ticket:7033 units exploding into the wrong colours reported by Mysteryem. Also clean up effects.h a bit. 2009-04-19 23:45:24 +02:00
effects.h Fix ticket:7033 units exploding into the wrong colours reported by Mysteryem. Also clean up effects.h a bit. 2009-04-19 23:45:24 +02:00
environ.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
environ.h Bump copyright 2009-02-10 18:01:48 +00:00
feature.c Wrap changes to cached sensor and ecm stats for objects into two new functions to clean up the code. Reviewed by stiv. 2009-03-30 16:10:56 +02:00
feature.h Change global var oilResFeature to what it's used as: a pointer to a FEATURE_STATS containing the oil resource's stats 2009-02-23 00:21:42 +00:00
featuredef.h Bump copyright 2009-02-10 18:01:48 +00:00
formation.c Bump copyright 2009-02-10 18:01:48 +00:00
formation.h Bump copyright 2009-02-10 18:01:48 +00:00
formationdef.h Bump copyright 2009-02-10 18:01:48 +00:00
fpath.c Moved some items out of effects.h, safened up map.h macros 2009-02-11 12:12:03 +00:00
fpath.h Bump copyright 2009-02-10 18:01:48 +00:00
frend.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
frontend.c Fixes issue when a person starts a MP game, and aborts out (that is, starts a MP game, but then does *not* hit 'ready' and instead, aborts back to main menu). 2009-04-12 14:12:04 +02:00
frontend.h Commit patch #291: Add option for right-click ordering. 2009-03-12 09:25:29 +00:00
function.c Wrap changes to cached sensor and ecm stats for objects into two new functions to clean up the code. Reviewed by stiv. 2009-03-30 16:10:56 +02:00
function.h Bump copyright 2009-02-10 18:01:48 +00:00
functiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
game.c Port over fix for division by zero crash in averagePing() function from netplay branch. Add some 2009-04-19 23:45:24 +02:00
game.h Port over fix for division by zero crash in averagePing() function from netplay branch. Add some 2009-04-19 23:45:24 +02:00
gateway.c Wrap access to psGateways behind an accessor. One global down, so many to go... 2009-03-30 16:10:55 +02:00
gateway.h Wrap access to psGateways behind an accessor. One global down, so many to go... 2009-03-30 16:10:55 +02:00
geometry.c Bump copyright 2009-02-10 18:01:48 +00:00
geometry.h Bump copyright 2009-02-10 18:01:48 +00:00
group.c Bump copyright 2009-02-10 18:01:48 +00:00
group.h Bump copyright 2009-02-10 18:01:48 +00:00
hci.c Clean up intGetObject and improve its assert message. 2009-04-12 14:12:04 +02:00
hci.h Bump copyright 2009-02-10 18:01:48 +00:00
ingameop.c Bump copyright 2009-02-10 18:01:48 +00:00
ingameop.h Bump copyright 2009-02-10 18:01:48 +00:00
init.c The video file (sequences.wz) is now added to the search path. 2009-04-08 14:04:26 +02:00
init.h Bump copyright 2009-02-10 18:01:48 +00:00
intdisplay.c Fix bug 278 (On C2M3 the map overlays are offset the terrain map). The scroll limits were not being taken into account for drawing the viewing window and the radar 2009-02-23 22:04:03 +00:00
intdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
intelmap.c Only enable the backdrop when pausing the game for both the design screen and the intelligence screen. This fixes bug 295. 2009-03-08 12:40:42 +00:00
intelmap.h Bump copyright 2009-02-10 18:01:48 +00:00
intfac.h Bump copyright 2009-02-10 18:01:48 +00:00
intimage.c Bump copyright 2009-02-10 18:01:48 +00:00
intimage.h Bump copyright 2009-02-10 18:01:48 +00:00
intorder.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
intorder.h Bump copyright 2009-02-10 18:01:48 +00:00
keybind.c Improved text for energy bar display. Patch by Adam Olsen in ticket:372 2009-04-12 14:12:04 +02:00
keybind.h Bump copyright 2009-02-10 18:01:48 +00:00
keyedit.c Bump copyright 2009-02-10 18:01:48 +00:00
keyedit.h Bump copyright 2009-02-10 18:01:48 +00:00
keymap.c Allow F10 to *always* be the screenshot key. 2009-03-20 21:22:47 +01:00
keymap.h Bump copyright 2009-02-10 18:01:48 +00:00
level_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
levelint.h Bump copyright 2009-02-10 18:01:48 +00:00
levels.c Bump copyright 2009-02-10 18:01:48 +00:00
levels.h Bump copyright 2009-02-10 18:01:48 +00:00
lighting.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
lighting.h Bump copyright 2009-02-10 18:01:48 +00:00
loadsave.c Bump copyright 2009-02-10 18:01:48 +00:00
loadsave.h Bump copyright 2009-02-10 18:01:48 +00:00
loop.c Clean up the videoLoop and backdrop enabling/disabling code. 2009-03-03 21:55:33 +00:00
loop.h Bump copyright 2009-02-10 18:01:48 +00:00
main.c Add support for Full Screen Anti-Aliasing (FSAA): 2009-04-18 17:08:19 +02:00
main.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
map.c Rewrite map_Height so that the height it reports matches with what the terrain renderer shows. 2009-03-11 22:39:56 +00:00
map.h Add comments for the terrain renderer and remove a small piece of depreciated code for tile highlighting. 2009-04-18 15:30:30 +02:00
mapdisplay.c Bump copyright 2009-02-10 18:01:48 +00:00
mapdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
mapgrid.c Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
mapgrid.h Bump copyright 2009-02-10 18:01:48 +00:00
mechanics.c Bump copyright 2009-02-10 18:01:48 +00:00
mechanics.h Bump copyright 2009-02-10 18:01:48 +00:00
message.c Bump copyright 2009-02-10 18:01:48 +00:00
message.h Bump copyright 2009-02-10 18:01:48 +00:00
message_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
message_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
messagedef.h Bump copyright 2009-02-10 18:01:48 +00:00
messagely.h Bump copyright 2009-02-10 18:01:48 +00:00
miscimd.c Bump copyright 2009-02-10 18:01:48 +00:00
miscimd.h Bump copyright 2009-02-10 18:01:48 +00:00
mission.c Various fixes to be able to compile (but not yet link) Warzone with g++ 2009-03-30 16:10:58 +02:00
mission.h Various fixes to be able to compile (but not yet link) Warzone with g++ 2009-03-30 16:10:58 +02:00
missiondef.h Remove dead mission code, and doxygenize mission.h a bit. 2009-02-19 21:37:13 +00:00
modding.h Bump copyright 2009-02-10 18:01:48 +00:00
move.c Remove dead code 2009-03-11 14:19:46 +00:00
move.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
movedef.h Bump copyright 2009-02-10 18:01:48 +00:00
multibot.c Add Asserts() to catch the bad player value 2009-02-28 05:17:41 +00:00
multigifts.c Fix an array out of bounds error (off by one) that could occur when picking up an artifact during a multiplayer game. 2009-04-06 14:25:23 +02:00
multigifts.h Branch merge in oil drum fix from 2.2 in r6764. 2009-03-01 23:50:18 +00:00
multiint.c Adds password support to warzone. 2009-04-19 23:45:25 +02:00
multiint.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
multijoin.c Adds password support to warzone. 2009-04-19 23:45:25 +02:00
multijoin.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
multilimit.c Bump copyright 2009-02-10 18:01:48 +00:00
multilimit.h Bump copyright 2009-02-10 18:01:48 +00:00
multimenu.c Changes big tabs to smaller tabs when you have many maps. 2009-02-28 02:11:33 +00:00
multimenu.h Bump copyright 2009-02-10 18:01:48 +00:00
multiopt.c Feature fixes & enhancements. 2009-02-28 03:36:26 +00:00
multiplay.c Port over fix for division by zero crash in averagePing() function from netplay branch. Add some 2009-04-19 23:45:24 +02:00
multiplay.h Version checking code. 2009-04-12 14:12:06 +02:00
multirecv.h Bump copyright 2009-02-10 18:01:48 +00:00
multistat.c Bump copyright 2009-02-10 18:01:48 +00:00
multistat.h Bump copyright 2009-02-10 18:01:48 +00:00
multistruct.c Add Asserts() to catch the bad player value 2009-02-28 05:17:41 +00:00
multisync.c Port over fix for division by zero crash in averagePing() function from netplay branch. Add some 2009-04-19 23:45:24 +02:00
objectdef.h Bump copyright 2009-02-10 18:01:48 +00:00
objects.c Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
objects.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
objmem.c Bump copyright 2009-02-10 18:01:48 +00:00
objmem.h Bump copyright 2009-02-10 18:01:48 +00:00
oprint.c Bump copyright 2009-02-10 18:01:48 +00:00
oprint.h Bump copyright 2009-02-10 18:01:48 +00:00
order.c Allow queuing of DORDER_SCOUT (shift+click) 2009-04-12 14:12:06 +02:00
order.h Bump copyright 2009-02-10 18:01:48 +00:00
orderdef.h Bump copyright 2009-02-10 18:01:48 +00:00
parsetest.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
parsetest.h * Make sure to set psPrev to NULL at the start of the deletion loop 2008-05-12 12:33:38 +00:00
positiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
power.c Bump copyright 2009-02-10 18:01:48 +00:00
power.h Bump copyright 2009-02-10 18:01:48 +00:00
projectile.c Fixes LaSat strikes again. 2009-02-22 17:44:58 +00:00
projectile.h Bump copyright 2009-02-10 18:01:48 +00:00
projectiledef.h Bump copyright 2009-02-10 18:01:48 +00:00
radar.c Make sure that the left edge of the radar stays a fixed distance from the edge of the screen when increasing the size of the radar. 2009-02-23 22:31:31 +00:00
radar.h Bump copyright 2009-02-10 18:01:48 +00:00
raycast.c Bump copyright 2009-02-10 18:01:48 +00:00
raycast.h Bump copyright 2009-02-10 18:01:48 +00:00
research.c Wrap changes to cached sensor and ecm stats for objects into two new functions to clean up the code. Reviewed by stiv. 2009-03-30 16:10:56 +02:00
research.h Bump copyright 2009-02-10 18:01:48 +00:00
researchdef.h Bump copyright 2009-02-10 18:01:48 +00:00
scores.c Fixes #258 2009-02-15 06:29:54 +00:00
scores.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptai.c Improve assert message in scrOrderGroupLoc when an order goes out of map bounds. 2009-04-12 14:12:04 +02:00
scriptai.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptfuncs.c Various fixes to be able to compile (but not yet link) Warzone with g++ 2009-03-30 16:10:58 +02:00
scriptfuncs.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptobj.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptobj.h Bump copyright 2009-02-10 18:01:48 +00:00
scripttabs.c Various fixes to be able to compile (but not yet link) Warzone with g++ 2009-03-30 16:10:58 +02:00
scripttabs.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
selection.c Bump copyright 2009-02-10 18:01:48 +00:00
selection.h Bump copyright 2009-02-10 18:01:48 +00:00
seqdisp.c Clean up the videoLoop and backdrop enabling/disabling code. 2009-03-03 21:55:33 +00:00
seqdisp.h Bump copyright 2009-02-10 18:01:48 +00:00
stats-db.c Bump copyright 2009-02-10 18:01:48 +00:00
stats-db.h Bump copyright 2009-02-10 18:01:48 +00:00
stats-db2.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.h Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.tpl Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.tpl.sql.c * Stuff the CONSTRUCT stats in the SQLite database 2008-11-16 03:43:29 +00:00
stats-db2.tpl.struct.h * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
stats.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats.h Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
statsdef.h Document the meaning and purpose of BODY_UPGRADE's member variables 2009-03-30 16:10:57 +02:00
stringdef.h Bump copyright 2009-02-10 18:01:48 +00:00
structure.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
structure.h Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
structuredef.h Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
target.c Bump copyright 2009-02-10 18:01:48 +00:00
target.h Bump copyright 2009-02-10 18:01:48 +00:00
terrain.c Add comments for the terrain renderer and remove a small piece of depreciated code for tile highlighting. 2009-04-18 15:30:30 +02:00
terrain.h Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
text.c Bump copyright 2009-02-10 18:01:48 +00:00
text.h Bump copyright 2009-02-10 18:01:48 +00:00
texture.c Scale down textures used for 3D when they exceed the size specified with the textureSize option. Also add two assert statements to check for the correct handling of the parameters for glDrawRangeElements. 2009-02-23 18:56:41 +00:00
texture.h Bump copyright 2009-02-10 18:01:48 +00:00
transporter.c Bump copyright 2009-02-10 18:01:48 +00:00
transporter.h Bump copyright 2009-02-10 18:01:48 +00:00
version.c Bump copyright 2009-02-10 18:01:48 +00:00
version.h Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code 2009-03-30 16:10:59 +02:00
visibility.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
visibility.h Ticket 340 - implement basic support for partial visibility and radar power that diminishes by range. 2009-03-30 16:10:57 +02:00
warcam.c Bump copyright 2009-02-10 18:01:48 +00:00
warcam.h Bump copyright 2009-02-10 18:01:48 +00:00
warzoneconfig.c Add support for Full Screen Anti-Aliasing (FSAA): 2009-04-18 17:08:19 +02:00
warzoneconfig.h Add support for Full Screen Anti-Aliasing (FSAA): 2009-04-18 17:08:19 +02:00
weapondef.h Major (but partly) cleanup of actionUpdateDroid: 2009-02-11 22:00:47 +00:00
wrappers.c Bump copyright 2009-02-10 18:01:48 +00:00
wrappers.h Bump copyright 2009-02-10 18:01:48 +00:00