..
Makefile.am
Fix some issues with 'make dist'.
2009-03-15 23:30:57 +00:00
action.c
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
action.h
Add a FIXME note to actionUpdateDroid indicating that it's in need of a major refactoring
2009-02-11 22:00:40 +00:00
advvis.c
Bump copyright
2009-02-10 18:01:48 +00:00
advvis.h
Bump copyright
2009-02-10 18:01:48 +00:00
ai.c
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
ai.h
Bump copyright
2009-02-10 18:01:48 +00:00
aiexperience.c
aiexperience:
2009-02-23 01:26:18 +00:00
aiexperience.h
aiexperience:
2009-02-23 01:26:18 +00:00
anim_id.h
Bump copyright
2009-02-10 18:01:48 +00:00
astar.c
Fix ticket 342 - out of range path node crashes game
2009-03-30 16:10:57 +02:00
astar.h
Bump copyright
2009-02-10 18:01:48 +00:00
atmos.c
Bump copyright
2009-02-10 18:01:48 +00:00
atmos.h
Bump copyright
2009-02-10 18:01:48 +00:00
aud.c
Bump copyright
2009-02-10 18:01:48 +00:00
basedef.h
Bump copyright
2009-02-10 18:01:48 +00:00
baseobject.c
Bump copyright
2009-02-10 18:01:48 +00:00
baseobject.h
Bump copyright
2009-02-10 18:01:48 +00:00
bridge.c
Bump copyright
2009-02-10 18:01:48 +00:00
bridge.h
Bump copyright
2009-02-10 18:01:48 +00:00
bucket3d.c
Place buildings using blueprints (green) instead of highlighting the ground.
2009-03-11 22:55:41 +00:00
bucket3d.h
Bump copyright
2009-02-10 18:01:48 +00:00
cheat.c
Fixes #258
2009-02-15 06:29:54 +00:00
cheat.h
Bump copyright
2009-02-10 18:01:48 +00:00
clparse.c
Bump copyright
2009-02-10 18:01:48 +00:00
clparse.h
Bump copyright
2009-02-10 18:01:48 +00:00
cluster.c
Bump copyright
2009-02-10 18:01:48 +00:00
cluster.h
Bump copyright
2009-02-10 18:01:48 +00:00
cmddroid.c
Bump copyright
2009-02-10 18:01:48 +00:00
cmddroid.h
Bump copyright
2009-02-10 18:01:48 +00:00
cmddroiddef.h
Bump copyright
2009-02-10 18:01:48 +00:00
combat.c
Remove dead code. Move variables into closer scope.
2009-03-30 16:10:56 +02:00
combat.h
Bump copyright
2009-02-10 18:01:48 +00:00
component.c
Brace for impact, this is the new terrain renderer!
2009-02-21 23:35:21 +00:00
component.h
Bump copyright
2009-02-10 18:01:48 +00:00
configuration.c
Major cleanup of configfile.[ch]:
2009-04-19 23:45:24 +02:00
configuration.h
Use static const char string[] instead of a #define
2009-04-19 23:45:25 +02:00
console.c
Adds password support to warzone.
2009-04-19 23:45:25 +02:00
console.h
Adds password support to warzone.
2009-04-19 23:45:25 +02:00
data.c
Scale down textures used for 3D when they exceed the size specified with the textureSize option. Also add two assert statements to check for the correct handling of the parameters for glDrawRangeElements.
2009-02-23 18:56:41 +00:00
data.h
Bump copyright
2009-02-10 18:01:48 +00:00
design.c
Only enable the backdrop when pausing the game for both the design screen and the intelligence screen. This fixes bug 295.
2009-03-08 12:40:42 +00:00
design.h
Bump copyright
2009-02-10 18:01:48 +00:00
difficulty.c
Bump copyright
2009-02-10 18:01:48 +00:00
difficulty.h
Bump copyright
2009-02-10 18:01:48 +00:00
display.c
Allow queuing of DORDER_SCOUT (shift+click)
2009-04-12 14:12:06 +02:00
display.h
Commit patch #291 : Add option for right-click ordering.
2009-03-12 09:25:29 +00:00
display3d.c
Commit patch #380 : Draw negative resistance correctly (patch submitted by Adam Olsen)
2009-04-15 20:36:59 +02:00
display3d.h
Improved text for energy bar display. Patch by Adam Olsen in ticket:372
2009-04-12 14:12:04 +02:00
display3ddef.h
Moved some items out of effects.h, safened up map.h macros
2009-02-11 12:12:03 +00:00
displaydef.h
Bump copyright
2009-02-10 18:01:48 +00:00
drive.c
Bump copyright
2009-02-10 18:01:48 +00:00
drive.h
Bump copyright
2009-02-10 18:01:48 +00:00
droid.c
Improve assert message when getting the gridRemove crash.
2009-04-12 14:12:03 +02:00
droid.h
Improve assert message when getting the gridRemove crash.
2009-04-12 14:12:03 +02:00
droiddef.h
Bump copyright
2009-02-10 18:01:48 +00:00
e3demo.c
Bump copyright
2009-02-10 18:01:48 +00:00
e3demo.h
Bump copyright
2009-02-10 18:01:48 +00:00
edit3d.c
Brace for impact, this is the new terrain renderer!
2009-02-21 23:35:21 +00:00
edit3d.h
Bump copyright
2009-02-10 18:01:48 +00:00
effects.c
Fix ticket:7033 units exploding into the wrong colours reported by Mysteryem. Also clean up effects.h a bit.
2009-04-19 23:45:24 +02:00
effects.h
Fix ticket:7033 units exploding into the wrong colours reported by Mysteryem. Also clean up effects.h a bit.
2009-04-19 23:45:24 +02:00
environ.c
Brace for impact, this is the new terrain renderer!
2009-02-21 23:35:21 +00:00
environ.h
Bump copyright
2009-02-10 18:01:48 +00:00
feature.c
Wrap changes to cached sensor and ecm stats for objects into two new functions to clean up the code. Reviewed by stiv.
2009-03-30 16:10:56 +02:00
feature.h
Change global var oilResFeature to what it's used as: a pointer to a FEATURE_STATS containing the oil resource's stats
2009-02-23 00:21:42 +00:00
featuredef.h
Bump copyright
2009-02-10 18:01:48 +00:00
formation.c
Bump copyright
2009-02-10 18:01:48 +00:00
formation.h
Bump copyright
2009-02-10 18:01:48 +00:00
formationdef.h
Bump copyright
2009-02-10 18:01:48 +00:00
fpath.c
Moved some items out of effects.h, safened up map.h macros
2009-02-11 12:12:03 +00:00
fpath.h
Bump copyright
2009-02-10 18:01:48 +00:00
frend.h
Adds password support to warzone.
2009-04-19 23:45:25 +02:00
frontend.c
Fixes issue when a person starts a MP game, and aborts out (that is, starts a MP game, but then does *not* hit 'ready' and instead, aborts back to main menu).
2009-04-12 14:12:04 +02:00
frontend.h
Commit patch #291 : Add option for right-click ordering.
2009-03-12 09:25:29 +00:00
function.c
Wrap changes to cached sensor and ecm stats for objects into two new functions to clean up the code. Reviewed by stiv.
2009-03-30 16:10:56 +02:00
function.h
Bump copyright
2009-02-10 18:01:48 +00:00
functiondef.h
Bump copyright
2009-02-10 18:01:48 +00:00
game.c
Port over fix for division by zero crash in averagePing() function from netplay branch. Add some
2009-04-19 23:45:24 +02:00
game.h
Port over fix for division by zero crash in averagePing() function from netplay branch. Add some
2009-04-19 23:45:24 +02:00
gateway.c
Wrap access to psGateways behind an accessor. One global down, so many to go...
2009-03-30 16:10:55 +02:00
gateway.h
Wrap access to psGateways behind an accessor. One global down, so many to go...
2009-03-30 16:10:55 +02:00
geometry.c
Bump copyright
2009-02-10 18:01:48 +00:00
geometry.h
Bump copyright
2009-02-10 18:01:48 +00:00
group.c
Bump copyright
2009-02-10 18:01:48 +00:00
group.h
Bump copyright
2009-02-10 18:01:48 +00:00
hci.c
Clean up intGetObject and improve its assert message.
2009-04-12 14:12:04 +02:00
hci.h
Bump copyright
2009-02-10 18:01:48 +00:00
ingameop.c
Bump copyright
2009-02-10 18:01:48 +00:00
ingameop.h
Bump copyright
2009-02-10 18:01:48 +00:00
init.c
The video file (sequences.wz) is now added to the search path.
2009-04-08 14:04:26 +02:00
init.h
Bump copyright
2009-02-10 18:01:48 +00:00
intdisplay.c
Fix bug 278 (On C2M3 the map overlays are offset the terrain map). The scroll limits were not being taken into account for drawing the viewing window and the radar
2009-02-23 22:04:03 +00:00
intdisplay.h
Bump copyright
2009-02-10 18:01:48 +00:00
intelmap.c
Only enable the backdrop when pausing the game for both the design screen and the intelligence screen. This fixes bug 295.
2009-03-08 12:40:42 +00:00
intelmap.h
Bump copyright
2009-02-10 18:01:48 +00:00
intfac.h
Bump copyright
2009-02-10 18:01:48 +00:00
intimage.c
Bump copyright
2009-02-10 18:01:48 +00:00
intimage.h
Bump copyright
2009-02-10 18:01:48 +00:00
intorder.c
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
2009-03-11 11:51:40 +00:00
intorder.h
Bump copyright
2009-02-10 18:01:48 +00:00
keybind.c
Improved text for energy bar display. Patch by Adam Olsen in ticket:372
2009-04-12 14:12:04 +02:00
keybind.h
Bump copyright
2009-02-10 18:01:48 +00:00
keyedit.c
Bump copyright
2009-02-10 18:01:48 +00:00
keyedit.h
Bump copyright
2009-02-10 18:01:48 +00:00
keymap.c
Allow F10 to *always* be the screenshot key.
2009-03-20 21:22:47 +01:00
keymap.h
Bump copyright
2009-02-10 18:01:48 +00:00
level_lexer.l
Bump copyright
2009-02-10 18:01:48 +00:00
levelint.h
Bump copyright
2009-02-10 18:01:48 +00:00
levels.c
Bump copyright
2009-02-10 18:01:48 +00:00
levels.h
Bump copyright
2009-02-10 18:01:48 +00:00
lighting.c
Brace for impact, this is the new terrain renderer!
2009-02-21 23:35:21 +00:00
lighting.h
Bump copyright
2009-02-10 18:01:48 +00:00
loadsave.c
Bump copyright
2009-02-10 18:01:48 +00:00
loadsave.h
Bump copyright
2009-02-10 18:01:48 +00:00
loop.c
Clean up the videoLoop and backdrop enabling/disabling code.
2009-03-03 21:55:33 +00:00
loop.h
Bump copyright
2009-02-10 18:01:48 +00:00
main.c
Add support for Full Screen Anti-Aliasing (FSAA):
2009-04-18 17:08:19 +02:00
main.h
Bump copyright
2009-02-10 18:01:48 +00:00
makefile.win32
Brace for impact, this is the new terrain renderer!
2009-02-21 23:35:21 +00:00
map.c
Rewrite map_Height so that the height it reports matches with what the terrain renderer shows.
2009-03-11 22:39:56 +00:00
map.h
Add comments for the terrain renderer and remove a small piece of depreciated code for tile highlighting.
2009-04-18 15:30:30 +02:00
mapdisplay.c
Bump copyright
2009-02-10 18:01:48 +00:00
mapdisplay.h
Bump copyright
2009-02-10 18:01:48 +00:00
mapgrid.c
Improve assert message when getting the gridRemove crash.
2009-04-12 14:12:03 +02:00
mapgrid.h
Bump copyright
2009-02-10 18:01:48 +00:00
mechanics.c
Bump copyright
2009-02-10 18:01:48 +00:00
mechanics.h
Bump copyright
2009-02-10 18:01:48 +00:00
message.c
Bump copyright
2009-02-10 18:01:48 +00:00
message.h
Bump copyright
2009-02-10 18:01:48 +00:00
message_lexer.l
Bump copyright
2009-02-10 18:01:48 +00:00
message_parser.y
Bump copyright
2009-02-10 18:01:48 +00:00
messagedef.h
Bump copyright
2009-02-10 18:01:48 +00:00
messagely.h
Bump copyright
2009-02-10 18:01:48 +00:00
miscimd.c
Bump copyright
2009-02-10 18:01:48 +00:00
miscimd.h
Bump copyright
2009-02-10 18:01:48 +00:00
mission.c
Various fixes to be able to compile (but not yet link) Warzone with g++
2009-03-30 16:10:58 +02:00
mission.h
Various fixes to be able to compile (but not yet link) Warzone with g++
2009-03-30 16:10:58 +02:00
missiondef.h
Remove dead mission code, and doxygenize mission.h a bit.
2009-02-19 21:37:13 +00:00
modding.h
Bump copyright
2009-02-10 18:01:48 +00:00
move.c
Remove dead code
2009-03-11 14:19:46 +00:00
move.h
Improve assert message when getting the gridRemove crash.
2009-04-12 14:12:03 +02:00
movedef.h
Bump copyright
2009-02-10 18:01:48 +00:00
multibot.c
Add Asserts() to catch the bad player value
2009-02-28 05:17:41 +00:00
multigifts.c
Fix an array out of bounds error (off by one) that could occur when picking up an artifact during a multiplayer game.
2009-04-06 14:25:23 +02:00
multigifts.h
Branch merge in oil drum fix from 2.2 in r6764.
2009-03-01 23:50:18 +00:00
multiint.c
Adds password support to warzone.
2009-04-19 23:45:25 +02:00
multiint.h
Adds password support to warzone.
2009-04-19 23:45:25 +02:00
multijoin.c
Adds password support to warzone.
2009-04-19 23:45:25 +02:00
multijoin.h
Adds password support to warzone.
2009-04-19 23:45:25 +02:00
multilimit.c
Bump copyright
2009-02-10 18:01:48 +00:00
multilimit.h
Bump copyright
2009-02-10 18:01:48 +00:00
multimenu.c
Changes big tabs to smaller tabs when you have many maps.
2009-02-28 02:11:33 +00:00
multimenu.h
Bump copyright
2009-02-10 18:01:48 +00:00
multiopt.c
Feature fixes & enhancements.
2009-02-28 03:36:26 +00:00
multiplay.c
Port over fix for division by zero crash in averagePing() function from netplay branch. Add some
2009-04-19 23:45:24 +02:00
multiplay.h
Version checking code.
2009-04-12 14:12:06 +02:00
multirecv.h
Bump copyright
2009-02-10 18:01:48 +00:00
multistat.c
Bump copyright
2009-02-10 18:01:48 +00:00
multistat.h
Bump copyright
2009-02-10 18:01:48 +00:00
multistruct.c
Add Asserts() to catch the bad player value
2009-02-28 05:17:41 +00:00
multisync.c
Port over fix for division by zero crash in averagePing() function from netplay branch. Add some
2009-04-19 23:45:24 +02:00
objectdef.h
Bump copyright
2009-02-10 18:01:48 +00:00
objects.c
Improve assert message when getting the gridRemove crash.
2009-04-12 14:12:03 +02:00
objects.h
Improve assert message when getting the gridRemove crash.
2009-04-12 14:12:03 +02:00
objmem.c
Bump copyright
2009-02-10 18:01:48 +00:00
objmem.h
Bump copyright
2009-02-10 18:01:48 +00:00
oprint.c
Bump copyright
2009-02-10 18:01:48 +00:00
oprint.h
Bump copyright
2009-02-10 18:01:48 +00:00
order.c
Allow queuing of DORDER_SCOUT (shift+click)
2009-04-12 14:12:06 +02:00
order.h
Bump copyright
2009-02-10 18:01:48 +00:00
orderdef.h
Bump copyright
2009-02-10 18:01:48 +00:00
parsetest.c
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
2009-03-11 11:51:40 +00:00
parsetest.h
* Make sure to set psPrev to NULL at the start of the deletion loop
2008-05-12 12:33:38 +00:00
positiondef.h
Bump copyright
2009-02-10 18:01:48 +00:00
power.c
Bump copyright
2009-02-10 18:01:48 +00:00
power.h
Bump copyright
2009-02-10 18:01:48 +00:00
projectile.c
Fixes LaSat strikes again.
2009-02-22 17:44:58 +00:00
projectile.h
Bump copyright
2009-02-10 18:01:48 +00:00
projectiledef.h
Bump copyright
2009-02-10 18:01:48 +00:00
radar.c
Make sure that the left edge of the radar stays a fixed distance from the edge of the screen when increasing the size of the radar.
2009-02-23 22:31:31 +00:00
radar.h
Bump copyright
2009-02-10 18:01:48 +00:00
raycast.c
Bump copyright
2009-02-10 18:01:48 +00:00
raycast.h
Bump copyright
2009-02-10 18:01:48 +00:00
research.c
Wrap changes to cached sensor and ecm stats for objects into two new functions to clean up the code. Reviewed by stiv.
2009-03-30 16:10:56 +02:00
research.h
Bump copyright
2009-02-10 18:01:48 +00:00
researchdef.h
Bump copyright
2009-02-10 18:01:48 +00:00
scores.c
Fixes #258
2009-02-15 06:29:54 +00:00
scores.h
Bump copyright
2009-02-10 18:01:48 +00:00
scriptai.c
Improve assert message in scrOrderGroupLoc when an order goes out of map bounds.
2009-04-12 14:12:04 +02:00
scriptai.h
Bump copyright
2009-02-10 18:01:48 +00:00
scriptcb.c
Bump copyright
2009-02-10 18:01:48 +00:00
scriptcb.h
Bump copyright
2009-02-10 18:01:48 +00:00
scriptextern.c
Bump copyright
2009-02-10 18:01:48 +00:00
scriptextern.h
Bump copyright
2009-02-10 18:01:48 +00:00
scriptfuncs.c
Various fixes to be able to compile (but not yet link) Warzone with g++
2009-03-30 16:10:58 +02:00
scriptfuncs.h
Bump copyright
2009-02-10 18:01:48 +00:00
scriptobj.c
Bump copyright
2009-02-10 18:01:48 +00:00
scriptobj.h
Bump copyright
2009-02-10 18:01:48 +00:00
scripttabs.c
Various fixes to be able to compile (but not yet link) Warzone with g++
2009-03-30 16:10:58 +02:00
scripttabs.h
Bump copyright
2009-02-10 18:01:48 +00:00
scriptvals.c
Bump copyright
2009-02-10 18:01:48 +00:00
scriptvals.h
Bump copyright
2009-02-10 18:01:48 +00:00
scriptvals_lexer.l
Bump copyright
2009-02-10 18:01:48 +00:00
scriptvals_parser.y
Bump copyright
2009-02-10 18:01:48 +00:00
selection.c
Bump copyright
2009-02-10 18:01:48 +00:00
selection.h
Bump copyright
2009-02-10 18:01:48 +00:00
seqdisp.c
Clean up the videoLoop and backdrop enabling/disabling code.
2009-03-03 21:55:33 +00:00
seqdisp.h
Bump copyright
2009-02-10 18:01:48 +00:00
stats-db.c
Bump copyright
2009-02-10 18:01:48 +00:00
stats-db.h
Bump copyright
2009-02-10 18:01:48 +00:00
stats-db2.c
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
stats-db2.h
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
stats-db2.tpl
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
stats-db2.tpl.sql.c
* Stuff the CONSTRUCT stats in the SQLite database
2008-11-16 03:43:29 +00:00
stats-db2.tpl.struct.h
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
stats.c
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
stats.h
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
statsdef.h
Document the meaning and purpose of BODY_UPGRADE's member variables
2009-03-30 16:10:57 +02:00
stringdef.h
Bump copyright
2009-02-10 18:01:48 +00:00
structure.c
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
structure.h
Place buildings using blueprints (green) instead of highlighting the ground.
2009-03-11 22:55:41 +00:00
structuredef.h
Place buildings using blueprints (green) instead of highlighting the ground.
2009-03-11 22:55:41 +00:00
target.c
Bump copyright
2009-02-10 18:01:48 +00:00
target.h
Bump copyright
2009-02-10 18:01:48 +00:00
terrain.c
Add comments for the terrain renderer and remove a small piece of depreciated code for tile highlighting.
2009-04-18 15:30:30 +02:00
terrain.h
Brace for impact, this is the new terrain renderer!
2009-02-21 23:35:21 +00:00
text.c
Bump copyright
2009-02-10 18:01:48 +00:00
text.h
Bump copyright
2009-02-10 18:01:48 +00:00
texture.c
Scale down textures used for 3D when they exceed the size specified with the textureSize option. Also add two assert statements to check for the correct handling of the parameters for glDrawRangeElements.
2009-02-23 18:56:41 +00:00
texture.h
Bump copyright
2009-02-10 18:01:48 +00:00
transporter.c
Bump copyright
2009-02-10 18:01:48 +00:00
transporter.h
Bump copyright
2009-02-10 18:01:48 +00:00
version.c
Bump copyright
2009-02-10 18:01:48 +00:00
version.h
Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code
2009-03-30 16:10:59 +02:00
visibility.c
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
2009-04-06 13:09:09 +02:00
visibility.h
Ticket 340 - implement basic support for partial visibility and radar power that diminishes by range.
2009-03-30 16:10:57 +02:00
warcam.c
Bump copyright
2009-02-10 18:01:48 +00:00
warcam.h
Bump copyright
2009-02-10 18:01:48 +00:00
warzoneconfig.c
Add support for Full Screen Anti-Aliasing (FSAA):
2009-04-18 17:08:19 +02:00
warzoneconfig.h
Add support for Full Screen Anti-Aliasing (FSAA):
2009-04-18 17:08:19 +02:00
weapondef.h
Major (but partly) cleanup of actionUpdateDroid:
2009-02-11 22:00:47 +00:00
wrappers.c
Bump copyright
2009-02-10 18:01:48 +00:00
wrappers.h
Bump copyright
2009-02-10 18:01:48 +00:00