Remove dead code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6835 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
5f288925db
commit
4028c9f48f
65
src/move.c
65
src/move.c
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@ -1789,8 +1789,7 @@ static void moveCalcBoundary(DROID *psDroid)
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psDroid->sMove.boundY = -sumX;
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}
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debug( LOG_NEVER, "new boundary: droid %d boundary (%d,%d)\n",
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psDroid->id, psDroid->sMove.boundX, psDroid->sMove.boundY);
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objTrace(psDroid->id, "new boundary: droid boundary (%d, %d)", psDroid->sMove.boundX, psDroid->sMove.boundY);
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}
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@ -1808,18 +1807,8 @@ static BOOL moveReachedWayPoint(DROID *psDroid)
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(psDroid->sMove.psFormation &&
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formationMember(psDroid->sMove.psFormation, psDroid)) ||
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(isVtolDroid(psDroid) && (psDroid->sMove.numPoints == psDroid->sMove.Position)) )
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// && (psDroid->action != DACTION_VTOLATTACK)) )
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{
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if ( psDroid->droidType == DROID_TRANSPORTER )
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{
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iRange = TILE_UNITS/4;
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}
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else
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{
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iRange = TILE_UNITS/4;
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}
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iRange = TILE_UNITS / 4;
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if (droidX*droidX + droidY*droidY < iRange*iRange)
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{
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@ -3235,55 +3224,13 @@ void moveUpdateDroid(DROID *psDroid)
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ASSERT(moveDir >= 0 && moveDir <= 360, "Illegal movement direction");
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break;
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case MOVEHOVER:
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/* change vtols to attack run mode if target found - but not if no ammo*/
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/*if ( psDroid->droidType != DROID_CYBORG && psDroid->psTarget != NULL &&
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!vtolEmpty(psDroid))
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if (moveDescending(psDroid, iZ) == false)
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{
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psDroid->sMove.Status = MOVEPOINTTOPOINT;
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break;
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}*/
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/* moveGetDirection(psDroid, &tx,&ty);
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tangle = vectorToAngle(tx,ty);
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moveSpeed = moveCalcDroidSpeed(psDroid);
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moveDir = tangle;*/
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/* descend if no orders or actions or cyborg at target */
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/* if ( (psDroid->droidType == DROID_CYBORG) ||
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((psDroid->action == DACTION_NONE) && (psDroid->order == DORDER_NONE)) ||
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((psDroid->action == DACTION_NONE) && (psDroid->order == DORDER_TRANSPORTIN)) ||
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((psDroid->action == DACTION_NONE) && (psDroid->order == DORDER_GUARD)) ||
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(psDroid->action == DACTION_MOVE) || (psDroid->action == DACTION_WAITFORREARM) ||
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(psDroid->action == DACTION_WAITDURINGREARM) || (psDroid->action == DACTION_FIRESUPPORT))*/
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{
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if ( moveDescending( psDroid, iZ ) == false )
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{
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/* reset move state */
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psDroid->sMove.Status = MOVEINACTIVE;
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}
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/* else
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{
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UDWORD landX, landY;
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// see if the landing position is clear
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landX = psDroid->pos.x;
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landY = psDroid->pos.y;
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actionVTOLLandingPos(psDroid, &landX,&landY);
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if (map_coord(landX) != map_coord(psDroid->pos.x)
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&& map_coord(landY) != map_coord(psDroid->pos.y))
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{
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moveDroidToDirect(psDroid, landX,landY);
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}
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}*/
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/* reset move state */
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psDroid->sMove.Status = MOVEINACTIVE;
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}
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/* else
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{
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moveAdjustVtolHeight( psDroid, iZ );
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}*/
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break;
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// Driven around by the player.
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// Driven around by the player.
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case MOVEDRIVE:
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driveSetDroidMove(psDroid);
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moveSpeed = driveGetMoveSpeed(); //psDroid->sMove.speed;
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