warzone2100/lib/sound/cdaudio.h

47 lines
1.3 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_LIB_SOUND_CDAUDIO_H__
#define __INCLUDED_LIB_SOUND_CDAUDIO_H__
#if defined(__cplusplus)
extern "C"
{
#endif
typedef enum
{
SONG_FRONTEND,
SONG_INGAME,
} SONG_CONTEXT;
BOOL cdAudio_Open(const char* user_musicdir);
void cdAudio_Close(void);
BOOL cdAudio_PlayTrack(SONG_CONTEXT context);
void cdAudio_Stop(void);
void cdAudio_Pause(void);
void cdAudio_Resume(void);
#if defined(__cplusplus)
}
#endif
#endif // __INCLUDED_LIB_SOUND_CDAUDIO_H__