47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2010 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_LIB_SOUND_CDAUDIO_H__
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#define __INCLUDED_LIB_SOUND_CDAUDIO_H__
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#if defined(__cplusplus)
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extern "C"
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{
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#endif
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typedef enum
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{
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SONG_FRONTEND,
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SONG_INGAME,
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} SONG_CONTEXT;
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BOOL cdAudio_Open(const char* user_musicdir);
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void cdAudio_Close(void);
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BOOL cdAudio_PlayTrack(SONG_CONTEXT context);
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void cdAudio_Stop(void);
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void cdAudio_Pause(void);
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void cdAudio_Resume(void);
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#if defined(__cplusplus)
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}
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#endif
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#endif // __INCLUDED_LIB_SOUND_CDAUDIO_H__
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