warzone2100/lib
safety0ff ae6b76dda5 Fix for ivis state desync, fixes menu colour bug noticed by vexed. 2010-11-22 01:02:11 -05:00
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betawidget Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow. 2010-10-26 08:36:22 +02:00
exceptionhandler Use 'Warzone 2100 master' as the default directory, and the default crash handler (on windows) directory. 2010-11-14 22:30:45 -05:00
framework Fix desynch due to deltaGameTime not being deterministic during message processing. 2010-11-18 10:56:41 +01:00
gamelib Fix VTOLs teleporting to a planet 2.5 million tiles up, due to missing cast before division in last commit. 2010-11-19 12:42:19 +01:00
iniparser Merge remote branch 'origin/master' into newnet 2010-08-14 11:26:09 +02:00
ivis_common Fix opengl state clobbering, optimize terrain rendering a little. 2010-11-22 00:05:42 -05:00
ivis_opengl Fix for ivis state desync, fixes menu colour bug noticed by vexed. 2010-11-22 01:02:11 -05:00
netplay Fix broken moveCalcBlockingSlide comparisons, and make DEG(42) evaluate to 7645 without use of floating point. 2010-11-16 18:33:20 +01:00
script Fix an invalid pointer dereferencing issue in the script events system. 2010-11-21 15:48:31 -05:00
sequence Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow. 2010-10-26 08:36:22 +02:00
sound Enable warnings, make warnings consistent, fix some warnings, use -Wno-error=squeak to allow squeaky warnings to compile without squelching them. 2010-08-15 12:30:46 +02:00
widget CHANGELOG: Correctly handle unicode strings for edit boxes. 2010-11-06 15:59:57 -04:00
Makefile.am As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00
makefile.win32 As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00