warzone2100/data/base
Per Inge Mathisen 7fc26087cd Forgot to commit one file 2011-05-01 10:00:43 +02:00
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anims Move base files from data/ into data/base/ (and stuff from warzone.wz to base.wz respecitively). 2008-05-23 21:42:44 +00:00
audio revert r3270 2009-09-28 22:21:01 +02:00
challenges Add GUI dialog for choosing which AI you want to play against. Move semperfi and dydo into main. Change difficulty 2011-01-09 16:35:49 +01:00
components Tessellate components. 2010-12-31 17:36:14 +01:00
effects Tessellate features, effects and other models. 2010-12-31 17:46:08 +01:00
features simplipie: Fix error when fixing face culling and tessellation at the same time. 2010-12-31 18:20:51 +01:00
icons new data directory for svg-icons, there's no naming specification yet 2008-08-07 13:50:33 +00:00
images Merge branch 'master' into qt 2011-03-22 00:01:28 +01:00
messages Fix typo. Closes ticket:2388 2010-12-06 21:02:15 +01:00
misc Add missing minum32.pie, to match the .wrf files. 2011-01-04 23:09:12 +01:00
multiplay Forgot to commit one file 2011-05-01 10:00:43 +02:00
script House cleaning in scripts for cam1 first mission. 2011-04-03 12:24:35 +02:00
sequenceaudio Fix a bit of grammar. 2011-04-03 21:43:40 +02:00
shaders Add separate shader for models rendered for buttons to remove lighting effects from those. 2010-12-28 23:35:57 +01:00
stats There is no ECM in campaign. Add full text description of ECM tech. 2011-01-16 14:14:15 +01:00
structs Add new unit test for model files, to check that they are in a valid PIE format. Remove unused and broken A* test. 2011-01-24 20:49:05 +01:00
texpages New backdrop image by jorzi 2011-01-23 21:44:04 +01:00
tileset New terrain textures. 2010-10-24 22:50:45 +02:00
wrf Merge remote branch 'origin/master' into qt 2011-04-17 23:17:24 +02:00
gamedesc.lev Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1. 2010-03-14 18:38:24 +01:00
palette.txt qt branch: Soften font colours a bit to make them look more like master. 2011-02-06 22:41:27 +01:00