Per Inge Mathisen
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7fc26087cd
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Forgot to commit one file
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2011-05-01 10:00:43 +02:00 |
Per Inge Mathisen
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9bf8e6b917
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Two new 2 player maps by NoQ.
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2011-05-01 00:14:47 +02:00 |
Per Inge Mathisen
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ce4d83c972
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Turns out sk*tech.*lo are entire superfluous, as their job is already done better by rules.slo
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2011-04-24 16:00:54 +02:00 |
Per Inge Mathisen
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dda501bf13
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Merge remote branch 'origin/master' into qt
Conflicts:
data/base/script/text/cam1a.slo
lib/exceptionhandler/exceptionhandler.vcxproj
lib/exceptionhandler/exchndl.h
lib/framework/framework.vcxproj
lib/gamelib/gamelib.vcxproj
lib/iniparser/iniparser.vcxproj
lib/ivis_opengl/ivis_common.vcproj
lib/ivis_opengl/ivis_opengl.vcxproj
lib/netplay/netplay.vcxproj
lib/script/script.vcxproj
lib/sequence/sequence.vcxproj
lib/sound/sound.vcxproj
lib/widget/widget.vcxproj
macosx/README.BUILD.txt
macosx/Warzone.xcodeproj/project.pbxproj
src/Warzone2100.vcxproj
src/main.cpp
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2011-04-17 23:17:24 +02:00 |
Per Inge Mathisen
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df4e48ec16
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qt branch: Kill off the over-engineered tagfile format. Replacing it with the more retro ini file format.
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2011-04-06 22:06:17 +02:00 |
cybersphinx
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b80e713648
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Fix a bit of grammar.
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2011-04-03 21:43:40 +02:00 |
Per Inge Mathisen
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1ada89fb66
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Remove unused wrf file
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2011-04-03 13:59:50 +02:00 |
Per Inge Mathisen
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0372b01b80
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House cleaning in campaign resource files. Removing unused directories. Adding an assert for them.
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2011-04-03 13:57:48 +02:00 |
Per Inge Mathisen
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e2775918d3
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House cleaning in scripts for cam1 first mission.
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2011-04-03 12:24:35 +02:00 |
Per Inge Mathisen
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6882a9a1a5
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Remove unused data files
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2011-04-03 12:24:18 +02:00 |
Per Inge Mathisen
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6f6bf33588
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Remove unused data files
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2011-04-03 12:22:29 +02:00 |
Per Inge Mathisen
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0dae5eaee0
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Add script functions to set mission timers and limits.
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2011-04-03 00:23:28 +02:00 |
Per Inge Mathisen
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c261aca433
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Remove now unused scav script files
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2011-04-02 23:31:31 +02:00 |
Per Inge Mathisen
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d78a8eb8ad
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Use QSettings instead of our homebrewed version of iniparser to reduce maintenance load.
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2011-04-01 20:31:15 +02:00 |
Per Inge Mathisen
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1b0ae09320
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Merge remote branch 'perim/qtscript' into qt
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2011-04-01 18:32:40 +02:00 |
Buginator
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eeb031e009
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Fix campaign change level scripts broken in f78910162b
Fixes ticket:872
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2011-03-31 19:05:38 -04:00 |
Per Inge Mathisen
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6b4e5ec5b7
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House cleaning in scripts for cam1 first mission.
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2011-03-31 21:47:21 +02:00 |
Per Inge Mathisen
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3c3a143702
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Fix typo
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2011-03-31 20:40:37 +02:00 |
Per Inge Mathisen
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0ee8b860f8
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Merge remote branch 'origin/qt' into qtscript
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2011-03-30 18:05:40 +02:00 |
Cyp
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23f318fe39
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Merge branch 'master' into qt
Conflicts:
lib/exceptionhandler/exceptionhandler.vcproj
lib/framework/frame.h
lib/framework/framework.vcproj
lib/framework/input.h
lib/gamelib/gamelib.vcproj
lib/iniparser/iniparser.vcproj
lib/ivis_opengl/ivis_opengl.vcproj
lib/netplay/netplay.vcproj
lib/script/script.vcproj
lib/sequence/sequence.vcproj
lib/sound/sound.vcproj
lib/widget/widget.vcproj
macosx/Warzone.xcodeproj/project.pbxproj (resolved in favour of qt)
src/Makefile.am
win32/Warzone2100.vcproj
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2011-03-22 00:01:28 +01:00 |
Cyp
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1d11ff30a7
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Add IMAGE_PLAYERN and IMAGE_PLAYERN_HI, to replace IMAGE_PLAYER* and IMAGE_PLAYER*_HI.
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2011-03-18 19:18:49 +01:00 |
Cyp
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a239f5829a
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Don't assert on player >= 8.
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2011-03-18 19:18:49 +01:00 |
Cyp
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eb73b015bc
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Add IMAGE_ALLY_RESEARCH and IMAGE_GENERIC_TANK.
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2011-03-18 19:18:48 +01:00 |
Per Inge Mathisen
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5ea9d75ab2
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qt branch: Soften font colours a bit to make them look more like master.
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2011-02-06 22:41:27 +01:00 |
Per Inge Mathisen
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47b11c81e7
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qtscript: Scavenger script ported.
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2011-02-06 18:19:05 +01:00 |
Per Inge Mathisen
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b4c8031d12
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Merge remote branch 'origin/qt' into qtscript
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2011-01-30 23:46:19 +01:00 |
Per Inge Mathisen
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27741a2200
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Merge branch 'master' into qt
Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
tests/astartest.c
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2011-01-30 23:45:39 +01:00 |
Per Inge Mathisen
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fc0cdbdb29
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Merge remote branch 'origin/qt' into qtscript
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2011-01-30 23:42:52 +01:00 |
Per Inge Mathisen
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e86b70ade1
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qt branch: Add application icon. Closes ticket:2465
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2011-01-29 20:22:43 +01:00 |
Per Inge Mathisen
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5244ea8c7a
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Fix timers. Initial work on game object representation.
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2011-01-26 22:13:47 +01:00 |
Per Inge Mathisen
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c57bd507ed
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Add new unit test for model files, to check that they are in a valid PIE format. Remove unused and broken A* test.
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2011-01-24 20:49:05 +01:00 |
Per Inge Mathisen
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c1f1c3e31d
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Initial test of qtscript
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2011-01-23 22:30:57 +01:00 |
Per Inge Mathisen
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beeb1fb77e
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New backdrop image by jorzi
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2011-01-23 21:44:04 +01:00 |
Per Inge Mathisen
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f30c15bf20
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New script function BASEOBJ getDerrick(int) that returns indexed derrick objects. Can be iterated until it returns a NULLOBJECT.
Modify semperfi to use this function for attacks of opportunity against undefended oil derricks.
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2011-01-22 14:01:30 +01:00 |
Per Inge Mathisen
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45460926cf
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semperfi: Make AI build ripple rockets and archangels, and stormbringer AA.
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2011-01-18 22:43:52 +01:00 |
Per Inge Mathisen
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905323688e
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Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body.
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2011-01-17 23:33:49 +01:00 |
Per Inge Mathisen
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a61884fa1b
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There is no ECM in campaign. Add full text description of ECM tech.
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2011-01-16 14:14:15 +01:00 |
Per Inge Mathisen
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28c594d611
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Make Dydo AI work with new MAX_PLAYERS limit.
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2011-01-15 13:35:28 +01:00 |
Cyp
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8248789dfd
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Minor changes due to review by Per.
And also readded some changes that got lost from nexus.slo somehow.
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2011-01-13 15:58:47 +01:00 |
Cyp
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5b9467d8d5
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Add IMAGE_PLAYERN and IMAGE_TEAMN for N = 8..15.
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2011-01-13 15:58:46 +01:00 |
Cyp
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6f6ec2ea86
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Add IMAGE_GN_N for N up to 15.
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2011-01-13 15:58:46 +01:00 |
Cyp
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a3e5ea7276
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Reduce dependence on MAX_PLAYERS == 8.
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2011-01-13 15:58:46 +01:00 |
Per Inge Mathisen
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a7292473b6
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Remove unused or duplicate data files.
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2011-01-12 19:33:14 +01:00 |
Per Inge Mathisen
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a37b819a8d
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New difficulty icons by flail13
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2011-01-10 21:29:53 +01:00 |
Per Inge Mathisen
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0aa784b612
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Forgot to commit the .ai file for Dydo.
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2011-01-10 19:26:01 +01:00 |
Per Inge Mathisen
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d6ee18c895
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New script function getDifficulty(int) to find which difficulty level a given player has. Also added four new
constants to check against: EASY, MEDIUM, HARD and INSANE. Semperfi modified to be less nasty in easy and medium
difficulty levels.
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2011-01-09 22:24:09 +01:00 |
Per Inge Mathisen
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f263cf5103
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Add GUI dialog for choosing which AI you want to play against. Move semperfi and dydo into main. Change difficulty
slider into four separate steps (Easy, Medium, Hard, Insane). Thanks to Cyp for review. For more info, see ticket:2435
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2011-01-09 16:35:49 +01:00 |
Cyp
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b143d53ae1
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Fix newly built human-player droids being partially unassigned from commanders by AI scripts.
And make all factory attributes be written to the new droids.
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2011-01-09 05:22:54 +01:00 |
Per Inge Mathisen
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cfa47fbb70
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Remove unused duplicates from campaign wz, and move three files only used in multiplayer to mp wz.
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2011-01-08 17:05:11 +01:00 |
Per Inge Mathisen
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7f5da6ad47
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Use more of MAX_PLAYERS in the code rather than plain numbers. Define MAX_PLAYERS for scripts. From patch by Cyp.
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2011-01-05 23:09:38 +01:00 |