46 lines
1.6 KiB
C
46 lines
1.6 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*! \file treapint.h
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* * \brief Internal function calls for the treap system to allow it
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* to be used by the memory system.
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*
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*/
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#ifndef _treapint_h
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#define _treapint_h
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/* Check the header files have been included from frame.h if they
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* are used outside of the framework library.
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*/
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#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
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#error Framework header files MUST be included from Frame.h ONLY.
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#endif
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/* Recursive function to add an object to a tree */
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extern void treapAddNode(TREAP_NODE **ppsRoot, TREAP_NODE *psNew, TREAP_CMP cmp);
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/* Recursively find and remove a node from the tree */
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extern TREAP_NODE *treapDelRec(TREAP_NODE **ppsRoot, void *key, TREAP_CMP cmp);
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/* Recursively display the treap structure */
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extern void treapDisplayRec(TREAP_NODE *psRoot, UDWORD indent);
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#endif
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