warzone2100/lib
Dennis Schridde 3c6c7b5b51 Cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1418 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 15:29:27 +00:00
..
framework Cleanup 2007-04-10 15:29:27 +00:00
gamelib * remove unused priority parameter from script function audio_module::audio (audio_track) 2007-04-09 17:45:30 +00:00
ivis_common * Remove PIEPIXEL and change all of its instances to Vector3f (definition is exactly the same where types are concerned, only member vars were named different) 2007-04-10 10:47:20 +00:00
ivis_opengl * Remove PIEPIXEL and change all of its instances to Vector3f (definition is exactly the same where types are concerned, only member vars were named different) 2007-04-10 10:47:20 +00:00
netplay 1. Removed the terrible memory leaks from the resource system. 2. Fixed the memory leaks for the terrain tiles. 3. Fixed a lot of uninitialised 2007-04-07 13:23:14 +00:00
script Ressurect -Wno-unused-label. Reorganize string.h includes so that 2007-04-10 12:44:50 +00:00
sequence - Remove unneeded gettext files and instead create them via autopoint 2007-04-02 17:21:05 +00:00
sound * merge 1364:1404 from trunk into branches/sound 2007-04-09 14:35:02 +00:00
widget * remove internal forward declarations of functions already declared in the header 2007-04-09 22:09:27 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00