warzone2100/src/cdspan.c

54 lines
1.6 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Handles the two CD issue */
/* Alex McLean */
/* seems to be responsible for playing music in-game,
* move that to somewhere else
*/
#include "lib/framework/frame.h"
#include "lib/sound/audio.h"
#include "lib/sound/track.h"
#include "cdspan.h"
/** Plays the given audio file as a background sound at the given volume.
* \param fileName the (OggVorbis) audio file to play from
* \param volume the volume to play at in a range of 0.0 to 1.0
*/
void cdspan_PlayInGameAudio(const char* fileName, float volume)
{
BOOL bPlaying;
audio_StopAll();
bPlaying = audio_PlayStream(fileName, volume, NULL, NULL);
/* try playing from hard disk */
if (bPlaying == FALSE)
{
const char* streamFileName;
sasprintf((char**)&streamFileName, "audio/%s", fileName);
audio_PlayStream(streamFileName, volume, NULL, NULL);
}
}