/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* Handles the two CD issue */ /* Alex McLean */ /* seems to be responsible for playing music in-game, * move that to somewhere else */ #include "lib/framework/frame.h" #include "lib/sound/audio.h" #include "lib/sound/track.h" #include "cdspan.h" /** Plays the given audio file as a background sound at the given volume. * \param fileName the (OggVorbis) audio file to play from * \param volume the volume to play at in a range of 0.0 to 1.0 */ void cdspan_PlayInGameAudio(const char* fileName, float volume) { BOOL bPlaying; audio_StopAll(); bPlaying = audio_PlayStream(fileName, volume, NULL, NULL); /* try playing from hard disk */ if (bPlaying == FALSE) { const char* streamFileName; sasprintf((char**)&streamFileName, "audio/%s", fileName); audio_PlayStream(streamFileName, volume, NULL, NULL); } }