warzone2100/tools
Giel van Schijndel 345b1d6106 * Revive EditWorld from the dead
* Give it a nicely oriented directory structure
 * Rename all files in src/ (I hope I didn't miss any) to lowercase (except for MSVC project files)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2005 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-03 11:06:42 +00:00
..
blender pie_export.py version 0.2, by kage: 2007-06-29 17:09:03 +00:00
editworld * Revive EditWorld from the dead 2007-07-03 11:06:42 +00:00
lobby Set executable bit, makes running the script a bit easier. 2007-03-21 00:39:11 +00:00
lobbyserver_cpp * Check hosts that attempt to register a game with the lobby server for reachability on port 9999 (e.g. a NAT/firewall might obstruct this) 2007-06-24 17:43:57 +00:00
masterserver This time fix it really. Thanks EvilGuru. 2007-06-25 16:29:15 +00:00
README Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.) 2007-01-31 19:58:49 +00:00

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.