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GLee.c
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Move the "Mesa hack" from GLee.c into screen.c:screenInitialise()
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2009-06-09 23:44:26 +02:00 |
GLee.diff
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Updates .diff file on what we changed from the 'clean' 5.4 to the version that we use.
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2009-02-15 22:17:05 +00:00 |
GLee.h
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GLee: Move function pointer typedef into GLX_ARB_get_proc_address ifndef.
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2009-09-28 22:21:03 +02:00 |
Makefile.am
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Move broken dependency hack out of most Makefile.am's, except the for the root.
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2010-12-16 23:14:38 +01:00 |
ivi.c
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Fix (and add missing) headers to files.
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2010-07-28 18:58:33 +02:00 |
ivis_opengl.vcproj
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Update MSVC project files to compile newnet
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2010-03-14 21:11:15 +01:00 |
makefile.win32
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Fix makefile.win32 for the GLee changes in r10028.
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2010-03-04 19:07:35 +01:00 |
pieblitfunc.c
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Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow.
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2010-10-26 08:36:22 +02:00 |
piedraw.c
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Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310
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2010-12-05 16:17:26 +01:00 |
piefunc.c
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Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow.
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2010-10-26 08:36:22 +02:00 |
piematrix.c
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Change connector locations and pie_TRANSLATE from floats to ints.
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2010-11-20 20:44:40 +01:00 |
piematrix.h
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Change connector locations and pie_TRANSLATE from floats to ints.
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2010-11-20 20:44:40 +01:00 |
piemode.c
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remove write-only variables buffer and size from iSurface
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2010-10-13 22:09:31 +02:00 |
piepalette.c
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move global rendSurface to piemode.c
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2010-10-13 21:35:04 +02:00 |
piestate.c
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Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310
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2010-12-05 16:17:26 +01:00 |
rendmode.c
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remove write-only variables buffer and size from iSurface
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2010-10-13 22:09:31 +02:00 |
screen.c
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Tell people they will see glitches, instead of thinking that they have selective
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2010-12-07 20:17:50 -05:00 |
screen.h
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Fix map preview screen redrawing, broken in f2ae61805c
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2010-12-06 21:14:06 -05:00 |
tex.c
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Allow you to load textures on demand, both ordinary textures and tcmask textures.There is really no reason now to list tcmask textures in the wrf files at all. You can still put a texture in the wrf to override the usual texture loaded with a model (necessary for campaign and terrain dependent base plates). Closes ticket:2304
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2010-11-12 21:31:56 +01:00 |
textdraw.c
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Trap the ASCII_NEWLINE to only work in non MP games, to prevent abuse.
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2010-12-09 00:52:44 -05:00 |