48a60262bc
This makes it possible to compile qwzm on systems that use different paths without modifying version controlled files. Create a file called "config" in qwzm's directory that sets the QGLVIEWER_INCL/LIBS variables. E.g. for Ubuntu 9.10 the following works: QGLVIEWER_INCL = /usr/include/qglviewer-qt4 QGLVIEWER_LIBS = -lqglviewer-qt4 Current Debian unstable only needs the LIBS line. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9635 4a71c877-e1ca-e34f-864e-861f7616d084 |
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.. | ||
3ds2pie | ||
blender | ||
conversion | ||
display | ||
editworld | ||
gitsvngateway | ||
guidecode | ||
html2trac | ||
lobby | ||
map | ||
masterserver | ||
pietoaster | ||
pygments-lexers | ||
qwzm | ||
rpl2avi | ||
tech-tree-chart-generator | ||
tile_texpage2mipmap_tileset | ||
trac/plugins | ||
README |
README
************************************DRAFT*************************************** This directory (will) contain all sorts of Warzone 2100 related tools. * Each of these tools will have to be Warzone specific. * Every independend tool should have one directory of its own * No tool should depend on others for compilation or linking. * Each of these tools *must* have a "COPYING" file with it in its directory. - This file should contain the full licensing conditions applied to the entire tool. - If parts of this tool are licensed differently this *must* be made note of in this file. - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?). - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.