warzone2100/tools
Giel van Schijndel 69ad10edc4 * Fix a compile error when attempting to perform a "Release" compile
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2454 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-08 12:20:22 +00:00
..
blender * Fix the Blender import & export scripts such that they're completely compatible with eachother (i.e. import->export->import == import) 2007-08-20 15:09:13 +00:00
editworld * Fix a compile error when attempting to perform a "Release" compile 2007-09-08 12:20:22 +00:00
lobby Set executable bit, makes running the script a bit easier. 2007-03-21 00:39:11 +00:00
lobbyserver_cpp * Don't #include <boost/utility.hpp> and inherit from boost::noncopyable; 2007-07-18 22:01:07 +00:00
masterserver This time fix it really. Thanks EvilGuru. 2007-06-25 16:29:15 +00:00
tile_texpage2mipmap_tileset * Add Python script for the conversion of old-style one-texturepage tilesets to mipmapped tilesets 2007-08-16 10:24:52 +00:00
README Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.) 2007-01-31 19:58:49 +00:00

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.