warzone2100/lib/ivis_opengl
Per Inge Mathisen 232a070ce2 Remove unused dead terrain code. From ticket:1616 by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9886 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 01:50:15 +01:00
..
GLee.c Move the "Mesa hack" from GLee.c into screen.c:screenInitialise() 2009-06-09 23:44:26 +02:00
GLee.diff Updates .diff file on what we changed from the 'clean' 5.4 to the version that we use. 2009-02-15 22:17:05 +00:00
GLee.h GLee: Move function pointer typedef into GLX_ARB_get_proc_address ifndef. 2009-09-28 22:21:03 +02:00
Makefile.am * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
ivi.c Bump copyright 2009-02-10 18:01:48 +00:00
ivis_opengl.vcproj Replace our custom OpenGL extension checking mechanism by GLee: 2008-04-20 12:52:19 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
pieblitfunc.c Clean up the definitions of the rendering modes. 2010-02-09 20:28:01 +01:00
piedraw.c Remove unused dead terrain code. From ticket:1616 by i-NoD. 2010-02-20 01:50:15 +01:00
piefunc.c Clean up the definitions of the rendering modes. 2010-02-09 20:28:01 +01:00
piematrix.c Fix texture disapparance act in hudless mode. Patch by Safety0ff. Closes ticket:1421 2010-02-09 20:28:03 +01:00
piematrix.h Fix prototype to match function's definition. 2009-05-10 19:18:13 +02:00
piemode.c Bump copyright 2009-02-10 18:01:48 +00:00
piepalette.c Put all palette info into an external file that can be modified by modders. It is quite sensitive 2009-11-22 16:19:59 +01:00
piestate.c Add rendering support for the TRANS_FILTER transparency mode. 2010-02-09 20:28:01 +01:00
rendmode.c Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
screen.c Replace ''all'' usage of BOOL in lib/framework with bool instead 2010-02-15 20:51:08 +01:00
screen.h Unified OpenGL error handling 2009-11-22 16:19:53 +01:00
tex.c Actually use GLuint instead of pretending to be GLuint. 2010-01-30 17:12:48 +01:00
textdraw.c 46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall! 2010-02-09 20:27:45 +01:00