107 lines
3.0 KiB
C++
107 lines
3.0 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef WZAPP_H
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#define WZAPP_H
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#include <QtGui/QApplication>
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#include <QtGui/QImageReader>
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#include <QtCore/QTimer>
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#include <QtOpenGL/QGLWidget>
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#include <QtCore/QBuffer>
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#include <QtCore/QTime>
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#include <QtCore/QThread>
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#include <QtCore/QMutex>
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#include <QtCore/QSemaphore>
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// Get platform defines before checking for them.
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// Qt headers MUST come before platform specific stuff!
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#include "lib/framework/frame.h"
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#include "lib/framework/cursors.h"
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#include "lib/ivis_opengl/textdraw.h"
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#include "input.h"
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class WzMainWindow : public QGLWidget
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{
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Q_OBJECT
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private:
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void loadCursor(CURSOR cursor, int x, int y, QImageReader &buffer);
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void mouseMoveEvent(QMouseEvent *event);
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void mousePressEvent(QMouseEvent *event);
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void mouseReleaseEvent(QMouseEvent *event);
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void wheelEvent(QWheelEvent *event);
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void keyPressEvent(QKeyEvent *event);
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void keyReleaseEvent(QKeyEvent *event);
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void inputMethodEvent(QInputMethodEvent *event);
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void realHandleKeyEvent(QKeyEvent *event, bool pressed);
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void focusOutEvent(QFocusEvent *event);
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MOUSE_KEY_CODE buttonToIdx(Qt::MouseButton button);
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QCursor *cursors[CURSOR_MAX];
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QTimer *timer;
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QTime tickCount;
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QFont regularFont, boldFont, smallFont;
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bool notReadyToPaint; ///< HACK Don't draw during initial show(), since some global variables apparently aren't set up.
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static WzMainWindow *myself;
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public:
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WzMainWindow(const QGLFormat &format, QWidget *parent = 0);
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~WzMainWindow();
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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static WzMainWindow *instance();
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void setCursor(CURSOR index);
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void setCursor(QCursor cursor);
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void setFontType(enum iV_fonts FontID);
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void setFontSize(float size);
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int ticks() { return tickCount.elapsed(); }
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void setReadyToPaint() { notReadyToPaint = false; }
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void drawPixmap(int XPos, int YPos, QPixmap *pix);
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public slots:
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void tick();
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void close();
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};
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struct _wzThread : public QThread
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{
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_wzThread(int (*threadFunc_)(void *), void *data_) : threadFunc(threadFunc_), data(data_) {}
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void run()
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{
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ret = (*threadFunc)(data);
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}
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int (*threadFunc)(void *);
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void *data;
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int ret;
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};
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// This one couldn't be easier...
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struct _wzMutex : public QMutex
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{
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};
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struct _wzSemaphore : public QSemaphore
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{
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_wzSemaphore(int startValue = 0) : QSemaphore(startValue) {}
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};
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#endif
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