/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef WZAPP_H #define WZAPP_H #include #include #include #include #include #include #include #include #include // Get platform defines before checking for them. // Qt headers MUST come before platform specific stuff! #include "lib/framework/frame.h" #include "lib/framework/cursors.h" #include "lib/ivis_opengl/textdraw.h" #include "input.h" class WzMainWindow : public QGLWidget { Q_OBJECT private: void loadCursor(CURSOR cursor, int x, int y, QImageReader &buffer); void mouseMoveEvent(QMouseEvent *event); void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void wheelEvent(QWheelEvent *event); void keyPressEvent(QKeyEvent *event); void keyReleaseEvent(QKeyEvent *event); void inputMethodEvent(QInputMethodEvent *event); void realHandleKeyEvent(QKeyEvent *event, bool pressed); void focusOutEvent(QFocusEvent *event); MOUSE_KEY_CODE buttonToIdx(Qt::MouseButton button); QCursor *cursors[CURSOR_MAX]; QTimer *timer; QTime tickCount; QFont regularFont, boldFont, smallFont; bool notReadyToPaint; ///< HACK Don't draw during initial show(), since some global variables apparently aren't set up. static WzMainWindow *myself; public: WzMainWindow(const QGLFormat &format, QWidget *parent = 0); ~WzMainWindow(); void initializeGL(); void resizeGL(int w, int h); void paintGL(); static WzMainWindow *instance(); void setCursor(CURSOR index); void setCursor(QCursor cursor); void setFontType(enum iV_fonts FontID); void setFontSize(float size); int ticks() { return tickCount.elapsed(); } void setReadyToPaint() { notReadyToPaint = false; } void drawPixmap(int XPos, int YPos, QPixmap *pix); public slots: void tick(); void close(); }; struct _wzThread : public QThread { _wzThread(int (*threadFunc_)(void *), void *data_) : threadFunc(threadFunc_), data(data_) {} void run() { ret = (*threadFunc)(data); } int (*threadFunc)(void *); void *data; int ret; }; // This one couldn't be easier... struct _wzMutex : public QMutex { }; struct _wzSemaphore : public QSemaphore { _wzSemaphore(int startValue = 0) : QSemaphore(startValue) {} }; #endif