warzone2100/lib/ivis_opengl
Buginator b60b1ad10b Fix prototype to match function's definition.
(was missing a const)


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7381 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
..
GLee.c Work around for drivers that report VBO, but don't have full openGL 1.5 implementation. 2009-05-06 22:29:41 +02:00
GLee.diff Updates .diff file on what we changed from the 'clean' 5.4 to the version that we use. 2009-02-15 22:17:05 +00:00
GLee.h This fixes version 5.4 of GLee so that it compiles cleanly on gcc again. 2009-02-15 06:17:47 +00:00
Makefile.am * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
ivi.c Bump copyright 2009-02-10 18:01:48 +00:00
ivis_opengl.vcproj Replace our custom OpenGL extension checking mechanism by GLee: 2008-04-20 12:52:19 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
pieblitfunc.c Add new backdrop by B. V. Edwards <cathuria> 2009-03-02 22:57:26 +00:00
piedraw.c Remove unnecessary SDL includes. 2009-05-06 22:29:29 +02:00
piefunc.c Bump copyright 2009-02-10 18:01:48 +00:00
piematrix.c Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
piematrix.h Fix prototype to match function's definition. 2009-05-10 19:18:13 +02:00
piemode.c Bump copyright 2009-02-10 18:01:48 +00:00
piepalette.c Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
piestate.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
rendmode.c Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
screen.c Add support for Full Screen Anti-Aliasing (FSAA): 2009-04-18 17:08:19 +02:00
screen.h Bump copyright 2009-02-10 18:01:48 +00:00
tex.c Do not use texture compression for interface textures. This makes the interface look better and fixes bug #74. 2009-03-11 13:03:48 +00:00
textdraw.c When drawing formatted text treat *real* newline characters ('\n') as newlines as well 2009-05-06 22:29:42 +02:00