; Section headers in brackets [...] is system ID of weapons items. This IDs should be unique. ; name Verbose name ; designable <1|0> Whether appears in design screen ; hitpoints Hit points ; buildPoints The build points affects time to build. Build time = buildpoints/factory buildpoints per second ; buildPower Price to build ; weight Weight of weapon; may affect droid speed ; damage Weapon damage ; effectSize Size(scale) of special/particle effects of weapon ; faceInFlight <1|0> YES = projectile always face player view; NO = projectile always not face player view ; facePlayer <1|0> YES = HitGfx, MissGfx and WaterGfx always face player view; NO = impact Gfx do not face player view ; fireOnMove <1|0> YES = fire on move without accuracy penalties; NO = impossible to fire on move ; flags <0|AirOnly|ShootAir> Flags, 0 == GroundOnly ; firePause Pause between shots (1/10 seconds) ; flightSpeed Velocity of weapon project (1/128 tiles per 1/10 second) ; lightWorld <1|0> Yes = Lights up terrain around where it hits ; longHit Hit chance of longRange shots ; longRange Range of weapon to use long-range accuracy (1/128 tiles) ; maxElevation Max pitch of turret. Range: [0,90] ; minElevation Min pitch of turret ; minimumDamage Minimum damage ; minRange Minimal range of indirect weapon ; movement Weapon's movement type [HOMING-INDIRECT, INDIRECT, DIRECT, HOMING-DIRECT] ; numAttackRuns Number of attack runs of vtol ; numExplosions If numExplosions is higher than 1, the projectile will scatter several explosion effects around the target on hit ; numRounds The number of rounds of a salvo weapon. (Ripple, angel etc). 0 = not a salvo weapon ; periodicalDamageRadius Damage on hit over time radius ; periodicalDamage Damage on hit over time ; weaponEffect Weapon type. Controls what targets it's effective against (modifiers) [ALL ROUNDER, FLAMER, ANTI TANK, ANTI PERSONNEL, ANTI AIRCRAFT, ARTILLERY ROUND, BUNKER BUSTER] ; periodicalDamageWeaponEffect Damage on hit over time effect [ALL ROUNDER, FLAMER, ANTI TANK, ANTI PERSONNEL, ANTI AIRCRAFT, ARTILLERY ROUND, BUNKER BUSTER] ; weaponClass Weapon class. HEAT or KINETIC. Controls which armor type the damage is reduced by ; periodicalDamageWeaponClass If not specified uses weaponClass value ; weaponSubClass Weapon subclass. Controls which upgrades the weapon is affected by. [SLOW MISSILE, SLOW ROCKET, COMMAND, ROCKET, CANNON, A-A GUN, GAUSS, MISSILE, BOMB, MACHINE GUN, FLAME, EMP, LAS_SAT, MORTARS, HOWITZERS, ELECTRONIC, ENERGY] ; periodicalDamageWeaponSubClass If not specified uses weaponSubClass value [SLOW MISSILE, SLOW ROCKET, COMMAND, ROCKET, CANNON, A-A GUN, GAUSS, MISSILE, BOMB, MACHINE GUN, FLAME, EMP, LAS_SAT, MORTARS, HOWITZERS, ELECTRONIC, ENERGY] ; periodicalDamageTime Damage on hit over time duration 1/10 second ; penetrate <1|0> Whether projectile penetrates through a target ; radius The splash radius of weapon ; radiusDamage Splash damage ; radiusLife Splash time to live after impact (flame weapon) ; recoilValue Recoil value of turret ; reloadTime Time required to fully reload a salvo weapon. For non-salvo weapons, see firePause ; rotate Turret rotation limits of weapon ; weaponWav Ogg file ; explosionWav Ogg file ; model Pie models ; mountModel Pie model of weapon barrel ; waterGfx Water pie model when it misses and hits water ; hitGfx Impact pie model when it hits objects ; flightGfx Projectile pie model used by weapon ; trailGfx Weapon trail pie model during flight ; muzzleGfx Muzzle flash pie model displayed upon firing ; missGfx Miss pie model when it misses and hits ground [ZNULLWEAPON] buildPoints = 250 model = Mibnkgun.pie mountModel = MIBNKTUR.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXMflare.PIE hitGfx = FXMPExp.PIE missGfx = FXMPExp.PIE waterGfx = FXSSplsh.PIE longHit = 0 numExplosions = 1 minimumDamage = 33 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" maxElevation = 90 minElevation = -30 facePlayer = 1 faceInFlight = 1 recoilValue = 100 effectSize = 100 name = *Z NULL Weapon* [Superweapon2] buildPower = 10 buildPoints = 50 weight = 100 hitpoints = 9999 model = GNLMG1.PIE mountModel = TRLMG1.PIE muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXGRDexl.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 1 firePause = 4 numExplosions = 1 minimumDamage = 33 damage = 9999 radius = 1000 radiusDamage = 1000 radiusLife = 100 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 25 name = *Alexs Super Weapon* weaponWav = mgbar2.ogg [Superweapon] buildPower = 10 buildPoints = 50 weight = 100 hitpoints = 9999 model = GNLMG1.PIE mountModel = TRLMG1.PIE muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXGRDexl.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 90 firePause = 4 numExplosions = 1 minimumDamage = 33 damage = 9999 radius = 64 radiusDamage = 1000 radiusLife = 100 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 25 name = *Kevs Super Weapon* weaponWav = mgbar2.ogg [SpyTurret01] buildPower = 75 buildPoints = 375 hitpoints = 999 model = GNHECM3.PIE mountModel = TRHECM3.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXMflare.PIE hitGfx = FXMPExp.PIE missGfx = FXMPExp.PIE waterGfx = FXSSplsh.PIE longRange = 384 firePause = 10 minimumDamage = 33 damage = 1 flightSpeed = 1200 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = ELECTRONIC movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 faceInFlight = 1 effectSize = 100 name = Scrambler Turret weaponWav = rotlsr.ogg [Rocket-VTOL-Pod] buildPower = 75 buildPoints = 375 weight = 200 hitpoints = 5 model = GNLRCKTP.PIE mountModel = TRLRCKTP.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXMflare.PIE hitGfx = FXMPExp.PIE missGfx = FXMPExp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 30 firePause = 5 numExplosions = 2 minimumDamage = 33 damage = 50 radiusLife = 10 flightSpeed = 1500 weaponClass = KINETIC weaponSubClass = ROCKET movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 20 minElevation = -60 facePlayer = 1 faceInFlight = 1 recoilValue = 10 minRange = 128 lightWorld = 1 effectSize = 25 flags = ShootAir numAttackRuns = 4 designable = 1 name = VTOL Mini-Rocket weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Rocket-VTOL-LtA-T] buildPower = 100 buildPoints = 500 weight = 250 hitpoints = 5 model = GNMRCKTA.PIE mountModel = TRMRCKTA.PIE muzzleGfx = FXMRocAt.PIE flightGfx = FXMPLME.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 60 firePause = 1 numExplosions = 2 numRounds = 2 reloadTime = 120 minimumDamage = 33 damage = 240 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = "SLOW ROCKET" movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 50 flags = ShootAir numAttackRuns = 1 designable = 1 name = VTOL Lancer weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Rocket-VTOL-HvyA-T] buildPower = 250 buildPoints = 1250 weight = 750 hitpoints = 5 model = Gnmrcktb.PIE mountModel = Trmrcktb.PIE muzzleGfx = FXMRocAt.PIE flightGfx = FXMPLME.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 60 firePause = 1 numExplosions = 2 numRounds = 2 reloadTime = 160 minimumDamage = 33 damage = 375 radiusLife = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "SLOW ROCKET" movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 75 flags = ShootAir numAttackRuns = 1 designable = 1 name = VTOL Tank Killer weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [Rocket-VTOL-BB] buildPower = 150 buildPoints = 750 weight = 750 hitpoints = 5 model = Gnmrktbb.PIE mountModel = TRMRKTBB.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXSPLME.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 70 firePause = 200 numExplosions = 2 minimumDamage = 33 damage = 180 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = ROCKET movement = DIRECT weaponEffect = "BUNKER BUSTER" rotate = 180 maxElevation = 20 minElevation = -60 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 25 numAttackRuns = 1 designable = 1 name = VTOL Bunker Buster weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Rocket-Pod] buildPower = 75 buildPoints = 375 weight = 200 hitpoints = 5 model = GNLRCKTP.PIE mountModel = TRLRCKTP.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXMflare.PIE hitGfx = FXMPExp.PIE missGfx = FXMPExp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 30 firePause = 10 numExplosions = 2 minimumDamage = 33 damage = 20 radiusLife = 10 flightSpeed = 1500 weaponClass = KINETIC weaponSubClass = ROCKET movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 faceInFlight = 1 recoilValue = 10 minRange = 128 lightWorld = 1 effectSize = 25 designable = 1 name = Mini-Rocket Pod weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Rocket-MRL] buildPower = 100 buildPoints = 500 weight = 250 hitpoints = 5 model = GNMRCKT.PIE mountModel = TRMRCKT.PIE muzzleGfx = FXMRoc.PIE flightGfx = FXMflare.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 1 numExplosions = 2 numRounds = 8 reloadTime = 150 minimumDamage = 33 damage = 30 radius = 16 radiusDamage = 30 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = ROCKET movement = INDIRECT weaponEffect = "ARTILLERY ROUND" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 faceInFlight = 1 minRange = 128 lightWorld = 1 effectSize = 25 designable = 1 name = Mini-Rocket Artillery weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [Rocket-LtA-T] buildPower = 100 buildPoints = 500 weight = 250 hitpoints = 5 model = GNMRCKTA.PIE mountModel = TRMRCKTA.PIE muzzleGfx = FXMRocAt.PIE flightGfx = FXMPLME.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 60 firePause = 1 numExplosions = 2 numRounds = 2 reloadTime = 120 minimumDamage = 33 damage = 160 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = "SLOW ROCKET" movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 50 designable = 1 name = Lancer weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Rocket-IDF] buildPower = 300 buildPoints = 1500 weight = 10000 hitpoints = 5 model = GNHRCKT.PIE mountModel = TRHRCKT.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXHPLME.PIE hitGfx = FXMNExp.PIE missGfx = FXMNExp.PIE waterGfx = FXSSplsh.PIE longRange = 11000 longHit = 80 firePause = 1 numExplosions = 2 numRounds = 6 reloadTime = 600 minimumDamage = 33 damage = 100 radius = 64 radiusDamage = 50 flightSpeed = 1000 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = "SLOW ROCKET" movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 640 lightWorld = 1 effectSize = 50 designable = 1 name = Ripple Rockets weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Rocket-HvyA-T] buildPower = 250 buildPoints = 1250 weight = 250 hitpoints = 5 model = Gnmrcktb.pie mountModel = Trmrcktb.pie muzzleGfx = FXMRocAt.PIE flightGfx = FXMPLME.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 60 firePause = 1 numExplosions = 2 numRounds = 2 reloadTime = 160 minimumDamage = 33 damage = 250 radiusLife = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "SLOW ROCKET" movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 75 designable = 1 name = Tank Killer weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [Rocket-BB] buildPower = 150 buildPoints = 750 weight = 250 hitpoints = 5 model = Gnmrktbb.PIE mountModel = TRMRKTBB.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXSPLME.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 70 firePause = 200 numExplosions = 2 minimumDamage = 33 damage = 125 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = "SLOW ROCKET" movement = DIRECT weaponEffect = "BUNKER BUSTER" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 25 designable = 1 name = Bunker Buster weaponWav = rocket.ogg explosionWav = smlexpl.ogg [RailGun3Mk1] buildPower = 400 buildPoints = 1600 weight = 5000 hitpoints = 750 model = GNHGSS.PIE mountModel = TRHGSS.PIE muzzleGfx = FXHGauss.PIE flightGfx = FXGammoH.PIE hitGfx = Fxflech2.PIE missGfx = Fxflech2.PIE waterGfx = FXVLSWav.PIE longRange = 2048 longHit = 70 firePause = 80 numExplosions = 1 minimumDamage = 33 damage = 300 radiusDamage = 30 radiusLife = 10 flightSpeed = 900 weaponClass = KINETIC weaponSubClass = GAUSS movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 150 designable = 1 name = Gauss Cannon weaponWav = gaussgun.ogg explosionWav = lrgexpl.ogg [RailGun2Mk1] buildPower = 300 buildPoints = 1200 weight = 2000 hitpoints = 500 model = GNMGSS.PIE mountModel = TRMGSS.PIE muzzleGfx = FXMGauss.PIE flightGfx = FXGammoM.PIE hitGfx = Fxflech2.PIE missGfx = Fxflech2.PIE waterGfx = FXMSWave.PIE longRange = 1536 longHit = 70 firePause = 60 numExplosions = 1 minimumDamage = 33 damage = 200 flightSpeed = 1100 weaponClass = KINETIC weaponSubClass = GAUSS movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 lightWorld = 1 effectSize = 100 designable = 1 name = Rail Gun weaponWav = gaussgun.ogg explosionWav = lrgexpl.ogg [RailGun2-VTOL] buildPower = 300 buildPoints = 1200 weight = 1000 hitpoints = 250 model = GNMGSS.PIE mountModel = TRMGSS.PIE muzzleGfx = FXMGauss.PIE flightGfx = FXGammoM.PIE hitGfx = Fxflech2.PIE missGfx = Fxflech2.PIE waterGfx = FXMSWave.PIE longRange = 1536 longHit = 70 firePause = 60 numExplosions = 1 minimumDamage = 33 damage = 400 flightSpeed = 1100 weaponClass = KINETIC weaponSubClass = GAUSS movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 minElevation = -60 facePlayer = 1 lightWorld = 1 effectSize = 100 numAttackRuns = 2 designable = 1 name = VTOL Rail Gun weaponWav = gaussgun.ogg explosionWav = lrgexpl.ogg [RailGun1Mk1] buildPower = 250 buildPoints = 1000 weight = 400 hitpoints = 400 model = GNLGSS.PIE mountModel = TRLGSS.PIE muzzleGfx = FXLGauss.PIE flightGfx = FXGAmmo.PIE hitGfx = FXFlecht.PIE missGfx = FXFlecht.PIE waterGfx = FXFlecht.PIE longRange = 1536 longHit = 70 firePause = 40 numExplosions = 1 numRounds = 3 minimumDamage = 33 damage = 150 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = GAUSS movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 effectSize = 100 designable = 1 name = Needle Gun weaponWav = gaussgun.ogg explosionWav = gaussgun.ogg [RailGun1-VTOL] buildPower = 250 buildPoints = 1000 weight = 600 hitpoints = 200 model = GNLGSS.PIE mountModel = TRLGSS.PIE muzzleGfx = FXLGauss.PIE flightGfx = FXGAmmo.PIE hitGfx = FXFlecht.PIE missGfx = FXFlecht.PIE waterGfx = FXFlecht.PIE longRange = 1536 longHit = 60 firePause = 40 numExplosions = 1 numRounds = 3 minimumDamage = 33 damage = 320 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = GAUSS movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 minElevation = -60 facePlayer = 1 effectSize = 75 flags = ShootAir numAttackRuns = 2 designable = 1 name = VTOL Needle Gun weaponWav = gaussgun.ogg explosionWav = smlexpl.ogg [QuadRotAAGun] buildPower = 150 buildPoints = 1200 weight = 10000 hitpoints = 200 model = gnhair2.PIE mountModel = TRHAIR.PIE muzzleGfx = FXCan40m.PIE flightGfx = FXAALSH2.PIE hitGfx = FXAIREXP.PIE missGfx = FXAIREXP.PIE waterGfx = FXSSplsh.PIE longRange = 2048 longHit = 75 firePause = 3 numExplosions = 2 minimumDamage = 33 damage = 45 radius = 64 radiusDamage = 20 radiusLife = 100 flightSpeed = 1500 weaponClass = KINETIC weaponSubClass = "A-A GUN" movement = HOMING-DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 90 minElevation = -45 facePlayer = 1 recoilValue = 20 lightWorld = 1 effectSize = 20 flags = AirOnly designable = 1 name = Whirlwind AA Turret weaponWav = asltmg.ogg explosionWav = smlexpl.ogg [QuadMg1AAGun] buildPower = 100 buildPoints = 400 weight = 10000 hitpoints = 175 model = gnlair.PIE mountModel = TRMAIR.PIE muzzleGfx = FXCan40m.PIE flightGfx = FXAALSHT.PIE hitGfx = FXAIREXP.PIE missGfx = FXAIREXP.PIE waterGfx = FXSSplsh.PIE longRange = 2048 longHit = 75 firePause = 6 numExplosions = 2 minimumDamage = 33 damage = 40 radius = 64 radiusDamage = 20 radiusLife = 100 flightSpeed = 1400 weaponClass = KINETIC weaponSubClass = "A-A GUN" movement = HOMING-DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 90 minElevation = -45 facePlayer = 1 recoilValue = 30 lightWorld = 1 effectSize = 20 flags = AirOnly designable = 1 name = Hurricane AA Turret weaponWav = mgbar2.ogg explosionWav = smlexpl.ogg [PlasmaHeavy] buildPower = 75 buildPoints = 375 weight = 10000 hitpoints = 5 model = GNHPLASM.PIE mountModel = TRHPLASM.PIE muzzleGfx = FXMHowt.PIE flightGfx = FXMflare.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXMSplsh.PIE longRange = 10000 longHit = 99 firePause = 60 numExplosions = 2 minimumDamage = 33 damage = 500 radius = 256 radiusDamage = 250 periodicalDamageTime = 30 periodicalDamage = 100 periodicalDamageRadius = 32 radiusLife = 10 flightSpeed = 400 fireOnMove = 0 weaponClass = HEAT weaponSubClass = FLAME movement = INDIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 faceInFlight = 1 recoilValue = 50 minRange = 768 lightWorld = 1 effectSize = 200 name = *Heavy Plasma Launcher* weaponWav = medcan.ogg explosionWav = lrgexpl.ogg [NX-CyborgPulseLas] buildPower = 125 buildPoints = 375 weight = 120 hitpoints = 100 model = CY_LAS.PIE mountModel = Cybodyjp.pie muzzleGfx = FXLasRot.PIE flightGfx = FXLFLSH.PIE hitGfx = FXFLSHL.PIE missGfx = FXFLSHL.PIE waterGfx = FXFLSHL.PIE longRange = 1536 longHit = 65 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 100 flightSpeed = 1600 weaponClass = HEAT weaponSubClass = ENERGY movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 100 name = *NX-CyborgPulseLas* weaponWav = plslsr.ogg explosionWav = lsrexpl.ogg [NX-CyborgMiss] buildPower = 250 buildPoints = 700 weight = 120 hitpoints = 100 model = CY_MISS.PIE mountModel = Cybodyjp.pie muzzleGfx = FXLRocPd.PIE flightGfx = FXMflare.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 2048 longHit = 80 firePause = 100 numExplosions = 2 minimumDamage = 33 damage = 300 radiusLife = 10 flightSpeed = 900 weaponClass = KINETIC weaponSubClass = MISSILE movement = HOMING-DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 minRange = 64 lightWorld = 1 effectSize = 50 flags = ShootAir name = *NX-CyborgMiss* weaponWav = rocket.ogg explosionWav = smlexpl.ogg [NX-CyborgChaingun] buildPower = 10 buildPoints = 50 weight = 120 hitpoints = 50 model = cy_gun.pie mountModel = Cybodyjp.pie muzzleGfx = FXLMgun2.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 6 numExplosions = 1 minimumDamage = 33 damage = 13 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 100 name = *NX-CyborgChaingun* weaponWav = mgbar2.ogg [NX-Cyb-Rail1] buildPower = 200 buildPoints = 800 weight = 120 hitpoints = 100 model = CY_RAIL.PIE mountModel = Cybodyjp.pie muzzleGfx = FXLGauss.PIE flightGfx = FXGAmmo.PIE hitGfx = FXFlecht.PIE missGfx = FXFlecht.PIE waterGfx = FXFlecht.PIE longRange = 1536 longHit = 70 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 140 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = GAUSS movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 50 effectSize = 100 name = *NX-Cyb-Rail1* weaponWav = gaussgun.ogg explosionWav = smlexpl.ogg [NEXUSlink] buildPower = 75 buildPoints = 375 hitpoints = 300 model = GNHECM3.PIE mountModel = TRHECM3.PIE muzzleGfx = FXHBLas.PIE flightGfx = FXMflare.PIE hitGfx = FXSFlms.PIE missGfx = FXSFlms.PIE waterGfx = FXSFlms.PIE longRange = 1024 firePause = 20 minimumDamage = 33 damage = 10 flightSpeed = 1200 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = ELECTRONIC movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 lightWorld = 1 effectSize = 100 name = *NEXUSlink* weaponWav = nxstower.ogg explosionWav = nxsexpld.ogg [Mortar3ROTARYMk1] buildPower = 300 buildPoints = 900 weight = 1000 hitpoints = 5 model = GNHMORT.PIE mountModel = TRHRMORT.PIE muzzleGfx = FXMMort.PIE flightGfx = FXCAmmo.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXLSplsh.PIE longRange = 2304 longHit = 50 firePause = 20 numExplosions = 2 minimumDamage = 33 damage = 40 radius = 64 radiusDamage = 40 radiusLife = 10 flightSpeed = 1000 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = MORTARS movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 90 facePlayer = 1 recoilValue = 150 minRange = 128 lightWorld = 1 effectSize = 100 designable = 1 name = Pepperpot weaponWav = mortar.ogg explosionWav = lrgexpl.ogg [Mortar2Mk1] buildPower = 200 buildPoints = 1000 weight = 5000 hitpoints = 5 model = GNHMORT2.PIE mountModel = TRHRMORT.PIE muzzleGfx = FXMMort.PIE flightGfx = FXCAmmo.PIE hitGfx = FXMNExp.PIE missGfx = FXLExp.PIE waterGfx = FXMNExp.PIE longRange = 2304 longHit = 50 firePause = 90 numExplosions = 2 minimumDamage = 33 damage = 80 radius = 96 radiusDamage = 80 radiusLife = 10 flightSpeed = 1000 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = MORTARS movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 90 facePlayer = 1 recoilValue = 150 minRange = 128 lightWorld = 1 effectSize = 100 designable = 1 name = Bombard weaponWav = mortar.ogg explosionWav = lrgexpl.ogg [Mortar1Mk1] buildPower = 100 buildPoints = 500 weight = 2000 hitpoints = 5 model = GNMMORT.PIE mountModel = TRMMORT.PIE muzzleGfx = FxCan75m.PIE flightGfx = FXTracer.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXLSplsh.PIE longRange = 2304 longHit = 50 firePause = 60 numExplosions = 2 minimumDamage = 33 damage = 50 radius = 64 radiusDamage = 40 radiusLife = 10 flightSpeed = 1000 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = MORTARS movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 90 facePlayer = 1 recoilValue = 150 minRange = 128 lightWorld = 1 effectSize = 75 designable = 1 name = Mortar weaponWav = mortar.ogg explosionWav = lrgexpl.ogg [Missile-VTOL-AT] buildPower = 300 buildPoints = 1200 weight = 750 hitpoints = 50 model = Gnmmslat.PIE mountModel = Trmmslat.PIE muzzleGfx = FXMRocAt.PIE flightGfx = FXMPLME.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 2048 longHit = 80 numExplosions = 2 numRounds = 2 reloadTime = 75 minimumDamage = 33 damage = 600 radius = 64 radiusDamage = 20 radiusLife = 10 flightSpeed = 900 weaponClass = KINETIC weaponSubClass = MISSILE movement = HOMING-DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 20 minElevation = -30 facePlayer = 1 recoilValue = 20 lightWorld = 1 effectSize = 50 flags = ShootAir numAttackRuns = 1 designable = 1 name = VTOL Scourge Missile weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Missile-MdArt] buildPower = 400 buildPoints = 1200 weight = 1000 hitpoints = 50 model = Gnmmslaa.PIE mountModel = Trmmslaa.PIE muzzleGfx = FXMMort.PIE flightGfx = FXMPLME.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXMExp.PIE longRange = 12000 longHit = 80 firePause = 2 numExplosions = 2 numRounds = 4 reloadTime = 300 minimumDamage = 33 damage = 200 radius = 96 radiusDamage = 100 radiusLife = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = MISSILE movement = INDIRECT weaponEffect = "ARTILLERY ROUND" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 10 minRange = 512 lightWorld = 1 effectSize = 100 designable = 1 name = Angel Missile weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [Missile-LtSAM] buildPower = 200 buildPoints = 800 weight = 400 hitpoints = 50 model = Gnmmslsa.PIE mountModel = Trmmslsa.PIE muzzleGfx = FXATMiss.PIE flightGfx = FXMflare.PIE hitGfx = FXMExp.PIE missGfx = FXSExp.PIE waterGfx = FXSSplsh.PIE longRange = 2562 longHit = 70 firePause = 5 numExplosions = 2 numRounds = 2 reloadTime = 150 minimumDamage = 33 damage = 250 radiusLife = 10 flightSpeed = 800 weaponClass = KINETIC weaponSubClass = MISSILE movement = HOMING-DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 90 minElevation = -45 facePlayer = 1 faceInFlight = 1 recoilValue = 25 minRange = 128 lightWorld = 1 effectSize = 100 flags = AirOnly designable = 1 name = Avenger SAM weaponWav = rocket.ogg explosionWav = smlexpl.ogg [Missile-HvySAM] buildPower = 300 buildPoints = 1200 weight = 6000 hitpoints = 10 model = Gnhmslsa.PIE mountModel = Trhmslsa.PIE muzzleGfx = FXICBM.PIE flightGfx = FXMflare.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXMExp.PIE longRange = 2562 longHit = 70 firePause = 5 numExplosions = 2 numRounds = 4 reloadTime = 150 minimumDamage = 33 damage = 250 radiusLife = 10 flightSpeed = 700 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = MISSILE movement = HOMING-DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 90 minElevation = -45 facePlayer = 1 faceInFlight = 1 recoilValue = 25 minRange = 512 lightWorld = 1 effectSize = 100 flags = AirOnly designable = 1 name = Vindicator SAM weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [Missile-HvyArt] buildPower = 500 buildPoints = 1500 weight = 10000 hitpoints = 50 model = gnhmslab.PIE mountModel = trhmslab.PIE muzzleGfx = FXICBM.PIE flightGfx = FXHPLME.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXMExp.PIE longRange = 25000 longHit = 80 firePause = 5 numExplosions = 1 numRounds = 4 reloadTime = 400 minimumDamage = 33 damage = 250 radius = 128 radiusDamage = 150 radiusLife = 10 flightSpeed = 800 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = MISSILE movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 45 minElevation = -30 facePlayer = 1 recoilValue = 25 minRange = 512 lightWorld = 1 effectSize = 100 designable = 1 name = Archangel Missile weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [Missile-A-T] buildPower = 300 buildPoints = 1200 weight = 400 hitpoints = 10 model = Gnmmslat.PIE mountModel = Trmmslat.PIE muzzleGfx = FXMRocAt.PIE flightGfx = FXMPLME.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 2048 longHit = 80 numExplosions = 2 numRounds = 2 reloadTime = 75 minimumDamage = 33 damage = 300 flightSpeed = 900 weaponClass = KINETIC weaponSubClass = MISSILE movement = HOMING-DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 20 minRange = 64 lightWorld = 1 effectSize = 50 designable = 1 name = Scourge Missile weaponWav = rocket.ogg explosionWav = smlexpl.ogg [MG4ROTARYMk1] buildPower = 100 buildPoints = 500 weight = 600 hitpoints = 300 model = GNMMG2.PIE mountModel = TRMMG.PIE muzzleGfx = FXMgnVul.PIE flightGfx = fxtracerh.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 50 firePause = 4 numExplosions = 1 minimumDamage = 33 damage = 22 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 30 effectSize = 100 flags = ShootAir designable = 1 name = Assault Gun weaponWav = asltmg.ogg [MG4ROTARY-VTOL] buildPower = 100 buildPoints = 500 weight = 300 hitpoints = 10 model = GNMMG2.PIE mountModel = TRMMG.PIE muzzleGfx = FXMgnVul.PIE flightGfx = fxtracerh.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 50 firePause = 4 numExplosions = 1 minimumDamage = 33 damage = 66 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 30 effectSize = 100 flags = ShootAir numAttackRuns = 6 designable = 1 name = VTOL Assault Gun weaponWav = asltmg.ogg [MG4ROTARY-Pillbox] buildPower = 100 buildPoints = 500 weight = 600 hitpoints = 300 muzzleGfx = FXMgnVul.PIE flightGfx = fxtracerh.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 50 firePause = 4 numExplosions = 1 minimumDamage = 33 damage = 22 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 30 effectSize = 100 name = *MG4ROTARY-Pillbox* weaponWav = asltmg.ogg [MG3Mk1] buildPower = 50 buildPoints = 250 weight = 600 hitpoints = 175 model = GNMMG1.PIE mountModel = TRMMG.PIE muzzleGfx = FXMgnVic.PIE flightGfx = fxtracerh.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 7 numExplosions = 1 minimumDamage = 33 damage = 18 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 150 flags = ShootAir designable = 1 name = Heavy Machinegun weaponWav = mgheavy.ogg [MG3-VTOL] buildPower = 50 buildPoints = 250 weight = 300 hitpoints = 10 model = GNMMG1.PIE mountModel = TRMMG.PIE muzzleGfx = FXMgnVic.PIE flightGfx = fxtracerh.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 7 numExplosions = 1 minimumDamage = 33 damage = 54 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 150 flags = ShootAir numAttackRuns = 4 designable = 1 name = VTOL Heavy Machinegun weaponWav = mgheavy.ogg [MG3-Pillbox] buildPower = 50 buildPoints = 250 weight = 600 hitpoints = 175 muzzleGfx = FXMgnVic.PIE flightGfx = fxtracerh.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 7 numExplosions = 1 minimumDamage = 33 damage = 18 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 30 effectSize = 150 name = Heavy Machinegun Bunker weaponWav = mgheavy.ogg [MG2Mk1] buildPower = 25 buildPoints = 125 weight = 400 hitpoints = 125 model = GNLMG2.PIE mountModel = TRLMG2.PIE muzzleGfx = FXLMgun2.PIE flightGfx = fxtracer_twin.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 6 numExplosions = 1 minimumDamage = 33 damage = 14 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 100 flags = ShootAir designable = 1 name = Twin Machinegun weaponWav = mgbar3.ogg [MG2-VTOL] buildPower = 25 buildPoints = 125 weight = 350 hitpoints = 10 model = GNLMG2.PIE mountModel = TRLMG2.PIE muzzleGfx = FXLMgun2.PIE flightGfx = fxtracer_twin.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 6 numExplosions = 1 minimumDamage = 33 damage = 42 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 100 flags = ShootAir numAttackRuns = 4 designable = 1 name = VTOL Twin Machinegun weaponWav = mgbar3.ogg [MG2-Pillbox] buildPower = 25 buildPoints = 125 weight = 400 hitpoints = 125 muzzleGfx = FXLMgun2.PIE flightGfx = fxtracer_twin.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 6 numExplosions = 1 minimumDamage = 33 damage = 14 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 100 effectSize = 100 name = Twin Machinegun Bunker weaponWav = mgbar3.ogg [MG1Mk1] buildPower = 10 buildPoints = 50 weight = 200 hitpoints = 75 model = GNLMG1.PIE mountModel = TRLMG1.PIE muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 5 numExplosions = 1 minimumDamage = 33 damage = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 100 flags = ShootAir designable = 1 name = Machinegun weaponWav = mgbar2.ogg [MG1-VTOL] buildPower = 10 buildPoints = 50 weight = 200 hitpoints = 75 model = GNLMG1.PIE mountModel = TRLMG1.PIE muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 5 numExplosions = 1 minimumDamage = 33 damage = 20 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 100 flags = ShootAir numAttackRuns = 4 designable = 1 name = VTOL Machinegun weaponWav = mgbar2.ogg [MG1-Pillbox] buildPower = 10 buildPoints = 50 weight = 200 hitpoints = 75 muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 5 numExplosions = 1 minimumDamage = 33 damage = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 100 effectSize = 100 name = Machinegun Bunker weaponWav = mgbar2.ogg [LasSat] buildPower = 100 buildPoints = 500 weight = 600 hitpoints = 500 model = GNHBLAS.PIE mountModel = TRMLAS.PIE muzzleGfx = FXHBLas.PIE flightGfx = FXBeam.PIE hitGfx = FXMelt.PIE missGfx = FXSFlms.PIE waterGfx = FXSFlms.PIE longRange = 960 longHit = 50 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 4000 radius = 256 radiusDamage = 3000 flightSpeed = 1000 weaponClass = HEAT weaponSubClass = LAS_SAT movement = DIRECT weaponEffect = "ARTILLERY ROUND" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 lightWorld = 1 effectSize = 100 name = LasSat weaponWav = bemlsr.ogg explosionWav = lsrexpl.ogg [Laser3BEAMMk1] buildPower = 150 buildPoints = 600 weight = 300 hitpoints = 100 model = GNMRLAS.PIE mountModel = TRMLAS.PIE muzzleGfx = FXHBLas.PIE flightGfx = FXLFLSH.PIE hitGfx = FXFLSHL.PIE missGfx = FXFLSHL.PIE waterGfx = FXFLSHL.PIE longRange = 1536 longHit = 65 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 100 flightSpeed = 1600 weaponClass = HEAT weaponSubClass = ENERGY movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 100 designable = 1 name = Flashlight weaponWav = bemlsr.ogg explosionWav = lsrexpl.ogg [Laser3BEAM-VTOL] buildPower = 150 buildPoints = 600 weight = 300 hitpoints = 50 model = GNMRLAS.PIE mountModel = TRMLAS.PIE muzzleGfx = FXHBLas.PIE flightGfx = FXLFLSH.PIE hitGfx = FXFLSHL.PIE missGfx = FXFLSHL.PIE waterGfx = FXFLSHL.PIE longRange = 1536 longHit = 65 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 200 flightSpeed = 1600 weaponClass = HEAT weaponSubClass = ENERGY movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 100 flags = ShootAir numAttackRuns = 2 designable = 1 name = VTOL Flashlight weaponWav = bemlsr.ogg explosionWav = lsrexpl.ogg [Laser2PULSEMk1] buildPower = 200 buildPoints = 800 weight = 500 hitpoints = 250 model = GNMLAS.PIE mountModel = TRMLAS.PIE muzzleGfx = FXLasRot.PIE flightGfx = FXPLAmmo.PIE hitGfx = FXLENFL.PIE missGfx = FXLENFL.PIE waterGfx = FXMExp.PIE longRange = 2048 longHit = 70 firePause = 50 numExplosions = 1 minimumDamage = 33 damage = 200 flightSpeed = 1800 weaponClass = HEAT weaponSubClass = ENERGY movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 15 lightWorld = 1 effectSize = 100 designable = 1 name = Pulse Laser weaponWav = plslsr.ogg explosionWav = lsrexpl.ogg [Laser2PULSE-VTOL] buildPower = 200 buildPoints = 800 weight = 500 hitpoints = 125 model = GNMLAS.PIE mountModel = TRMLAS.PIE muzzleGfx = FXLasRot.PIE flightGfx = FXPLAmmo.PIE hitGfx = FXLENFL.PIE missGfx = FXLENFL.PIE waterGfx = FXMExp.PIE longRange = 2048 longHit = 50 firePause = 50 numExplosions = 1 numRounds = 3 reloadTime = 15 minimumDamage = 33 damage = 400 flightSpeed = 1800 weaponClass = HEAT weaponSubClass = ENERGY movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 15 lightWorld = 1 effectSize = 100 flags = ShootAir numAttackRuns = 2 designable = 1 name = VTOL Pulse Laser weaponWav = plslsr.ogg explosionWav = lsrexpl.ogg [Howitzer150Mk1] buildPower = 350 buildPoints = 1250 weight = 15000 hitpoints = 5 model = GNHHOWT.PIE mountModel = TRHHOWT.PIE muzzleGfx = FXHHowt.PIE flightGfx = FXCAmmo.PIE hitGfx = FXVLExp.PIE missGfx = FXVLExp.PIE waterGfx = FXLSplsh.PIE longRange = 10000 longHit = 50 firePause = 300 numExplosions = 2 minimumDamage = 33 damage = 250 radius = 128 radiusDamage = 250 radiusLife = 10 flightSpeed = 1000 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = HOWITZERS movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 90 facePlayer = 1 recoilValue = 250 minRange = 128 lightWorld = 1 effectSize = 200 designable = 1 name = Ground Shaker weaponWav = lrgcan.ogg explosionWav = lrgexpl.ogg [Howitzer105Mk1] buildPower = 250 buildPoints = 1000 weight = 10000 hitpoints = 5 model = GNMHOWT.PIE mountModel = TRMHOWT.PIE muzzleGfx = FxCan75m.PIE flightGfx = FXCAmmo.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXMSplsh.PIE longRange = 5000 longHit = 50 firePause = 200 numExplosions = 2 minimumDamage = 33 damage = 150 radius = 128 radiusDamage = 150 radiusLife = 10 flightSpeed = 1000 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = HOWITZERS movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 90 facePlayer = 1 recoilValue = 250 minRange = 128 lightWorld = 1 effectSize = 250 designable = 1 name = Howitzer weaponWav = lrgcan.ogg explosionWav = lrgexpl.ogg [Howitzer03-Rot] buildPower = 400 buildPoints = 1600 weight = 10000 hitpoints = 5 model = GNHHOWT2.PIE mountModel = TRHHOW2.PIE muzzleGfx = FXHHowt2.PIE flightGfx = FXCAmmo.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXLSplsh.PIE longRange = 7000 longHit = 50 firePause = 40 numExplosions = 2 minimumDamage = 33 damage = 100 radius = 128 radiusDamage = 100 radiusLife = 10 flightSpeed = 1000 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = HOWITZERS movement = INDIRECT weaponEffect = "ARTILLERY ROUND" maxElevation = 90 facePlayer = 1 recoilValue = 250 minRange = 128 lightWorld = 1 effectSize = 200 designable = 1 name = Hellstorm weaponWav = lrgcan.ogg explosionWav = lrgexpl.ogg [Flame2] buildPower = 80 buildPoints = 400 weight = 1000 hitpoints = 75 model = GNMFLMR.PIE mountModel = TRMFLMR.PIE muzzleGfx = FXCan20m.PIE flightGfx = FXLProj.PIE hitGfx = FXMNExp.PIE missGfx = FXMNExp.PIE waterGfx = FXSSplsh.PIE longRange = 512 longHit = 50 firePause = 150 numExplosions = 1 minimumDamage = 33 damage = 50 periodicalDamageTime = 60 periodicalDamage = 20 periodicalDamageRadius = 96 flightSpeed = 800 fireOnMove = 0 weaponClass = HEAT weaponSubClass = FLAME movement = DIRECT weaponEffect = FLAMER rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 64 lightWorld = 1 effectSize = 1 designable = 1 name = Inferno weaponWav = flmthrow.ogg [Flame1Mk1] buildPower = 40 buildPoints = 200 weight = 250 hitpoints = 40 model = GNLFLMR.PIE mountModel = TRLFLMR.PIE muzzleGfx = FXCan20m.PIE flightGfx = FXLThrow.PIE hitGfx = FXMETHIT.PIE missGfx = FXMETHIT.PIE waterGfx = FXMETHIT.PIE longRange = 384 longHit = 40 firePause = 120 numExplosions = 1 minimumDamage = 33 damage = 30 periodicalDamageTime = 60 periodicalDamage = 15 periodicalDamageRadius = 32 flightSpeed = 800 fireOnMove = 0 weaponClass = HEAT weaponSubClass = FLAME movement = DIRECT weaponEffect = FLAMER rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 64 lightWorld = 1 effectSize = 1 designable = 1 name = Flamer weaponWav = flmthrow.ogg [CyborgRotMG] buildPower = 90 buildPoints = 270 weight = 120 hitpoints = 50 model = cy_gun.pie mountModel = Cybody.pie muzzleGfx = FXLMgun2.PIE flightGfx = fxtracerh.pie hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 6 numExplosions = 1 minimumDamage = 33 damage = 13 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 100 name = *CyborgRotMG* weaponWav = asltmg.ogg [CyborgRocket] buildPower = 125 buildPoints = 500 weight = 120 hitpoints = 50 model = cy_rkt.PIE mountModel = cybody.PIE muzzleGfx = FXLRocPd.PIE flightGfx = fxmflare.PIE hitGfx = fxmexp.PIE missGfx = fxmexp.PIE waterGfx = fxssplsh.PIE longRange = 896 longHit = 70 firePause = 200 numExplosions = 2 minimumDamage = 33 damage = 100 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = "SLOW ROCKET" movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 faceInFlight = 1 minRange = 64 lightWorld = 1 effectSize = 25 flags = ShootAir name = Lancer weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [CyborgFlamer01] buildPower = 50 buildPoints = 200 weight = 120 hitpoints = 10 model = cy_flame.pie mountModel = Cybody.pie muzzleGfx = FXCan20m.PIE flightGfx = FXLThrow.PIE hitGfx = FXMETHIT.PIE missGfx = FXMETHIT.PIE waterGfx = FXMETHIT.PIE longRange = 384 longHit = 40 firePause = 120 numExplosions = 1 minimumDamage = 33 damage = 25 periodicalDamageTime = 50 periodicalDamage = 10 periodicalDamageRadius = 32 flightSpeed = 800 weaponClass = HEAT weaponSubClass = FLAME movement = DIRECT weaponEffect = FLAMER rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 64 lightWorld = 1 effectSize = 1 name = Flamer weaponWav = flmthrow.ogg [CyborgChaingun] buildPower = 40 buildPoints = 160 weight = 120 hitpoints = 50 model = cy_gun.pie mountModel = Cybody.pie muzzleGfx = FXLMgun2.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 768 longHit = 50 firePause = 6 numExplosions = 1 minimumDamage = 33 damage = 15 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 20 effectSize = 100 name = Machinegunner weaponWav = mgbar2.ogg [CyborgCannon] buildPower = 60 buildPoints = 240 weight = 120 hitpoints = 50 model = cy_CAN.pie mountModel = Cybody.pie muzzleGfx = FXCan20m.PIE flightGfx = FXcam20.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 758 longHit = 50 firePause = 40 numExplosions = 2 minimumDamage = 33 damage = 30 radius = 16 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 25 name = Heavy Gunner weaponWav = smlcan.ogg explosionWav = smlexpl.ogg [Cyb-Wpn-Rail1] buildPower = 200 buildPoints = 800 weight = 120 hitpoints = 100 model = CY_RAIL.PIE mountModel = Cybody.PIE muzzleGfx = FXLGauss.PIE flightGfx = FXGAmmo.PIE hitGfx = FXFlecht.PIE missGfx = FXFlecht.PIE waterGfx = FXFlecht.PIE longRange = 1536 longHit = 70 firePause = 40 numExplosions = 1 numRounds = 3 minimumDamage = 33 damage = 140 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = GAUSS movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 50 effectSize = 100 name = *Cyb-Wpn-Rail1* weaponWav = gaussgun.ogg explosionWav = gaussgun.ogg [Cyb-Wpn-Laser] buildPower = 150 buildPoints = 600 weight = 120 hitpoints = 100 model = CY_LAS.PIE mountModel = Cybody.PIE muzzleGfx = FXLasRot.PIE flightGfx = FXLFLSH.PIE hitGfx = FXFLSHL.PIE missGfx = FXFLSHL.PIE waterGfx = FXFLSHL.PIE longRange = 1536 longHit = 65 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 100 flightSpeed = 1600 weaponClass = HEAT weaponSubClass = ENERGY movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 100 name = *Cyb-Wpn-Laser* weaponWav = bemlsr.ogg explosionWav = lsrexpl.ogg [Cyb-Wpn-Atmiss] buildPower = 250 buildPoints = 1000 weight = 120 hitpoints = 100 model = CY_MISS.PIE mountModel = Cybody.PIE muzzleGfx = FXATMiss.PIE flightGfx = FXMPLME.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 1536 longHit = 80 firePause = 100 numExplosions = 2 minimumDamage = 33 damage = 250 flightSpeed = 900 weaponClass = KINETIC weaponSubClass = MISSILE movement = HOMING-DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 20 minRange = 64 lightWorld = 1 effectSize = 50 flags = ShootAir name = *Cyb-Wpn-Atmiss* weaponWav = rocket.ogg explosionWav = smlexpl.ogg [CommandTurret1] buildPower = 100 buildPoints = 100 weight = 1000 hitpoints = 999 model = GNLCMD1.PIE mountModel = TRLCMD1.PIE muzzleGfx = FXHBLas.PIE flightGfx = FXBeam.PIE hitGfx = FXSFlms.PIE missGfx = FXSFlms.PIE waterGfx = FXSFlms.PIE longRange = 1536 longHit = 99 firePause = 1 numExplosions = 1 minimumDamage = 33 damage = 4 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = COMMAND movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 lightWorld = 1 effectSize = 1 name = Command Turret weaponWav = rotlsr.ogg [Cannon5VulcanMk1] buildPower = 200 buildPoints = 800 weight = 7500 hitpoints = 500 model = GNMVCAN.PIE mountModel = TRMVCAN.PIE muzzleGfx = FXVulCan.PIE flightGfx = FXTracer.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 1024 longHit = 50 firePause = 20 numExplosions = 2 minimumDamage = 33 damage = 28 radius = 32 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 25 lightWorld = 1 effectSize = 50 designable = 1 name = Assault Cannon weaponWav = rapdcan.ogg explosionWav = smlexpl.ogg [Cannon5Vulcan-VTOL] buildPower = 200 buildPoints = 800 weight = 1500 hitpoints = 10 model = GNMVCAN.PIE mountModel = TRMVCAN.PIE muzzleGfx = FXVulCan.PIE flightGfx = FXTracer.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 1024 longHit = 50 firePause = 20 numExplosions = 2 minimumDamage = 33 damage = 84 radius = 32 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 25 lightWorld = 1 effectSize = 50 flags = ShootAir numAttackRuns = 4 designable = 1 name = VTOL Assault Cannon weaponWav = rapdcan.ogg explosionWav = smlexpl.ogg [Cannon4AUTOMk1] buildPower = 175 buildPoints = 700 weight = 5000 hitpoints = 400 model = GNLACAN.PIE mountModel = TRLACAN.PIE muzzleGfx = FXCan20A.PIE flightGfx = FXTracer.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 50 firePause = 45 numExplosions = 2 minimumDamage = 33 damage = 55 radius = 64 radiusDamage = 10 radiusLife = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 50 designable = 1 name = Hyper Velocity Cannon weaponWav = hivelcan.ogg explosionWav = smlexpl.ogg [Cannon4AUTO-VTOL] buildPower = 175 buildPoints = 700 weight = 1000 hitpoints = 10 model = GNLACAN.PIE mountModel = TRLACAN.PIE muzzleGfx = FXCan20A.PIE flightGfx = FXTracer.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 1152 longHit = 50 firePause = 45 numExplosions = 2 minimumDamage = 33 damage = 165 radius = 64 radiusDamage = 10 radiusLife = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 minElevation = -60 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 50 flags = ShootAir numAttackRuns = 4 designable = 1 name = VTOL Hyper Velocity Cannon weaponWav = hivelcan.ogg explosionWav = smlexpl.ogg [Cannon375mmMk1] buildPower = 200 buildPoints = 800 weight = 10000 hitpoints = 500 model = GNHCAN.PIE mountModel = TRHCAN.PIE muzzleGfx = FxCan75m.PIE flightGfx = FXCAmmo.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 1024 longHit = 50 firePause = 50 numExplosions = 2 minimumDamage = 33 damage = 70 radius = 64 radiusDamage = 20 radiusLife = 100 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 150 lightWorld = 1 effectSize = 90 designable = 1 name = Heavy Cannon weaponWav = lrgcan.ogg explosionWav = lrgexpl.ogg [Cannon2A-TMk1] buildPower = 125 buildPoints = 500 weight = 5000 hitpoints = 350 model = GNMCAN.PIE mountModel = TRMCAN.PIE muzzleGfx = FXCan40m.PIE flightGfx = FXCAmmo.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXMSteam.PIE longRange = 960 longHit = 50 firePause = 45 numExplosions = 2 minimumDamage = 33 damage = 45 radius = 32 radiusDamage = 10 radiusLife = 100 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 60 designable = 1 name = Medium Cannon weaponWav = medcan.ogg explosionWav = smlexpl.ogg [Cannon1Mk1] buildPower = 75 buildPoints = 375 weight = 1000 hitpoints = 200 model = GNLCAN.PIE mountModel = TRLCAN.PIE muzzleGfx = FXCan20m.PIE flightGfx = FXcam20.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 40 numExplosions = 2 minimumDamage = 33 damage = 30 radius = 16 radiusDamage = 5 radiusLife = 100 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -90 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 30 designable = 1 name = Light Cannon weaponWav = smlcan.ogg explosionWav = smlexpl.ogg [Cannon1-VTOL] buildPower = 75 buildPoints = 375 weight = 1000 hitpoints = 10 model = GNLCAN.PIE mountModel = TRLCAN.PIE muzzleGfx = FXCan20m.PIE flightGfx = FXcam20.PIE hitGfx = FXMExp.PIE missGfx = FXMExp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 40 numExplosions = 2 minimumDamage = 33 damage = 90 radius = 16 radiusDamage = 5 radiusLife = 100 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 minElevation = -90 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 30 flags = ShootAir numAttackRuns = 4 designable = 1 name = VTOL Cannon weaponWav = smlcan.ogg explosionWav = smlexpl.ogg [BusCannon] buildPower = 10 buildPoints = 10 weight = 10 hitpoints = 10 model = GNLCAN.pie mountModel = Exturret.pie muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 28 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 25 name = *BusCannon* weaponWav = smlcan.ogg explosionWav = smlexpl.ogg [BuggyMG] buildPower = 3 buildPoints = 11 weight = 1 hitpoints = 1 muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 5 numExplosions = 1 minimumDamage = 33 damage = 16 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 100 effectSize = 100 name = *Buggy MG* weaponWav = mgbar2.ogg [bTrikeMG] buildPower = 2 buildPoints = 11 weight = 1 hitpoints = 1 muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 5 numExplosions = 1 minimumDamage = 33 damage = 13 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 100 effectSize = 100 name = *Trike MG* weaponWav = mgbar3.ogg [BTowerMG] buildPower = 12 buildPoints = 16 weight = 1 hitpoints = 1 muzzleGfx = FXLMgun.PIE flightGfx = FXTracRD.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 5 numExplosions = 1 minimumDamage = 33 damage = 16 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 100 effectSize = 100 name = *Tower MG* weaponWav = mgtower.ogg [Bomb4-VTOL-HvyINC] buildPower = 225 buildPoints = 1000 weight = 9000 hitpoints = 50 mountModel = trmvtlin.PIE muzzleGfx = FXLRocPd.PIE flightGfx = Fxmbmbi2.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXMSplsh.PIE longRange = 512 longHit = 70 firePause = 100 numExplosions = 1 minimumDamage = 33 damage = 400 periodicalDamageTime = 200 periodicalDamage = 100 periodicalDamageRadius = 128 radiusLife = 10 flightSpeed = 475 weaponClass = KINETIC weaponSubClass = BOMB movement = DIRECT weaponEffect = "ARTILLERY ROUND" rotate = 180 minElevation = -80 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 100 numAttackRuns = 1 designable = 1 name = VTOL Thermite Bomb Bay weaponWav = hwtzflgt.ogg explosionWav = lrgexpl.ogg [Bomb3-VTOL-LtINC] buildPower = 175 buildPoints = 700 weight = 500 hitpoints = 10 mountModel = trlvtlin.PIE muzzleGfx = FXLRocPd.PIE flightGfx = Fxlbmbi1.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXMSplsh.PIE longRange = 512 longHit = 70 firePause = 2 numExplosions = 2 numRounds = 6 reloadTime = 10 minimumDamage = 33 damage = 100 periodicalDamageTime = 200 periodicalDamage = 50 periodicalDamageRadius = 128 flightSpeed = 475 weaponClass = KINETIC weaponSubClass = BOMB movement = DIRECT weaponEffect = "ARTILLERY ROUND" rotate = 180 minElevation = -80 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 50 numAttackRuns = 1 designable = 1 name = VTOL Phosphor Bomb Bay weaponWav = hwtzflgt.ogg explosionWav = lrgexpl.ogg [Bomb2-VTOL-HvHE] buildPower = 200 buildPoints = 800 weight = 10000 hitpoints = 50 mountModel = trmvtlhe.PIE muzzleGfx = FXLRocPd.PIE flightGfx = Fxmbmbx2.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXMSplsh.PIE longRange = 512 longHit = 70 firePause = 1 numExplosions = 1 numRounds = 2 reloadTime = 2 minimumDamage = 33 damage = 500 radius = 156 radiusDamage = 400 radiusLife = 10 flightSpeed = 475 weaponClass = KINETIC weaponSubClass = BOMB movement = DIRECT weaponEffect = "ARTILLERY ROUND" rotate = 180 minElevation = -80 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 200 numAttackRuns = 1 designable = 1 name = VTOL Heap Bomb Bay weaponWav = hwtzflgt.ogg explosionWav = lrgexpl.ogg [Bomb1-VTOL-LtHE] buildPower = 150 buildPoints = 600 weight = 500 hitpoints = 10 mountModel = trlvtlhe.PIE muzzleGfx = FXLRocPd.PIE flightGfx = Fxlbmbx1.PIE hitGfx = FXLExp.PIE missGfx = FXLExp.PIE waterGfx = FXMSplsh.PIE longRange = 512 longHit = 70 firePause = 1 numExplosions = 2 numRounds = 3 reloadTime = 100 minimumDamage = 33 damage = 100 radius = 192 radiusDamage = 60 radiusLife = 10 flightSpeed = 475 weaponClass = KINETIC weaponSubClass = BOMB movement = DIRECT weaponEffect = "ARTILLERY ROUND" rotate = 180 minElevation = -80 facePlayer = 1 recoilValue = 10 lightWorld = 1 effectSize = 100 numAttackRuns = 1 designable = 1 name = VTOL Cluster Bombs Bay weaponWav = hwtzflgt.ogg explosionWav = lrgexpl.ogg [BJeepMG] buildPower = 4 buildPoints = 16 weight = 1 hitpoints = 1 muzzleGfx = FXLMgun.PIE flightGfx = FXTracRD.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 50 firePause = 5 numExplosions = 1 minimumDamage = 33 damage = 14 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 20 effectSize = 100 name = *Jeep MG* weaponWav = mgbar2.ogg [BabaRocket] buildPower = 10 buildPoints = 10 weight = 100 hitpoints = 10 model = scavmra.pie mountModel = TRLRCKT.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXMFLARE.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 20 firePause = 1 numExplosions = 2 numRounds = 6 reloadTime = 100 minimumDamage = 33 damage = 20 radius = 64 radiusDamage = 20 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = ROCKET movement = DIRECT weaponEffect = "ANTI TANK" maxElevation = 90 minElevation = -30 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 50 name = *BabaRocket* weaponWav = rocket.ogg explosionWav = rocket.ogg [BabaPitRocketAT] buildPower = 100 buildPoints = 500 weight = 500 hitpoints = 20 model = GNLMSL.PIE mountModel = TRLRCKT.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXMFLARE.PIE hitGfx = FXSExp.PIE missGfx = FXSExp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 30 firePause = 3 numExplosions = 2 numRounds = 2 reloadTime = 120 minimumDamage = 33 damage = 50 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = ROCKET movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 minRange = 128 lightWorld = 1 effectSize = 100 name = *AT Rocket Pit* weaponWav = rocket.ogg explosionWav = smlexpl.ogg [BabaPitRocket] buildPower = 75 buildPoints = 375 weight = 250 hitpoints = 10 model = GNLRCKTP.PIE mountModel = TRLRCKTP.PIE muzzleGfx = FXLRocPd.PIE flightGfx = FXMFLARE.PIE hitGfx = FXMPExp.PIE missGfx = FXMPExp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 30 firePause = 6 numExplosions = 2 minimumDamage = 33 damage = 16 radiusLife = 10 flightSpeed = 1200 weaponClass = KINETIC weaponSubClass = ROCKET movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 10 minRange = 128 lightWorld = 1 effectSize = 25 name = *Baba Rocket Pit Launcher* weaponWav = rocket.ogg explosionWav = lrgexpl.ogg [BaBaMG] buildPower = 1 buildPoints = 1 weight = 1 hitpoints = 1 muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXMETHIT.PIE missGfx = FXDIRTsp.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 40 firePause = 4 numExplosions = 1 minimumDamage = 33 damage = 10 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = "MACHINE GUN" movement = DIRECT weaponEffect = "ANTI PERSONNEL" maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 20 effectSize = 100 name = *BaBa MG* weaponWav = mgbar1.ogg [BabaFlame] buildPower = 40 buildPoints = 200 weight = 10 hitpoints = 35 model = GNLFLMR.PIE mountModel = TRLFLMR.PIE muzzleGfx = FXCan20m.PIE flightGfx = FXLThrow.PIE hitGfx = FXMETHIT.PIE missGfx = FXMETHIT.PIE waterGfx = FXMETHIT.PIE longRange = 384 longHit = 40 firePause = 120 numExplosions = 1 minimumDamage = 33 damage = 25 periodicalDamageTime = 90 periodicalDamage = 10 periodicalDamageRadius = 32 flightSpeed = 750 fireOnMove = 0 weaponClass = HEAT weaponSubClass = FLAME movement = DIRECT weaponEffect = FLAMER rotate = 180 maxElevation = 90 minElevation = -60 facePlayer = 1 minRange = 64 lightWorld = 1 effectSize = 1 name = *Flamer* weaponWav = flmthrow.ogg [BaBaCannon] buildPower = 10 buildPoints = 10 weight = 10 hitpoints = 10 muzzleGfx = FXLMgun.PIE flightGfx = FXTracer.PIE hitGfx = FXGRDexl.PIE missGfx = FXGRDexl.PIE waterGfx = FXSSplsh.PIE longRange = 960 longHit = 40 firePause = 30 numExplosions = 1 minimumDamage = 33 damage = 28 flightSpeed = 1000 weaponClass = KINETIC weaponSubClass = CANNON movement = DIRECT weaponEffect = "ANTI TANK" rotate = 180 maxElevation = 90 minElevation = -30 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 25 name = *BaBa Cannon* weaponWav = smlcan.ogg explosionWav = smlexpl.ogg [AAGun2Mk1] buildPower = 150 buildPoints = 450 weight = 10000 hitpoints = 200 model = GNHAIR.PIE mountModel = TRHAIR.PIE muzzleGfx = FxCan75m.PIE flightGfx = FXCAmmo.PIE hitGfx = FXAIREXP.PIE missGfx = FXAIREXP.PIE waterGfx = FXSSplsh.PIE longRange = 2048 longHit = 75 firePause = 1 numExplosions = 2 numRounds = 2 reloadTime = 10 minimumDamage = 33 damage = 45 radius = 64 radiusDamage = 40 radiusLife = 100 flightSpeed = 1200 fireOnMove = 0 weaponClass = KINETIC weaponSubClass = "A-A GUN" movement = HOMING-DIRECT weaponEffect = "ANTI AIRCRAFT" rotate = 180 maxElevation = 90 minElevation = -45 facePlayer = 1 recoilValue = 100 lightWorld = 1 effectSize = 100 flags = AirOnly designable = 1 name = Cyclone Flak Turret weaponWav = medcan.ogg explosionWav = lrgexpl.ogg