warzone2100/tools
Per Inge Mathisen 7314ba1b29 qwzm: Add short-cut keys and some GUI prettifying.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6459 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-12 18:29:33 +00:00
..
3ds2pie Update the usage help for 3DS conversion tools. 2008-04-05 19:54:12 +00:00
blender * Fix the Blender import & export scripts such that they're completely compatible with eachother (i.e. import->export->import == import) 2007-08-20 15:09:13 +00:00
conversion pie2wzm: Remove two bad TODO items 2008-11-02 20:49:26 +00:00
display qwzm: Add 3DS import feature. 2008-11-02 19:50:54 +00:00
editworld Modify the 'forward declaration name' of COMPONENT_TYPE for EditWorld to still match that of Warzone itself, which got changed in r5485 2008-07-11 11:48:18 +00:00
html2trac Fix a syntax error in the part of html2trac that deals with <u> tags 2008-09-08 08:43:37 +00:00
lobby Set executable bit, makes running the script a bit easier. 2007-03-21 00:39:11 +00:00
lobbyserver_cpp * Stuff SESSIONDESC.dwUser[1-4] in an array: SESSIONDESC.dwUserFlags\[4] 2008-10-14 12:58:59 +00:00
masterserver Fixes endian issue with master server code. 2008-08-01 18:11:00 +00:00
pietoaster Access OpenGL headers on Mac OSX through OpenGL/<header> instead of opengl/<header> (lower case) 2008-07-22 20:23:24 +00:00
pygments-lexers Update the Pygments WRF lexer for the changes done to the WRF file format in r5188:5189 2008-05-25 20:03:37 +00:00
qwzm qwzm: Add short-cut keys and some GUI prettifying. 2008-12-12 18:29:33 +00:00
tile_texpage2mipmap_tileset * Fix tile_texpage2mipmap_tileset, it now makes imagemagick output zero-padded filenames up to 2 digits (like Warzone expects) 2007-10-11 22:47:13 +00:00
README Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.) 2007-01-31 19:58:49 +00:00

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.