warzone2100/tools
Per Inge Mathisen 2d24d351e5 qwzm: Make use of QGLViewer. This lets us rotate and translate the model, as well as add various
helpful hints to the scene. Note that you need to install QGLViewer to use qwzm now.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6592 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-07 18:21:06 +00:00
..
3ds2pie Update the usage help for 3DS conversion tools. 2008-04-05 19:54:12 +00:00
blender * Fix the Blender import & export scripts such that they're completely compatible with eachother (i.e. import->export->import == import) 2007-08-20 15:09:13 +00:00
conversion pie2wzm: Fix spurious warning about missing connector directive in PIE model. 2009-02-07 12:35:11 +00:00
display pie2wzm: Support new WZM connector spec. 2008-12-26 19:28:22 +00:00
editworld Convert OpenDocument documents shortcuts.odt and todo.odt to reStructuredText (easier to edit and view) 2009-01-11 20:49:43 +00:00
html2trac Fix a syntax error in the part of html2trac that deals with <u> tags 2008-09-08 08:43:37 +00:00
lobby Set executable bit, makes running the script a bit easier. 2007-03-21 00:39:11 +00:00
lobbyserver_cpp * Stuff SESSIONDESC.dwUser[1-4] in an array: SESSIONDESC.dwUserFlags\[4] 2008-10-14 12:58:59 +00:00
masterserver Fixes endian issue with master server code. 2008-08-01 18:11:00 +00:00
pietoaster Access OpenGL headers on Mac OSX through OpenGL/<header> instead of opengl/<header> (lower case) 2008-07-22 20:23:24 +00:00
pygments-lexers Update the Pygments WRF lexer for the changes done to the WRF file format in r5188:5189 2008-05-25 20:03:37 +00:00
qwzm qwzm: Make use of QGLViewer. This lets us rotate and translate the model, as well as add various 2009-02-07 18:21:06 +00:00
tile_texpage2mipmap_tileset * Fix tile_texpage2mipmap_tileset, it now makes imagemagick output zero-padded filenames up to 2 digits (like Warzone expects) 2007-10-11 22:47:13 +00:00
README Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.) 2007-01-31 19:58:49 +00:00

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.