warzone2100/lib/sound/sound.vcproj

234 lines
4.4 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="sound"
ProjectGUID="{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}"
RootNamespace="sound"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
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<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\.."
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
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<Tool
Name="VCALinkTool"
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Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
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</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\.."
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
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Name="VCLibrarianTool"
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Name="VCALinkTool"
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Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
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<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\audio.c"
>
</File>
<File
RelativePath=".\audio_id.c"
>
</File>
<File
RelativePath=".\cdaudio.c"
>
</File>
<File
RelativePath=".\oggvorbis.c"
>
</File>
<File
RelativePath=".\openal_error.c"
>
</File>
<File
RelativePath=".\openal_track.c"
>
</File>
<File
RelativePath=".\playlist.c"
>
</File>
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RelativePath=".\track.c"
>
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Name="Header Files"
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RelativePath=".\audio.h"
>
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RelativePath=".\audio_id.h"
>
</File>
<File
RelativePath=".\cdaudio.h"
>
</File>
<File
RelativePath=".\mixer.h"
>
</File>
<File
RelativePath=".\oggvorbis.h"
>
</File>
<File
RelativePath=".\openal_error.h"
>
</File>
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RelativePath=".\playlist.h"
>
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RelativePath=".\track.h"
>
</File>
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RelativePath=".\tracklib.h"
>
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<Globals>
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</VisualStudioProject>