warzone2100/lib
Per Inge Mathisen 5b1ec5cfc1 Add new debug mechanic: objTrace(). It works like debug(), but also takes an object parameter.
Debugging info given with it will only be displayed for the enabled game object. Default key
to enable debugging info for a game object is CTRL+L. Converted LOG_MOVEMENT to use it.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3432 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-11 22:45:04 +00:00
..
framework Add new debug mechanic: objTrace(). It works like debug(), but also takes an object parameter. 2008-01-11 22:45:04 +00:00
gamelib Remove unused defines, prettify animation code a bit, and use same electronic 2008-01-10 22:18:20 +00:00
ivis_common Remove unused defines, prettify animation code a bit, and use same electronic 2008-01-10 22:18:20 +00:00
ivis_opengl Replace a ton of custom texture clipping code with a single call to OpenGL scissor test. 2008-01-06 14:05:13 +00:00
netplay patch #928 ported map send/rev to new netAPI by Buginator with style fixes by me 2008-01-11 21:39:41 +00:00
script src/game.c: Minor beautification. 2008-01-01 15:18:25 +00:00
sequence * Update Code::Blocks and MSVC project files to complement the cleanup of sequence code in r3162 2007-12-24 16:31:51 +00:00
sound Fix breakage from r3367: Soundfilenames were forgotten to be changed inside the sourcecode. 2008-01-05 22:09:56 +00:00
widget * Make sure not to use if (incorrect-condition) { ASSERT(FALSE, ...); }; instead use ASSERT(correct-condition, ...); 2007-12-22 21:10:51 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00