warzone2100/lib/ivis_common/tex.h

78 lines
2.3 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _tex_
#define _tex_
#include "ivi.h"
//*************************************************************************
#define iV_TEX_MAX 64
#define iV_TEXNAME_MAX 64
#define SKY_TEXPAGE "page-25"
//*************************************************************************
#define iV_TEXWIDTH(i) (_TEX_PAGE[(i)].tex.width)
#define iV_TEXHEIGHT(i) (_TEX_PAGE[(i)].tex.height)
#define iV_TEXNAME(i) ((char *) (&_TEX_PAGE[(i)].name))
#define iV_TEXTYPE(i) (_TEX_PAGE[(i)].type)
//*************************************************************************
typedef struct
{
iTexture tex;
Uint8 type;
char name[iV_TEXNAME_MAX];
unsigned int id;
int bResource; // Was page provided by resource handler?
}
iTexPage;
//*************************************************************************
extern unsigned int _TEX_INDEX;
extern iTexPage _TEX_PAGE[iV_TEX_MAX];
//*************************************************************************
extern int iV_GetTexture(const char *filename);
extern int pie_ReloadTexPage(const char *texpageName, const char *fileName);
extern int pie_AddTexPage(iTexture* s, const char *filename, int type, BOOL bResource);
extern void pie_ChangeTexPage(int tex_index, iTexture* s, int type, BOOL bResource);
extern void pie_TexInit(void);
/*!
* Turns filename into a pagename if possible
* \param[in,out] filename Filename to pagify
*/
extern void pie_MakeTexPageName(char * filename);
//*************************************************************************
extern void pie_TexShutDown(void);
#endif