warzone2100/src/wrappers.h

58 lines
1.6 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_WRAPPERS_H__
#define __INCLUDED_SRC_WRAPPERS_H__
enum TITLECODE
{
TITLECODE_CONTINUE,
TITLECODE_STARTGAME,
TITLECODE_QUITGAME,
TITLECODE_SHOWINTRO,
TITLECODE_SAVEGAMELOAD,
};
//used to set the scriptWinLoseVideo variable
#define PLAY_NONE 0
#define PLAY_WIN 1
#define PLAY_LOSE 2
extern bool hostlaunch;
bool frontendInitVars(void);
TITLECODE titleLoop(void);
void initLoadingScreen(bool drawbdrop);
void closeLoadingScreen(void);
void loadingScreenCallback(void);
void startCreditsScreen(void);
bool displayGameOver(bool success);
void setPlayerHasLost(bool val);
bool testPlayerHasLost(void);
bool testPlayerHasWon(void);
void setPlayerHasWon(bool val);
void setScriptWinLoseVideo(UBYTE val);
UBYTE getScriptWinLoseVideo(void);
#endif // __INCLUDED_SRC_WRAPPERS_H__