42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** \file
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* Definitions for the weapons.
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*/
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#ifndef __INCLUDED_WEAPONDEF_H__
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#define __INCLUDED_WEAPONDEF_H__
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struct WEAPON
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{
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uint32_t nStat; ///< Index into the asWeaponStats global array
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uint32_t ammo;
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uint32_t lastFired; ///< The gametime when this weapon last fired
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uint32_t shotsFired;
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Rotation rot;
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Rotation prevRot;
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unsigned usedAmmo; ///< Amount of ammunition used up by a VTOL
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};
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// Defined in droid.cpp.
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int getRecoil(WEAPON const &weapon); ///< Returns how much the weapon assembly should currently be rocked back due to firing.
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#endif // __INCLUDED_WEAPONDEF_H__
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