warzone2100/src/weapondef.h

42 lines
1.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Definitions for the weapons.
*/
#ifndef __INCLUDED_WEAPONDEF_H__
#define __INCLUDED_WEAPONDEF_H__
struct WEAPON
{
uint32_t nStat; ///< Index into the asWeaponStats global array
uint32_t ammo;
uint32_t lastFired; ///< The gametime when this weapon last fired
uint32_t shotsFired;
Rotation rot;
Rotation prevRot;
unsigned usedAmmo; ///< Amount of ammunition used up by a VTOL
};
// Defined in droid.cpp.
int getRecoil(WEAPON const &weapon); ///< Returns how much the weapon assembly should currently be rocked back due to firing.
#endif // __INCLUDED_WEAPONDEF_H__