warzone2100/src/transporter.h

110 lines
4.3 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Functions for the display/functionality of the Transporter
*/
#ifndef __INCLUDED_SRC_TRANSPORTER_H__
#define __INCLUDED_SRC_TRANSPORTER_H__
#include "lib/widget/widget.h"
#define IDTRANS_FORM 9000 //The Transporter base form
#define IDTRANS_CONTENTFORM 9003 //The Transporter Contents form
#define IDTRANS_DROIDS 9006 //The Droid base form
#define IDTRANS_LAUNCH 9010 //The Transporter Launch button
#define IDTRANS_CAPACITY 9500 //The Transporter capacity label
//defines how much space is on the Transporter
#define TRANSPORTER_CAPACITY 10
/// how much cargo capacity a droid takes up
UDWORD transporterSpaceRequired(DROID const *psDroid);
//initialises Transporter variables
extern void initTransporters(void);
// Refresh the transporter screen.
extern bool intRefreshTransporter(void);
/*Add the Transporter Interface*/
extern bool intAddTransporter(DROID *psSelected, bool offWorld);
/* Remove the Transporter widgets from the screen */
extern void intRemoveTrans(void);
extern void intRemoveTransNoAnim(void);
/* Process return codes from the Transporter Screen*/
extern void intProcessTransporter(UDWORD id);
/*Adds a droid to the transporter, removing it from the world*/
extern void transporterAddDroid(DROID *psTransporter, DROID *psDroidToAdd);
void transporterRemoveDroid(DROID *psTransport, DROID *psDroid, QUEUE_MODE mode);
/*check to see if the droid can fit on the Transporter - return true if fits*/
bool checkTransporterSpace(DROID const *psTransporter, DROID const *psAssigned, bool mayFlash = true);
/*calculates how much space is remaining on the transporter - allows droids to take
up different amount depending on their body size - currently all are set to one!*/
extern UDWORD calcRemainingCapacity(DROID *psTransporter);
extern bool transporterIsEmpty(const DROID *psTransporter);
/*launches the defined transporter to the offworld map*/
extern bool launchTransporter(DROID *psTransporter);
/*checks how long the transporter has been travelling to see if it should
have arrived - returns true when there*/
extern bool updateTransporter(DROID *psTransporter);
extern void intUpdateTransCapacity(WIDGET *psWidget, W_CONTEXT *psContext);
/* Remove the Transporter Launch widget from the screen*/
extern void intRemoveTransporterLaunch(void);
//process the launch transporter button click
extern void processLaunchTransporter(void);
extern SDWORD bobTransporterHeight(void);
/*This is used to display the transporter button and capacity when at the home base ONLY*/
extern bool intAddTransporterLaunch(DROID *psDroid);
/* set current transporter (for script callbacks) */
extern void transporterSetScriptCurrent(DROID *psTransporter);
/* get current transporter (for script callbacks) */
extern DROID *transporterGetScriptCurrent(void);
/* check whether transporter on mission */
//extern bool transporterOnMission( void );
/*called when a Transporter has arrived back at the LZ when sending droids to safety*/
extern void resetTransporter(void);
/* get time transporter launch button was pressed */
extern UDWORD transporterGetLaunchTime(void);
/*set the time for the Launch*/
extern void transporterSetLaunchTime(UDWORD time);
extern void flashMissionButton(UDWORD buttonID);
extern void stopMissionButtonFlash(UDWORD buttonID);
/*checks the order of the droid to see if its currenly flying*/
extern bool transporterFlying(DROID *psTransporter);
//initialise the flag to indicate the first transporter has arrived - set in startMission()
extern void initFirstTransporterFlag(void);
#endif // __INCLUDED_SRC_TRANSPORTER_H__