warzone2100/src/terrain.h

38 lines
1.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_TERRAIN_H__
#define __INCLUDED_SRC_TERRAIN_H__
#include "lib/ivis_opengl/pietypes.h"
bool initTerrain(void);
void shutdownTerrain(void);
void drawTerrain(void);
void drawWater(void);
PIELIGHT getTileColour(int x, int y);
void setTileColour(int x, int y, PIELIGHT colour);
void markTileDirty(int i, int j);
#endif