64 lines
1.7 KiB
C
64 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_SELECTION_H__
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#define __INCLUDED_SRC_SELECTION_H__
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enum SELECTION_CLASS
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{
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DS_ALL_UNITS,
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DS_BY_TYPE
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};
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enum SELECTIONTYPE
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{
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DST_UNUSED,
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DST_VTOL,
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DST_VTOL_ARMED,
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DST_HOVER,
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DST_WHEELED,
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DST_TRACKED,
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DST_HALF_TRACKED,
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DST_CYBORG,
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DST_ENGINEER,
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DST_MECHANIC,
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DST_TRANSPORTER,
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DST_REPAIR_TANK,
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DST_SENSOR,
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DST_TRUCK,
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DST_ALL_COMBAT,
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DST_ALL_COMBAT_LAND,
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DST_ALL_COMBAT_CYBORG,
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DST_ALL_DAMAGED,
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DST_ALL_SAME
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};
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// EXTERNALLY REFERENCED FUNCTIONS
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unsigned int selDroidSelection(unsigned int player, SELECTION_CLASS droidClass, SELECTIONTYPE droidType, bool bOnScreen);
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unsigned int selDroidDeselect(unsigned int player);
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unsigned int selNumSelected(unsigned int player);
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void selNextUnassignedUnit();
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void selNextSpecifiedBuilding(STRUCTURE_TYPE structType);
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void selNextSpecifiedUnit(DROID_TYPE unitType);
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// select the n'th command droid
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void selCommander(int n);
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#endif // __INCLUDED_SRC_SELECTION_H__
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