warzone2100/src/selection.h

64 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_SELECTION_H__
#define __INCLUDED_SRC_SELECTION_H__
enum SELECTION_CLASS
{
DS_ALL_UNITS,
DS_BY_TYPE
};
enum SELECTIONTYPE
{
DST_UNUSED,
DST_VTOL,
DST_VTOL_ARMED,
DST_HOVER,
DST_WHEELED,
DST_TRACKED,
DST_HALF_TRACKED,
DST_CYBORG,
DST_ENGINEER,
DST_MECHANIC,
DST_TRANSPORTER,
DST_REPAIR_TANK,
DST_SENSOR,
DST_TRUCK,
DST_ALL_COMBAT,
DST_ALL_COMBAT_LAND,
DST_ALL_COMBAT_CYBORG,
DST_ALL_DAMAGED,
DST_ALL_SAME
};
// EXTERNALLY REFERENCED FUNCTIONS
unsigned int selDroidSelection(unsigned int player, SELECTION_CLASS droidClass, SELECTIONTYPE droidType, bool bOnScreen);
unsigned int selDroidDeselect(unsigned int player);
unsigned int selNumSelected(unsigned int player);
void selNextUnassignedUnit();
void selNextSpecifiedBuilding(STRUCTURE_TYPE structType);
void selNextSpecifiedUnit(DROID_TYPE unitType);
// select the n'th command droid
void selCommander(int n);
#endif // __INCLUDED_SRC_SELECTION_H__