warzone2100/src/scriptvals.cpp

201 lines
4.3 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* ScriptVals.c
*
* Script data value functions
*
*/
#include <string.h>
#include <list>
#include "lib/framework/frame.h"
#include "lib/script/script.h"
#include "objects.h"
#include "basedef.h"
#include "scripttabs.h"
#include "scriptvals.h"
#include "lib/gamelib/gtime.h"
#include "group.h"
// Keep all the loaded script contexts
struct SCRV_STORE
{
SCRV_TYPE type;
char *pIDString;
SCRIPT_CONTEXT *psContext;
SCRV_STORE *psNext;
};
// The list of script contexts
static SCRV_STORE *psContextStore = NULL;
// Copy of all references to game objects, so that we can NULL them on death...
static std::list<INTERP_VAL *>basePointers;
// Initialise the script value module
bool scrvInitialise(void)
{
psContextStore = NULL;
return true;
}
// Shut down the script value module
void scrvShutDown(void)
{
SCRV_STORE *psCurr;
while (psContextStore)
{
psCurr = psContextStore;
psContextStore = psContextStore->psNext;
free(psCurr->pIDString);
free(psCurr);
}
}
// reset the script value module
void scrvReset(void)
{
SCRV_STORE *psCurr;
while (psContextStore)
{
psCurr = psContextStore;
psContextStore = psContextStore->psNext;
free(psCurr->pIDString);
free(psCurr);
}
psContextStore = NULL;
basePointers.clear();
}
// Add a new context to the list
bool scrvAddContext(char *pID, SCRIPT_CONTEXT *psContext, SCRV_TYPE type)
{
SCRV_STORE *psNew;
psNew = (SCRV_STORE *)malloc(sizeof(SCRV_STORE));
if (!psNew)
{
debug(LOG_FATAL, "scrvAddContext: Out of memory");
abort();
return false;
}
psNew->pIDString = (char *)malloc(strlen(pID) + 1);
if (!psNew->pIDString)
{
debug(LOG_FATAL, "scrvAddContext: Out of memory");
abort();
return false;
}
strcpy(psNew->pIDString, pID);
psNew->type = type;
psNew->psContext = psContext;
psNew->psNext = psContextStore;
psContextStore = psNew;
return true;
}
// Add a new base pointer variable
bool scrvAddBasePointer(INTERP_VAL *psVal)
{
basePointers.push_back(psVal);
return true;
}
// remove a base pointer from the list
void scrvReleaseBasePointer(INTERP_VAL *psVal)
{
basePointers.remove(psVal);
}
static bool baseObjDead(INTERP_VAL *psVal)
{
BASE_OBJECT *psObj = (BASE_OBJECT *)psVal->v.oval;
if (psObj && isDead(psObj))
{
debug(LOG_DEATH, "Removing %p (%s) from the wzscript system", psObj, objInfo(psObj));
psVal->v.oval = NULL;
return true;
}
return false;
}
// Check all the base pointers to see if they have died
void scrvUpdateBasePointers(void)
{
std::for_each(basePointers.begin(), basePointers.end(), baseObjDead);
}
// create a group structure for a ST_GROUP variable
bool scrvNewGroup(INTERP_VAL *psVal)
{
DROID_GROUP *psGroup;
psGroup = grpCreate();
// increment the refcount so the group doesn't get automatically freed when empty
psGroup->add(NULL);
psVal->v.oval = psGroup;
return true;
}
// release a ST_GROUP variable
void scrvReleaseGroup(INTERP_VAL *psVal)
{
DROID_GROUP *psGroup;
psGroup = (DROID_GROUP *)psVal->v.oval;
psGroup->removeAll();
ASSERT(psGroup->refCount == 1,
"scrvReleaseGroup: ref count is wrong");
// do a final Remove to free the group
psGroup->remove(NULL);
}
// Get a context from the list
bool scrvGetContext(char *pID, SCRIPT_CONTEXT **ppsContext)
{
SCRV_STORE *psCurr;
for (psCurr = psContextStore; psCurr; psCurr = psCurr->psNext)
{
if (strcmp(psCurr->pIDString, pID) == 0)
{
*ppsContext = psCurr->psContext;
return true;
}
}
debug(LOG_FATAL, "scrvGetContext: couldn't find context for id: %s", pID);
abort();
return false;
}