warzone2100/src/scriptcb.cpp

1164 lines
23 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* ScriptCB.c
*
* functions to deal with parameterised script callback triggers.
*
*/
#include <string.h>
#include "lib/framework/frame.h"
#include "objects.h"
#include "lib/script/script.h"
#include "scripttabs.h"
#include "scriptcb.h"
#include "projectile.h"
#include "hci.h"
#include "group.h"
#include "transporter.h"
#include "mission.h"
#include "research.h"
static INTERP_VAL scrFunctionResult; //function return value to be pushed to stack
// unit taken over..
DROID *psScrCBDroidTaken;
DROID *psScrCBOrderDroid = NULL; //Callback droid that have received an order
SDWORD psScrCBOrder = DORDER_NONE; //Order of the droid
//Script key event callback
SDWORD cbPressedMetaKey;
SDWORD cbPressedKey;
// The pointer to the droid that was just built for a CALL_NEWDROID
DROID *psScrCBNewDroid;
STRUCTURE *psScrCBNewDroidFact; // id of factory that built it.
// the attacker and target for a CALL_ATTACKED
BASE_OBJECT *psScrCBAttacker, *psScrCBTarget;
// vtol target
DROID *psScrVtolRetarget = NULL;
// alliance details
UDWORD CBallFrom, CBallTo;
// player number that left the game
UDWORD CBPlayerLeft;
//console callback stuff
//---------------------------
SDWORD ConsolePlayer = -2;
SDWORD MultiMsgPlayerTo = -2;
SDWORD beaconX = -1, beaconY = -1;
SDWORD MultiMsgPlayerFrom = -2;
char ConsoleMsg[MAXSTRLEN] = "ERROR!!!\0"; //Last console message
char MultiplayMsg[MAXSTRLEN]; //Last multiplayer message
bool scrCBDroidTaken(void)
{
DROID **ppsDroid;
bool triggered = false;
if (!stackPopParams(1, VAL_REF | ST_DROID, &ppsDroid))
{
return false;
}
if (psScrCBDroidTaken == NULL)
{
triggered = false;
*ppsDroid = NULL;
}
else
{
triggered = true;
*ppsDroid = psScrCBDroidTaken;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// Deal with a CALL_NEWDROID
bool scrCBNewDroid(void)
{
SDWORD player;
DROID **ppsDroid;
STRUCTURE **ppsStructure;
bool triggered = false;
if (!stackPopParams(3, VAL_INT, &player, VAL_REF | ST_DROID, &ppsDroid, VAL_REF | ST_STRUCTURE, &ppsStructure))
{
return false;
}
if (psScrCBNewDroid == NULL)
{
// eh? got called without setting the new droid
ASSERT(false, "scrCBNewUnit: no unit has been set");
triggered = false;
*ppsDroid = NULL;
*ppsStructure = NULL;
}
else if (psScrCBNewDroid->player == (UDWORD)player)
{
triggered = true;
*ppsDroid = psScrCBNewDroid;
*ppsStructure = psScrCBNewDroidFact;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// Deal with a CALL_STRUCT_ATTACKED
bool scrCBStructAttacked(void)
{
SDWORD player;
STRUCTURE **ppsTarget;
BASE_OBJECT **ppsAttacker;//, **ppsTarget;
bool triggered = false;
if (!stackPopParams(3, VAL_INT, &player,
VAL_REF | ST_STRUCTURE, &ppsTarget,
VAL_REF | ST_BASEOBJECT, &ppsAttacker))
{
return false;
}
if (psLastStructHit == NULL)
{
ASSERT(false, "scrCBStructAttacked: no target has been set");
triggered = false;
*ppsAttacker = NULL;
*ppsTarget = NULL;
}
else if (psLastStructHit->player == (UDWORD)player)
{
triggered = true;
*ppsAttacker = g_pProjLastAttacker;
*ppsTarget = psLastStructHit;
}
else
{
triggered = false;
*ppsAttacker = NULL;
*ppsTarget = NULL;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
bool scrCBVTOLRetarget(void)
{
SDWORD player;
DROID **ppsDroid;
if (!stackPopParams(2, VAL_INT, &player, VAL_REF | ST_DROID, &ppsDroid))
{
return false;
}
ASSERT_OR_RETURN(false, player < MAX_PLAYERS && player >= 0, "Invalid player %d", player);
if (player == psScrVtolRetarget->player)
{
*ppsDroid = psScrVtolRetarget;
scrFunctionResult.v.bval = true;
}
else
{
*ppsDroid = NULL;
scrFunctionResult.v.bval = false;
}
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// Deal with a CALL_DROID_ATTACKED
bool scrCBDroidAttacked(void)
{
SDWORD player;
DROID **ppsTarget;
BASE_OBJECT **ppsAttacker;//, **ppsTarget;
bool triggered = false;
if (!stackPopParams(3, VAL_INT, &player,
VAL_REF | ST_DROID, &ppsTarget,
VAL_REF | ST_BASEOBJECT, &ppsAttacker))
{
return false;
}
if (psLastDroidHit == NULL)
{
ASSERT(false, "scrCBUnitAttacked: no target has been set");
triggered = false;
*ppsAttacker = NULL;
*ppsTarget = NULL;
}
else if (psLastDroidHit->player == (UDWORD)player)
{
triggered = true;
*ppsAttacker = g_pProjLastAttacker;
*ppsTarget = psLastDroidHit;
}
else
{
triggered = false;
*ppsAttacker = NULL;
*ppsTarget = NULL;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// Deal with a CALL_ATTACKED
bool scrCBAttacked(void)
{
SDWORD player;
BASE_OBJECT **ppsTarget;
BASE_OBJECT **ppsAttacker;//, **ppsTarget;
bool triggered = false;
if (!stackPopParams(3, VAL_INT, &player,
VAL_REF | ST_BASEOBJECT, &ppsTarget,
VAL_REF | ST_BASEOBJECT, &ppsAttacker))
{
return false;
}
if (psScrCBTarget == NULL)
{
ASSERT(false, "scrCBAttacked: no target has been set");
triggered = false;
*ppsAttacker = NULL;
*ppsTarget = NULL;
}
else if (psScrCBTarget->player == (UDWORD)player)
{
triggered = true;
*ppsAttacker = g_pProjLastAttacker;
*ppsTarget = psScrCBTarget;
}
else
{
triggered = false;
*ppsAttacker = NULL;
*ppsTarget = NULL;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// The button id
// deal with CALL_BUTTON_PRESSED
bool scrCBButtonPressed(void)
{
UDWORD button;
bool triggered = false;
if (!stackPopParams(1, VAL_INT, &button))
{
return false;
}
if (button == intLastWidget)
{
triggered = true;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// the Droid that was selected for a CALL_DROID_SELECTED
DROID *psCBSelectedDroid;
// deal with CALL_DROID_SELECTED
bool scrCBDroidSelected(void)
{
DROID **ppsDroid;
if (!stackPopParams(1, VAL_REF | ST_DROID, &ppsDroid))
{
return false;
}
ASSERT(psCBSelectedDroid != NULL,
"scrSCUnitSelected: invalid unit pointer");
*ppsDroid = psCBSelectedDroid;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// the object that was last killed for a CALL_OBJ_DESTROYED
BASE_OBJECT *psCBObjDestroyed;
// deal with a CALL_OBJ_DESTROYED
bool scrCBObjDestroyed(void)
{
SDWORD player;
BASE_OBJECT **ppsObj;
bool retval;
if (!stackPopParams(2, VAL_INT, &player, VAL_REF | ST_BASEOBJECT, &ppsObj))
{
return false;
}
if ((psCBObjDestroyed != NULL) &&
(psCBObjDestroyed->player == (UDWORD)player) &&
(psCBObjDestroyed->type != OBJ_FEATURE))
{
retval = true;
*ppsObj = psCBObjDestroyed;
}
else
{
retval = false;
*ppsObj = NULL;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// deal with a CALL_STRUCT_DESTROYED
bool scrCBStructDestroyed(void)
{
SDWORD player;
BASE_OBJECT **ppsObj;
bool retval;
if (!stackPopParams(2, VAL_INT, &player, VAL_REF | ST_STRUCTURE, &ppsObj))
{
return false;
}
if ((psCBObjDestroyed != NULL) &&
(psCBObjDestroyed->player == (UDWORD)player) &&
(psCBObjDestroyed->type == OBJ_STRUCTURE))
{
retval = true;
*ppsObj = psCBObjDestroyed;
}
else
{
retval = false;
*ppsObj = NULL;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// deal with a CALL_DROID_DESTROYED
bool scrCBDroidDestroyed(void)
{
SDWORD player;
BASE_OBJECT **ppsObj;
bool retval;
if (!stackPopParams(2, VAL_INT, &player, VAL_REF | ST_DROID, &ppsObj))
{
return false;
}
if ((psCBObjDestroyed != NULL) &&
(psCBObjDestroyed->player == (UDWORD)player) &&
(psCBObjDestroyed->type == OBJ_DROID))
{
retval = true;
*ppsObj = psCBObjDestroyed;
}
else
{
retval = false;
*ppsObj = NULL;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// deal with a CALL_FEATURE_DESTROYED
bool scrCBFeatureDestroyed(void)
{
BASE_OBJECT **ppsObj;
bool retval;
if (!stackPopParams(1, VAL_REF | ST_FEATURE, &ppsObj))
{
return false;
}
if (psCBObjDestroyed != NULL)
{
retval = true;
*ppsObj = psCBObjDestroyed;
}
else
{
retval = false;
*ppsObj = NULL;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// the last object to be seen for a CALL_OBJ_SEEN
BASE_OBJECT *psScrCBObjSeen;
// the object that saw psScrCBObjSeen for a CALL_OBJ_SEEN
BASE_OBJECT *psScrCBObjViewer;
// deal with all the object seen functions
static bool scrCBObjectSeen(SDWORD callback)
{
BASE_OBJECT **ppsObj;
BASE_OBJECT **ppsViewer;
SDWORD player;
bool retval;
if (!stackPopParams(3, VAL_INT, &player, VAL_REF | ST_BASEOBJECT, &ppsObj, VAL_REF | ST_BASEOBJECT, &ppsViewer))
{
return false;
}
if (psScrCBObjSeen == NULL)
{
ASSERT(false, "scrCBObjectSeen: no object set");
return false;
}
*ppsObj = NULL;
if (psScrCBObjViewer != NULL && psScrCBObjViewer->player != player)
{
retval = false;
}
else if ((callback == CALL_DROID_SEEN) &&
(psScrCBObjSeen->type != OBJ_DROID))
{
retval = false;
}
else if ((callback == CALL_STRUCT_SEEN) &&
(psScrCBObjSeen->type != OBJ_STRUCTURE))
{
retval = false;
}
else if ((callback == CALL_FEATURE_SEEN) &&
(psScrCBObjSeen->type != OBJ_FEATURE))
{
retval = false;
}
else
{
retval = true;
*ppsObj = psScrCBObjSeen;
*ppsViewer = psScrCBObjViewer;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// deal with a CALL_OBJ_SEEN
bool scrCBObjSeen(void)
{
return scrCBObjectSeen(CALL_OBJ_SEEN);
}
// deal with a CALL_DROID_SEEN
bool scrCBDroidSeen(void)
{
return scrCBObjectSeen(CALL_DROID_SEEN);
}
// deal with a CALL_STRUCT_SEEN
bool scrCBStructSeen(void)
{
return scrCBObjectSeen(CALL_STRUCT_SEEN);
}
// deal with a CALL_FEATURE_SEEN
bool scrCBFeatureSeen(void)
{
return scrCBObjectSeen(CALL_FEATURE_SEEN);
}
bool scrCBTransporterOffMap(void)
{
SDWORD player;
bool retval;
DROID *psTransporter;
if (!stackPopParams(1, VAL_INT, &player))
{
return false;
}
psTransporter = transporterGetScriptCurrent();
if ((psTransporter != NULL) &&
(psTransporter->player == (UDWORD)player))
{
retval = true;
}
else
{
retval = false;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
bool scrCBTransporterLanded(void)
{
SDWORD player;
DROID_GROUP *psGroup;
DROID *psTransporter, *psDroid, *psNext;
bool retval;
if (!stackPopParams(2, ST_GROUP, &psGroup, VAL_INT, &player))
{
return false;
}
psTransporter = transporterGetScriptCurrent();
if ((psTransporter == NULL) ||
(psTransporter->player != (UDWORD)player))
{
retval = false;
}
else
{
/* if not selectedPlayer unload droids */
if ((UDWORD)player != selectedPlayer)
{
/* transfer droids from transporter group to current group */
for (psDroid = psTransporter->psGroup->psList; psDroid; psDroid = psNext)
{
psNext = psDroid->psGrpNext;
if (psDroid != psTransporter)
{
psGroup->add(psDroid);
}
}
}
retval = true;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
bool scrCBTransporterLandedB(void)
{
SDWORD player;
DROID_GROUP *psGroup;
DROID *psTransporter, *psDroid, *psNext;
bool retval;
DROID **ppsTransp;
if (!stackPopParams(3, ST_GROUP, &psGroup, VAL_INT, &player,
VAL_REF | ST_DROID, &ppsTransp))
{
debug(LOG_ERROR, "scrCBTransporterLandedB(): stack failed");
return false;
}
psTransporter = transporterGetScriptCurrent();
if (psTransporter == NULL || psTransporter->player != (UDWORD)player)
{
retval = false;
}
else
{
*ppsTransp = psTransporter; //return landed transporter
/* transfer droids from transporter group to current group */
for (psDroid = psTransporter->psGroup->psList; psDroid; psDroid = psNext)
{
psNext = psDroid->psGrpNext;
if (psDroid != psTransporter)
{
psGroup->add(psDroid);
}
}
retval = true;
}
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
debug(LOG_ERROR, "scrCBTransporterLandedB: push landed");
return false;
}
return true;
}
// tell the scripts when a cluster is no longer valid
SDWORD scrCBEmptyClusterID;
bool scrCBClusterEmpty(void)
{
SDWORD *pClusterID;
if (!stackPopParams(1, VAL_REF | VAL_INT, &pClusterID))
{
return false;
}
*pClusterID = scrCBEmptyClusterID;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// note when a vtol has finished returning to base - used to vanish
// vtols when they are attacking from off map
DROID *psScrCBVtolOffMap;
bool scrCBVtolOffMap(void)
{
SDWORD player;
DROID **ppsVtol;
bool retval;
if (!stackPopParams(2, VAL_INT, &player, VAL_REF | ST_DROID, &ppsVtol))
{
return false;
}
if (psScrCBVtolOffMap == NULL)
{
ASSERT(false, "scrCBVtolAtBase: NULL vtol pointer");
return false;
}
retval = false;
if (psScrCBVtolOffMap->player == player)
{
retval = true;
*ppsVtol = psScrCBVtolOffMap;
}
psScrCBVtolOffMap = NULL;
scrFunctionResult.v.bval = retval;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
/*called when selectedPlayer completes some research*/
bool scrCBResCompleted(void)
{
RESEARCH **ppsResearch;
STRUCTURE **ppsResFac;
bool retVal;
SDWORD resFacOwner;
if (!stackPopParams(3, VAL_REF | ST_RESEARCH, &ppsResearch,
VAL_REF | ST_STRUCTURE, &ppsResFac , VAL_INT, &resFacOwner))
{
return false;
}
retVal = false;
*ppsResearch = NULL;
*ppsResFac = NULL;
if (resFacOwner == -1 || resFacOwner == CBResFacilityOwner)
{
if (psCBLastResearch != NULL)
{
retVal = true;
*ppsResearch = psCBLastResearch;
*ppsResFac = psCBLastResStructure;
}
else
{
ASSERT(false, "scrCBResCompleted: no research has been set");
}
}
scrFunctionResult.v.bval = retVal;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
/* when a humna player leaves a game*/
bool scrCBPlayerLeft(void)
{
SDWORD *player;
if (!stackPopParams(1, VAL_REF | VAL_INT, &player))
{
return false;
}
*player = CBallFrom;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
// alliance has been offered.
bool scrCBAllianceOffer(void)
{
SDWORD *from, *to;
if (!stackPopParams(2, VAL_REF | VAL_INT, &from, VAL_REF | VAL_INT, &to))
{
return false;
}
*from = CBallFrom;
*to = CBallTo;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
//------------------------------------------------------------------------------------------------
/* New callbacks */
//console callback
//---------------------------
bool scrCallConsole(void)
{
SDWORD *player;
char **ConsoleText = NULL;
if (!stackPopParams(2, VAL_REF | VAL_INT, &player, VAL_REF | VAL_STRING, &ConsoleText))
{
debug(LOG_ERROR, "scrCallConsole(): stack failed");
return false;
}
if (*ConsoleText == NULL)
{
debug(LOG_ERROR, "scrCallConsole(): passed string was not initialized");
return false;
}
strcpy(*ConsoleText, ConsoleMsg);
*player = ConsolePlayer;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
debug(LOG_ERROR, "scrCallConsole(): stackPushResult failed");
return false;
}
return true;
}
//multiplayer beacon
//---------------------------
bool scrCallBeacon(void)
{
SDWORD *playerFrom, playerTo;
char **BeaconText = NULL;
SDWORD *locX, *locY;
if (!stackPopParams(5, VAL_INT, &playerTo, VAL_REF | VAL_INT, &playerFrom,
VAL_REF | VAL_INT, &locX, VAL_REF | VAL_INT, &locY,
VAL_REF | VAL_STRING, &BeaconText))
{
debug(LOG_ERROR, "scrCallBeacon() - failed to pop parameters.");
return false;
}
debug(LOG_SCRIPT, "scrCallBeacon: to: %d (%d), text: %s ",
playerTo, MultiMsgPlayerTo, *BeaconText);
if (*BeaconText == NULL)
{
debug(LOG_ERROR, "scrCallBeacon(): passed string was not initialized");
return false;
}
if (MultiMsgPlayerTo >= 0 && MultiMsgPlayerFrom >= 0 && MultiMsgPlayerTo < MAX_PLAYERS && MultiMsgPlayerFrom < MAX_PLAYERS)
{
if (MultiMsgPlayerTo == playerTo)
{
strcpy(*BeaconText, MultiplayMsg);
*playerFrom = MultiMsgPlayerFrom;
*locX = beaconX;
*locY = beaconY;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult)) //triggered
{
debug(LOG_ERROR, "scrCallBeacon - failed to push");
return false;
}
return true;
}
}
else
{
debug(LOG_ERROR, "scrCallBeacon() - player indexes failed: %d - %d", MultiMsgPlayerFrom, MultiMsgPlayerTo);
scrFunctionResult.v.bval = false;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult)) //not triggered
{
return false;
}
return true;
}
//return "not triggered"
scrFunctionResult.v.bval = false;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
//multiplayer message callback
//----------------------------
bool scrCallMultiMsg(void)
{
SDWORD *player, playerTo;
char **ConsoleText = NULL;
if (!stackPopParams(3, VAL_INT, &playerTo, VAL_REF | VAL_INT, &player, VAL_REF | VAL_STRING, &ConsoleText))
{
debug(LOG_ERROR, "scrCallMultiMsg() failed to pop parameters.");
return false;
}
if (*ConsoleText == NULL)
{
debug(LOG_ERROR, "scrCallMultiMsg(): passed string was not initialized");
return false;
}
if (MultiMsgPlayerTo >= 0 && MultiMsgPlayerFrom >= 0 && MultiMsgPlayerTo < MAX_PLAYERS && MultiMsgPlayerFrom < MAX_PLAYERS)
{
if (MultiMsgPlayerTo == playerTo)
{
strcpy(*ConsoleText, MultiplayMsg);
*player = MultiMsgPlayerFrom;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult)) //triggered
{
debug(LOG_ERROR, "scrCallMultiMsg(): stackPushResult failed");
return false;
}
return true;
}
}
else
{
debug(LOG_ERROR, "scrCallMultiMsg() - player indexes failed: %d - %d", MultiMsgPlayerFrom, MultiMsgPlayerTo);
scrFunctionResult.v.bval = false;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult)) //not triggered
{
return false;
}
return true;
}
//return "not triggered"
scrFunctionResult.v.bval = false;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
debug(LOG_ERROR, "scrCallMultiMsg: stackPushResult failed");
return false;
}
return true;
}
STRUCTURE *psScrCBNewStruct = NULL; //for scrCBStructBuilt callback
DROID *psScrCBNewStructTruck = NULL;
//structure built callback
//------------------------------
bool scrCBStructBuilt(void)
{
SDWORD player;
STRUCTURE **ppsStructure;
bool triggered = false;
DROID **ppsDroid;
if (!stackPopParams(3, VAL_INT, &player, VAL_REF | ST_DROID, &ppsDroid, VAL_REF | ST_STRUCTURE, &ppsStructure))
{
debug(LOG_ERROR, "scrCBStructBuilt() failed to pop parameters.");
return false;
}
if (psScrCBNewStruct == NULL)
{
debug(LOG_ERROR, "scrCBStructBuilt: no structure has been set");
ASSERT(false, "scrCBStructBuilt: no structure has been set");
triggered = false;
*ppsStructure = NULL;
*ppsDroid = NULL;
}
else if (psScrCBNewStructTruck == NULL)
{
debug(LOG_ERROR, "scrCBStructBuilt: no builder has been set");
ASSERT(false, "scrCBStructBuilt: no builder has been set");
triggered = false;
*ppsStructure = NULL;
*ppsDroid = NULL;
}
else if (psScrCBNewStruct->player == (UDWORD)player)
{
triggered = true;
*ppsStructure = psScrCBNewStruct; //pass to script
*ppsDroid = psScrCBNewStructTruck;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
debug(LOG_ERROR, "scrCBStructBuilt: push failed");
return false;
}
return true;
}
/* Droid received stop order */
bool scrCBDorderStop(void)
{
SDWORD player;
DROID **ppsDroid;
bool triggered = false;
if (!stackPopParams(2, VAL_INT, &player, VAL_REF | ST_DROID, &ppsDroid))
{
debug(LOG_ERROR, "scrCBDorderStop: failed to pop");
return false;
}
if (psScrCBOrderDroid == NULL) //if droid that received stop order was destroyed
{
ASSERT(false, "scrCBDorderStop: psScrCBOrderDroid is NULL");
triggered = false;
*ppsDroid = NULL;
}
else if (psScrCBOrderDroid->player == (UDWORD)player)
{
triggered = true;
*ppsDroid = psScrCBOrderDroid;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
/* Droid reached destination point and stopped on its own */
bool scrCBDorderReachedLocation(void)
{
SDWORD player;
SDWORD *Order = NULL;
DROID **ppsDroid;
bool triggered = false;
if (!stackPopParams(3, VAL_INT, &player, VAL_REF | ST_DROID, &ppsDroid, VAL_REF | VAL_INT, &Order))
{
debug(LOG_ERROR, "scrCBDorderReachedLocation: failed to pop");
return false;
}
if (psScrCBOrderDroid == NULL) //if droid was destroyed
{
ASSERT(false, "psScrCBOrderDroid is NULL");
triggered = false;
*ppsDroid = NULL;
}
else if (psScrCBOrderDroid->player == (UDWORD)player)
{
triggered = true;
*ppsDroid = psScrCBOrderDroid;
*Order = psScrCBOrder;
}
scrFunctionResult.v.bval = triggered;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult))
{
return false;
}
return true;
}
/* Process key-combo */
bool scrCBProcessKeyPress(void)
{
SDWORD *key = NULL, *metaKey = NULL;
if (!stackPopParams(2, VAL_REF | VAL_INT, &key, VAL_REF | VAL_INT, &metaKey))
{
debug(LOG_ERROR, "scrCBProcessKeyPress: failed to pop");
return false;
}
*key = cbPressedKey;
*metaKey = cbPressedMetaKey;
scrFunctionResult.v.bval = true;
if (!stackPushResult(VAL_BOOL, &scrFunctionResult)) //triggered
{
return false;
}
return true;
}