101 lines
2.9 KiB
C
101 lines
2.9 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_SCORES_H__
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#define __INCLUDED_SRC_SCORES_H__
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enum DATA_INDEX
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{
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WD_UNITS_BUILT,
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WD_UNITS_KILLED,
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WD_UNITS_LOST,
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WD_STR_BUILT,
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WD_STR_KILLED,
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WD_STR_LOST,
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WD_ARTEFACTS_FOUND,
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WD_MISSION_STARTED,
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WD_SHOTS_ON_TARGET,
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WD_SHOTS_OFF_TARGET,
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WD_BARBARIANS_MOWED_DOWN
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};
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// --------------------------------------------------------------------
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/* The mission results data */
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struct MISSION_DATA
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{
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uint32_t unitsBuilt; // How many units were built
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uint32_t unitsKilled; // How many enemy units you blew up
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uint32_t unitsLost; // How many units were lost
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uint32_t strBuilt; // How many structures we built
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uint32_t strKilled; // How many enemy structures you blew up
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uint32_t strLost; // How many structures were lost
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uint32_t artefactsFound; // How many artefacts were found
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uint32_t missionStarted; // When was the mission started
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uint32_t shotsOnTarget; // How many hits
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uint32_t shotsOffTarget; // How many misses
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uint32_t babasMowedDown; // How many barbarians did we mow down?
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};
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extern MISSION_DATA missionData;
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// Could use widgets, but hey.....
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struct STAT_BAR
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{
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UDWORD topX,topY; // Obvious
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UDWORD width,height; // Height down screen and width _unfilled_
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UDWORD percent; // What percentage full is it?
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UDWORD stringID; // String resource name to stick next to it.
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UDWORD queTime; // How many game ticks before it's active?
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bool bQueued; // Already fired off?
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bool bActive; // Is this one active?
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UDWORD number; // %d string for the associated text string.
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};
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enum
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{
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STAT_UNIT_LOST,
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STAT_UNIT_KILLED,
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STAT_STR_LOST,
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STAT_STR_BLOWN_UP,
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STAT_UNITS_BUILT,
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STAT_UNITS_NOW,
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STAT_STR_BUILT,
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STAT_STR_NOW,
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STAT_ROOKIE,
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STAT_GREEN,
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STAT_TRAINED,
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STAT_REGULAR,
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STAT_VETERAN,
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STAT_CRACK,
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STAT_ELITE,
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STAT_SPECIAL,
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STAT_ACE
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};
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extern bool scoreInitSystem ( void );
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extern void scoreUpdateVar ( DATA_INDEX var );
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extern void scoreDataToConsole ( void );
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extern void scoreDataToScreen ( void );
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void getAsciiTime(char *psText, unsigned time);
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extern bool readScoreData ( const char* fileName );
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extern bool writeScoreData ( const char* fileName );
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#endif // __INCLUDED_SRC_SCORES_H__
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