warzone2100/src/raycast.h

55 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Raycaster functions
*/
#ifndef __INCLUDED_SRC_RAYCAST_H__
#define __INCLUDED_SRC_RAYCAST_H__
#include "lib/framework/vector.h"
/*!
* The raycast intersection callback.
* \param pos Current position
* \param dist Current distance from start
* \param data Payload (store intermediate results here)
* \return true if ore points are required, false otherwise
*/
typedef bool (*RAY_CALLBACK)(Vector2i pos, int32_t dist, void* data);
/*!
* Cast a ray from a position into a certain direction
* \param src Position to cast from
* \param dst Position to cast to (casts to end of map, if dst is off the map)
* \param callback Callback to call for each passed tile
* \param data Data to pass through to the callback
*/
void rayCast(Vector2i src, Vector2i dst, RAY_CALLBACK callback, void *data);
// Calculates the maximum height and distance found along a line from any
// point to the edge of the grid
extern void getBestPitchToEdgeOfGrid(UDWORD x, UDWORD y, uint16_t direction, uint16_t *pitch);
#endif // __INCLUDED_SRC_RAYCAST_H__